Carsten Haitzler
fdabe06989
evas - partial rendering support now for qualcomm extn too.
2013-06-11 18:12:07 +09:00
Carsten Haitzler
d32758e2de
evas: mirror partial swap fix in wl egl and move to alloca for rect buf.
2013-06-05 18:11:46 +09:00
Carsten Haitzler
0b8815a7e1
evas: fix partual swap rect output list - coords wrong.
2013-06-05 18:11:46 +09:00
Carsten Haitzler
2bfe58887d
evas gl: do not assume querying extension strings are extns in glx and egl.
2013-06-04 15:35:15 +09:00
Cedric Bail
ad5d75dfcd
evas: add support for engine specific extention during thread task.
2013-06-04 11:20:25 +09:00
Carsten Haitzler
6a4cdea904
fix evas partial swapotkeep the full re-render in the rects if it switches to full mode.
2013-05-29 21:38:11 +09:00
Carsten Haitzler
c8256f5fae
fix evas gl engine partial swap to do full swap in full mode.
2013-05-29 17:30:42 +09:00
Carsten Haitzler
0532a992d9
remove about 16m mem for mesa for extra evgl context
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only creating the extra evasgl context on demand when/if needed and
thus save 16m of memory allocations corresponding to the extra context
2013-05-20 18:09:50 +09:00
Carsten Haitzler
e7349e8005
disable all the waiting on gl - squeeze some more performance out of gl.
2013-05-18 10:04:37 +09:00
Sung W. Park
97806103eb
evas: fix evas flushing its command queue to wrong gl context in gl-backends
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For native surface rendering (glX, egl) in gl-backend, if pixel get callback
function is called for native rendering, there is a case where evas will
try to call evas_gl_common_context_flush() to flush its remaining commands
in its command queue while the context is set current to the native surface/
context that is called within the pixel get callback. So, I've added an
engine function that forces a flush before it enters the pixel get callback
function.
2013-05-13 14:12:36 +09:00
Sung W. Park
289a666333
evas: Fixed evas_gl multi-window support design issue.
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Evas engine is created per window but evas_gl engine was not properly
updating the engine info for new windows that are created. So, addressed
the design issue by passing engine_data to evas_gl engine apis..
2013-05-08 18:39:12 +09:00
Cedric Bail
d833244100
evas: add infrastructure to open from Eina_File.
2013-05-08 18:17:00 +09:00
Carsten Haitzler
01d816fb96
fix swapregion rect to account for canvas rotation.
2013-05-07 10:26:43 +09:00
Cedric Bail
c5b0d28d73
evas: move flags and attribute around.
2013-05-06 19:02:04 +09:00
Carsten Haitzler
1a81f0a8c2
force scissor to always be on indicating partial gl update region so
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gpu can.. do more sensible things.
2013-05-03 19:31:28 +09:00
Carsten Haitzler
f8c9a8d167
revert the revert... damn you git!
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Revert "Revert "Efl: replace eo_data_get for objects data referencing.""
This reverts commit b64a2994b3
.
2013-05-02 16:47:16 +09:00
Carsten Haitzler
b64a2994b3
Revert "Efl: replace eo_data_get for objects data referencing."
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This reverts commit 654a3f5f94
.
2013-05-02 14:17:19 +09:00
Daniel Zaoui
654a3f5f94
Efl: replace eo_data_get for objects data referencing.
2013-05-01 10:37:08 +03:00
Carsten Haitzler
36b1b06a60
note in comments som get visual info from fbconfig stuff to mach
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depths. doesn't help though.
2013-04-23 00:06:47 +09:00
Tom Hacohen
8b6c9449fb
Evas engine gl_x11: Fixed signed, unsigned comparison.
2013-04-18 12:42:06 +01:00
Carsten Haitzler
e5065da29c
fix nvidia texture from pixmap config depth match to be looser to
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avoid non-matches.
2013-04-18 20:30:39 +09:00
Carsten Haitzler
d0f1933923
clean up glx native surface (texture from pixmap code) to be more anal
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about matching depth etc.
2013-04-18 17:16:41 +09:00
Sung W. Park
34ce73badd
[Evas] Updated eglMap/UnmapImageSEC extension definition
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Recently Samsung specific eglMap/UnmapImageSEC has been updated to
support new features. The extension definition was updated in evas
accordingly.
2013-04-12 17:34:13 +09:00
Sung W. Park
00cffc0585
[Evas GL] Initialize evas gl engine after evas stuff is initialized first.
2013-04-12 17:02:43 +09:00
Carsten Haitzler
7fd0cf1731
this is not a big change - not worth changelog, but allow gl partial
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updates to be rounded up to specific tile sizes (and make it 16x16 by
default).
2013-04-11 21:24:06 +09:00
Carsten Haitzler
9dffb4eed8
and further work on buffer age support in evas... after more testing
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on nvidia...
2013-04-11 09:21:42 +09:00
Carsten Haitzler
8f73a2bd0e
add environemnt vars to switch bounding box to full region list calcs
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and an env var to show debug for partial updates.
2013-04-10 18:47:44 +09:00
Carsten Haitzler
92398f4f47
add mesa buffer release support to evas gl engine.
2013-04-10 18:47:44 +09:00
Carsten Haitzler
3cdd10e070
add gl buffer age support fully now for default automatic mode: query
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extensions correctly in egl and glx too. need to hunt a partial swap
for glx now...
2013-04-10 18:47:44 +09:00
Carsten Haitzler
fba8124fc5
in evas gl engine if age changes then be conservative and assume backbuffer was
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invalidated.
2013-03-22 11:35:05 +09:00
Carsten Haitzler
5a00aa5b25
evas gl engine -> prefer extn symbols over non-extn symbols
2013-03-15 12:15:19 +09:00
Carsten Haitzler
8b55c24fe8
cleanup some egl/glx/gl extension string matching and proc address
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vetos.
2013-03-12 15:30:05 +09:00
Carsten Haitzler
200bdfd8d4
in theory suport partial swaps with SEC extensions... untested atm.
2013-03-12 08:46:25 +09:00
Carsten Haitzler
4eed45ae88
Small adjustment to gl engines to use procaddress if found and NOT
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fall back to dlsym if such a "getprocaddress" is around.
2013-03-08 19:35:36 +09:00
Christopher Michael
2fb518a691
Fix incorrect variable check.
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When using swapping (double/triple), and we go to merge rectangles,
then we should check for a valid triple buffer (not double) before
trying to merge the 3rd buffer rectangles.
Signed-off-by: Christopher Michael <cp.michael@samsung.com>
2013-02-27 10:17:55 +00:00
Christopher Michael
cbc203e0bf
Evas: Fixed wrong EINA_UNUSED usage in the gl_x11 engine.
2013-02-26 13:52:54 +00:00
Ivan Briano
d0c0a21240
Remove \r from end of line.
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No functional changes here.
2013-02-17 14:30:11 -03:00
Paulo C. A. Cavalcanti Jr
04e660c5c7
evas: Introduce pixel_alpha_get()
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The _pixel_alpha_get() function used in evas_object_image_is_inside won't
work with engines other than software - since it relies on engine data
being *always* RGBA_Image * - which is wrong for OpenGL backend that uses
Evas_GL_Image * for "engine_data" pointer.
2013-02-16 11:14:40 +01:00
Ulisses Furquim
d45a54a0aa
evas/async_render: do not use async event to unref image maps
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SVN revision: 82663
2013-01-11 19:56:17 +00:00
Leandro Pereira
d5f91fd5c2
evas/async_render: do not use async event to unref glyphs
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Patch by: Leandro Pereira <leandro@profusion.mobi>
SVN revision: 82662
2013-01-11 19:55:40 +00:00
Leandro Pereira
ed79c2182e
evas/async_render: do not use async event to unref images
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Patch by: Leandro Pereira <leandro@profusion.mobi>
SVN revision: 82661
2013-01-11 19:54:12 +00:00
Paulo Alcantara
76932dcc9f
evas/engines: Introduce render mode
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The render mode should be useful for engines other than software one.
Signed-off-by: Paulo Alcantara <pcacjr@profusion.mobi>
SVN revision: 81384
2012-12-19 16:15:58 +00:00
Leandro Pereira
cb10c7d019
evas: Modify software_generic and gl_x11 to with with threaded renderer
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SVN revision: 81284
2012-12-18 16:28:55 +00:00
Leandro Pereira
274c9159c9
evas: Use refcounted glyph arrays
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This is in preparation for threaded render landing: the render thread will
hold a reference to a text object's glyphs while it hasn't been rendered
yet (and will drop that reference after drawing). This changes the internal
API a little bit (evas_common_font_rgba_draw() now takes an Evas_Glyph_Array
instead of an Evas_Text_Props).
SVN revision: 81183
2012-12-17 21:27:07 +00:00
Cedric BAIL
981b5f7d40
efl: fix an uninitialized data path in OpenGL engine.
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SVN revision: 80808
2012-12-13 10:26:02 +00:00
Gustavo Sverzut Barbieri
a332d1c869
efl/evas: remove mask of non-rectangle objects.
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it was broken and mostly disabled, so now we do remove it in the hope
who does that next time, does it properly.
SVN revision: 80252
2012-12-05 13:52:59 +00:00
Gustavo Sverzut Barbieri
545057d0b1
efl/evas/filters: say goodbye.
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This task wasn't completed and it was all disabled in code, then
remove it so it doesn't add cruft to be looked at.
SVN revision: 80240
2012-12-05 13:03:51 +00:00
Sung Park
57f2e02b9e
Fixed a bug where if an image object rendered using Evas GL
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direct rendering and then another image object using Native
Surface rendering, there was a potential for it to fall into
the same direct rendering path.
Also, fixed some minor Evas GL extension bugs that came from refactoring.
SVN revision: 79532
2012-11-22 07:58:06 +00:00
Carsten Haitzler
abb71f7234
hm ooops - my multi-frame update tracking breaks WHEN the swap modes
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change from triple to double etc. buffered.
SVN revision: 79531
2012-11-22 06:09:28 +00:00
Sung Park
995e0a6613
Fixed Evas GL direct rendering bug from refactoring. The conditions
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weren't set properly where if a program uses evas_gl to do GL rendering
in direct rendering mode and then use a pixmap to do native
GL rendering in the same program, native pixmap rendering would
also fall into the direct rendering path and not render anything for
image object. It's been fixed.
SVN revision: 79493
2012-11-21 04:59:52 +00:00