Commit Graph

1976 Commits

Author SHA1 Message Date
Marcel Hollerbach 859b5a0423 elementary_test: add a new inwin test
to show focusable widgets in the inwin
2017-05-26 21:34:24 +02:00
Amitesh Singh 997d0261fb Efl.Ui.Radio: correct the 'changed' event name
Signed-off-by: Amitesh Singh <amitesh.sh@samsung.com>
2017-05-23 15:42:02 +09:00
Amitesh Singh 850498e977 rename elm_button to Efl.Ui.Button
ref T5323

Signed-off-by: Amitesh Singh <amitesh.sh@samsung.com>
2017-05-22 17:28:47 +09:00
Jean-Philippe Andre b8336030ea doc: Fix filters documentation in edcref
Thanks @rimmed for the report!

@fix
2017-05-19 14:52:50 +09:00
Carsten Haitzler 0feb34927b edje_cc - use mem_alloc to fail and exit if alloc fails and fix err out
PVS sudio thought this was odd and it was a bit. not a real issue as a
mem alloc failure herw would still be fatal and simply a crash... as
opposed to a clean "out of mem" and fatal exit then...

error out eally was not finding originally allocated color and the
malloc should have been a mem_alloc() that guarantees a valid memory
return (or termintion of the process).

@fix
2017-05-17 15:04:01 +09:00
Carsten Haitzler d6d8d84b80 edje_cc docs - fix docs for vector images as it is wrong
it's images { vector: "x.svg"; } not vector { vector: "x.svg"; } ...

@fix
2017-05-17 15:04:01 +09:00
Jean-Philippe Andre 093938e5d9 win: Remove special class Efl.Ui.Win.Standard
All windows should be standard, really. Except when using legacy
elm_win_add() or if type_set() was called with a specific type.

I dislike type_set...

Ref T5322
2017-05-17 10:39:43 +09:00
Stefan Schmidt a3bd46d99f tests: win_dialog: remove unused variable 2017-05-12 13:21:24 +02:00
Carsten Haitzler 3a60246297 efl ui win -> add test for centering + fix center of window before show
we haven't gotten replies yet on what our position or size should be,
so we should store them so centering works before show but after
resizing is evaluated (that also fixed by forcing an eval).

@fix
2017-05-12 19:21:48 +09:00
Bryce Harrington a7c1edc44f efreet: Fix failure to save list data to output
Summary:
This fixes a typo in the fix 55676b33, which introduced an invalid early
return from the save_list function, preventing it from outputing the
list data to the file.

@fix CID1375005, CID1375004

Reviewers: jpeg

Reviewed By: jpeg

Subscribers: stefan_schmidt, cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D4873
2017-05-12 11:08:30 +02:00
Jean-Philippe Andre c6d6e13060 evas map: Rename raw_coord to coord_absolute
This is more in line with the other "absolute" APIs.
2017-05-12 12:02:24 +09:00
Jean-Philippe Andre f1bb8c7ad9 elm_test: Add EO version of "Flip Page" test
This is a copy of the "Flip Page" map usage example that relies
on the new set of APIs for EO. This was used to test the API
and show its usage.

The calculation being done in absolute values, this does not
really exploit the new API, but instead proves that it is on
par feature-wise.

The performance is worse than with legacy, because of extra list
walkings, map calculations, small struct allocations and eo calls.
This fixes the shadow of the page which was broken with the legacy
API (as color_get did not recalc the map).

A better implementation can probably be done without having
to rely so much on absolute coordinates.
2017-05-12 11:59:16 +09:00
Jean-Philippe Andre 0a224da86f evas map: Introduce new API for maps (Efl.Gfx.Map)
This implements an entirely new API model for Evas Map by relying
on high-level transformations on the object rather than an external
Evas_Map structure that needs to be constantly updated manually.

The implementation relies on Evas_Map.

To rotate an object all you need to do now is
  efl_gfx_map_rotate(obj, 45.0, NULL, 0.5, 0.5);

Or with a C++ syntax:
  obj.rotate(45.0, NULL, 0.5, 0.5);

Or even simply (with default arguments):
  obj.rotate(45.0);

The map transformation functions are:
 - rotate
 - rotate_3d
 - rotate_quat
 - zoom
 - translate (new!)
 - perspective_3d
 - lightning_3d

@feature
2017-05-11 17:54:00 +09:00
Jean-Philippe Andre d111c6e1dd evas map: Replace EO APIs for populate with reset
Manual points population will eventually be useless as the
map API will become more like a transformation API, where
the current object geometry doesn't matter as much as which
transformation is applied to it.
2017-05-11 17:53:57 +09:00
Stefan Schmidt 55676b335c efreet: free the allocated buffer before returning
This fixes the commit 169a08c03a (efreetd:
BSD optimizations). Coverity rightly pointed out six different leaks of
various buffers on error paths.

CID: 1374949 1374950 1374951 1374952 1374953 1374954
2017-05-11 09:34:53 +02:00
Al Poole 169a08c03a efreetd: BSD optimizations.
Summary: Related to ticket T5475.

Reviewers: raster, cedric

Subscribers: jpeg, cedric, raster

Differential Revision: https://phab.enlightenment.org/D4865

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2017-05-10 12:26:08 -07:00
Andy Williams 94afabf216 elm_code: Move the 'default' font name and size into the theme.
This can still be overridden by the standard method calls
2017-05-06 22:02:17 +01:00
Jean Guyomarc'h b67c13810b eolian: help and version shall not cause an error exit status
eolian_gen called with --help or --version is a valid action. It shall
terminates with the 0 exit status.
2017-05-06 21:15:40 +02:00
Jeeyong Um 26d728be01 edje_cc: Fix warning caused by conflict between local & global variable 2017-04-28 11:54:11 +09:00
Chris Michael d312f94857 edje: Fix resource leak
The function parse_str returns allocated memory which should be freed
before we exit this function.

Fix Coverity CID1374644

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2017-04-27 11:05:30 -04:00
Chris Michael 70cb03711d edje: Fix resource leak
The function parse_str returns allocated memory which should be freed
before we exit this function.

Fix Coverity CID1374647

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2017-04-27 11:02:51 -04:00
Jeeyong Um 56bbb7467a edje_cc: Convert anchors to beta feature (require -beta when compiled) 2017-04-26 11:33:47 +09:00
Jeeyong Um 56b8d1f908 edje_cc: Allow to set float position for anchors 2017-04-26 11:23:06 +09:00
Jeeyong Um 7a712411ee edje_cc: Allow part to be anchored to GROUP and the part named as "GROUP" 2017-04-26 11:22:58 +09:00
Jeeyong Um 1a04bd3e3d edje_cc: Fix warning caused by missing const modifier 2017-04-26 11:22:55 +09:00
Jeeyong Um e105646041 edje_cc: introduce "Anchors" - easy way to set parts relationship
Test Plan: compile src/examples/edc-anchors.c and run

Reviewers: zmike, raster, cedric, jpeg

Reviewed By: raster, jpeg

Subscribers: raster, barbieri, zmike, SanghyeonLee, taxi2se, Jaehyun_Cho

Differential Revision: https://phab.enlightenment.org/D4775

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2017-04-25 16:25:15 -07:00
Jeeyong Um d5e724697a edje_cc: Fix external param smart parser 2017-04-25 09:41:46 +09:00
Carsten Haitzler d9ad9b585a efreetd - make efreetd use eio and not ecore_file_monitor for monitoring
this should fix T5130 - freebsd's efreetd polling regularly

@fix
2017-04-23 21:17:40 +09:00
Carsten Haitzler c9377e2ef7 elm test - unused vars - fix warning and remove them 2017-04-21 16:49:29 +09:00
Jean-Philippe Andre 9eb211845c elm_image: Improve test case from previous patch
This refers to 331bf9f746
See also, for 1.19: 4eda12b5e1
2017-04-21 09:35:59 +09:00
Jeeyong Um 2cd1326c8d edje_cc: Keep script block during group inheritance
Currently, script block is removed when an edje group inherits from other group
after defining its own script block.
  group { "somegroup";
    script {
       ...
    }
    parts {
       ...
    }
    inherit: "othergroup"; // <= previous script block is removed here.
  }

If parent group doesn't have script block, it doesn't need to overwrite previous
one. This will keep script block and print warning when script block is overwritten.
2017-04-20 21:09:59 +09:00
Jean-Philippe Andre 331bf9f746 elm_image: Fix file_set when preload is disabled
If we disable preload, then the second file set on an elm_image
object would not trigger a deletion of the first image. As a
consequence, both images would be visible... really bad if there's
alpha or different dimensions!

Thanks Anand Kumar for the report!

@fix
2017-04-20 18:54:59 +09:00
Bryce Harrington 8f9d586080 edje_pick: fix a couple spelling errors
Reviewers: cedric

Reviewed By: cedric

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D4801

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2017-04-19 10:49:21 -07:00
Cedric BAIL 10ccb08421 evas: use new API eina_file_close_on_exec. 2017-04-18 16:57:23 -07:00
Cedric BAIL c1ea5ed769 elementary: use new API eina_file_close_on_exec. 2017-04-18 16:57:11 -07:00
Jeeyong Um e8711baec3 edje_cc: Clean up repeated code in color setter
Summary: Remove duplicated code

Reviewers: jpeg, cedric

Reviewed By: jpeg

Subscribers: bu5hm4n

Differential Revision: https://phab.enlightenment.org/D4769
2017-04-18 18:42:51 +09:00
Carsten Haitzler 39baea1053 efreet cache create - check return values of i/o funcs
this is pretty harmless but it checks these and at least reports an
error...

this fixes CID 1361941 + 1361940

@fix
2017-04-18 17:30:50 +09:00
Sungtaek Hong aaefd66d0c edje_cc: add short state handler for part.description.clip_to
Summary:
part.clip_to statement has short handler named "part.clip"
while part.description.clip_to does not.

Its short handler name should be "part.description.clip"
in order to have same experience with "part.clip".

Reviewers: cedric, Hermet, jpeg, conr2d

Reviewed By: conr2d

Subscribers: conr2d

Differential Revision: https://phab.enlightenment.org/D4789
2017-04-18 16:48:04 +09:00
Jean-Philippe Andre acb9ae70fe eo/elm: Simplify box/grid EO API
After talking with @eunue I realised that the way I'd first
implemented the box/grid "pack" API was simply too complicated.
I had tried to make it possible to change the layout function
at runtime, like good old evas box, but since there are no function
pointers in EO the final design was really convoluted.

If someone really needs to change the layout of a box at runtime,
just create your own subclass, or unpack all items and repack them
in a new box.

Note: there are still some issues with the layout params & flow
2017-04-18 15:34:29 +09:00
Carsten Haitzler 2171855a1a elm test - fix windows compilation as _close is used in windows
fix T5391 - windows compilation due to symbol clash

@fix
2017-04-17 11:31:22 +09:00
Jean-Philippe Andre 4cbff5f0ea evas filters: Fix maps with filtered snapshots
Another wonder of evas render... maps, clips, snapshots, filters...
This fixes animations with windows that have a snapshot decoration.
2017-04-14 11:26:44 +09:00
Jean-Philippe Andre c53f1526f1 evas: Make save() work on snapshots
This make save() work on snapshot objects, provided the call
is done from inside render_post.

Also, this saves the filtered output of an image, rather than
its source pixels. Any call to save() on a filtered image must
be done from post-render as well.

Fixes T2102

@feature
2017-04-14 11:26:44 +09:00
Jean-Philippe Andre 1bf24f8762 evas filters: Refactor to support reuse of buffers
This will reuse existing buffers by resetting only the minimum
required in the filter context (also reused). Work in progress,
as the actual reuse is disabled for now.
2017-04-14 11:26:44 +09:00
Jean-Philippe Andre 9aa335cecc evas filters: Remove warning about OpenGL
Well... I'm working on making all this work, so the log
is a bit irrelevant now.
2017-04-14 11:26:44 +09:00
Jean-Philippe Andre 513d686628 elm_test: Add slider to control blur radius 2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 1336b2d9e0 evas filters: Expand snapshot regions by blur radius
When using a snapshot object we have access to exactly all
the pixels below it inside the snapshot surface. So, in order
to produce a nice blur, it is necessary to expand this snapshot
and then clip it otherwise the edges will look a bit ugly.

Unfortunately, there are still places where blurs didn't look
so good, as objects below an opaque region would never get
rendered into the snapshot object. So the edges, inside a
snapshot object, around an opaque region would have blur
artifacts.

This fixes that by shrinking the cutout regions by the radius
of the filter. Eg for blur this is the blur radius.

The test case in elm_test can exhibit this fix very clearly:
a red glow would be visible around the opaque rectangle, but with
these changes we instead see the blurry edges of the objects
below the rectangle.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 1639c06118 elm_test: Add obscuring rectangle in snapshot test
This will test the obscured region optimization for the
filters.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 096af26dd6 elm_test: Add a test case for evas snapshot
This showcases the object (not a widget) and will be the basis
for a necessary optimization patch.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 5bce7120f1 evas filter: Implement blur filter in pure GL
Wait a second though, this implementation is not only incomplete
(no support for box vs. gaussian blur), it's also insanely bad in
terms of performance. Small radii may work fine, but at least blurs
render properly in GL with this patch (no more glReadPixels!).

The shader needs a lot of love, including in particular:
- support for 1D box blur single pass
- support for 1D gaussian (or sine) blur
- use linear interpolation and N-tap filters
- separation of 2D blur in two passes (high-level logic)
- potentially separation of large 1D blurs in 2 or more passes
  knowing that 2sigma == sigma + sigma when it comes to the gaussian
  bell curve.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 2ef8d6f39a evas filters: Refactor ector and gfx filters A LOT
Alright, so this is a massive patch that is the result of
trying to get rid of unused or poorly implemented classes in
ector. Originally ector was meant to support VG but extend to
things like filters as well. At the moment, ector's design
makes it quite hard to plug in the filters.

For now I think it's easier to implement the GL support for
the filters directly in the engine, where I hope to interfere
as little as possible.

This massive patch keeps only the required minimum to support
a versatile gl buffer that can be mapped, drawn or rendered to (FBO).
It's extremely inefficient as it relies on glReadPixels and lots
of texture uploads, as well as conversions between ARGB and Alpha.

Another type of GL buffer is a wrap around an existing GL image,
but that one is read-only (map or draw: no write map, no FBO).

No, all the filters run fine, and the high-level implementation
(evas_filters.c) does not need to know whether the underlying engine
is SW or GL. One problem though appears with the blending or blurring
of some Alpha buffers, the colors are wrong.

This patch removes more lines than it adds so it must be good ;)
2017-04-14 11:26:43 +09:00