Current vector drawing requires several methods for compositing,
it's shouldnt have only masking but other blending functions
such as matte in lottie, porter&duff in android, etc.
Previously we didn't specify this method name,
just reserved the options and now we started to define the methods
with ector_renderer_composite_method() instead of mask_set().
Summary:
- Fix various spelling and grammar errors.
- Add a slight bit more explanation of what Ector is.
- Condense compilation directions similar to Evas.
Reviewers: cedric
Subscribers: jpeg
Differential Revision: https://phab.enlightenment.org/D5176
Rename a few things:
- draw helper -> efl_draw
- Ector_Rop -> Efl.Gfx.Render_Op
- ECTOR_ bla bla -> DRAW_ bla bla (base pixel ops)
- ector_memfill -> draw_memset32 (and invert arg order to match memset)
The main rasterizer file is now draw.h in static_libs/draw
This is a non functional change, simple code refactor.
Idea for this library is to become a retained mode drawing library that use
Eo/Eolian for its API and take a lot of the good design from Enesim by
Jorge Zapata and Jose Gonzalez (http://enesim.org/).