Cedric BAIL
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ac8d923090
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efl: add path operation to Efl.Gfx.Shape.
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2015-04-03 16:23:28 +02:00 |
Cedric BAIL
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c000ee8099
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efl: rename namespace Graphics to Gfx.
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2015-04-03 16:23:16 +02:00 |
Cedric BAIL
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ba47b47eb2
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efl: make path a property actually.
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2015-04-03 16:23:10 +02:00 |
Cedric BAIL
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091fd5f31d
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evas: handle setting sub VG object to NULL.
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2015-04-03 16:23:09 +02:00 |
Cedric BAIL
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5aafae94f1
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evas: actually we want the Ector_Renderer, not the Evas_VG_Node.
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2015-04-03 16:23:04 +02:00 |
Cedric BAIL
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502ac45916
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evas: properly propagate Eina_Matrix from the VG scene graph to the Ector_Renderer.
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2015-04-03 16:23:03 +02:00 |
Cedric BAIL
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6097178ec3
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evas: start properly implementing render_pre for Evas_VG_Node.
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2015-04-03 16:22:58 +02:00 |
Cedric BAIL
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621d3b5660
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evas: those function should have been static.
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2015-04-03 16:22:57 +02:00 |
Cedric BAIL
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1d49ff7df2
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efl: rename geometry to graphics to be more general.
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2015-04-03 16:15:02 +02:00 |
Cedric BAIL
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411bb5b64e
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efl: use Efl_Geometry_Shape.
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2015-04-03 16:14:55 +02:00 |
Cedric BAIL
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3447936adb
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evas: implement all Evas_VG_Shape property.
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2015-04-03 16:14:51 +02:00 |
Cedric BAIL
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b50931a5ca
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evas: actually compile Evas_VG_Shape.
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2015-04-03 16:14:50 +02:00 |
Cedric BAIL
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ae5472379f
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evas: handle path set on shape object.
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2015-04-03 16:13:13 +02:00 |
Cedric BAIL
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9ba6e1a0ae
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evas: add initial Evas_Object_VG.
Evas_Object_VG is meant to become an object that can hold a SVG
scenegraph inside of it.
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2015-04-03 16:12:59 +02:00 |