Commit Graph

13 Commits

Author SHA1 Message Date
Hermet Park dad166f84a ector: code refactoring.
Current vector drawing requires several methods for compositing,
it's shouldnt have only masking but other blending functions
such as matte in lottie, porter&duff in android, etc.

Previously we didn't specify this method name,
just reserved the options and now we started to define the methods
with ector_renderer_composite_method() instead of mask_set().
2019-08-20 18:23:41 +09:00
Hermet Park 3c59e23b7d evas vg: code refactoring.
try reduce code section size,
no logical changes.
2019-08-20 10:56:01 +09:00
junsu choi 4e574867e8 evas_vg_node: Move change flag value setting
Summary:
_node_change function is only executed
when the flag is none to prevent duplicate calls.
If CHANGE_MATRIX_FLAG is added to the flag in advance,
_node_change function does not operate normally.

Test Plan:
cd ./src/examples/evas
gcc -o evas_vg_simple evas-vg-simple.c `pkg-config --libs --cflags evas ecore ecore-evas eina ector eo efl` -lm
./evas_vg_simple

Reviewers: Hermet, kimcinoo, smohanty

Reviewed By: Hermet

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8895
2019-05-17 10:44:41 +09:00
Mike Blumenkrantz 5bfe2e89d2 evas: remove all legacy usage from eo files
this takes the current generated output from eolian for legacy code in
evas and adds it to the tree, then removes legacy references from the
corresponding eo files. in the case where the entire eo file was for
a legacy object, that eo file has been removed from the tree

ref T7724

Reviewed-by: Marcel Hollerbach <marcel-hollerbach@t-online.de>
Differential Revision: https://phab.enlightenment.org/D8107
2019-03-06 19:05:48 +01:00
Xavi Artigas c2adefd7f2 Efl.Gfx.Stack: Rename raise and lower
Summary:
to move_to_top and move_to_bottom since the previous names seemed to indicate
that the object only moved one step instead of all the way through the top
or the bottom of the stack.

Ref T7560

Test Plan: make && make check && make examples work as before

Reviewers: cedric, zmike

Reviewed By: zmike

Subscribers: kimcinoo, #reviewers, #committers

Tags: #efl

Maniphest Tasks: T7560

Differential Revision: https://phab.enlightenment.org/D7934
2019-02-14 08:57:22 -05:00
Hermet Park 3008bc4784 evas vg: enable visibility true by default.
So far, vg shapes had been rendered regardless of its visibility.

Recently, I pushed a patch - fa1420965dd264fc8836d133a3215b94e423b8bf
not to render nodes which is invisible. This occurred a side effect
because previous vg implementations didn't take care of nodes visiblity.
It means, though vg users didn't make nodes visible but nodes were
rendered in unintended way.

This is a sort of compatibility problem but I can't let vg users
to change their nodes visible by calling visible set api explicity.
Instead, I'm gonna change the nodes visibility default value to true
so that skiping invisible nodes and compatibility issue as well.
2019-01-08 13:09:47 +09:00
Hermet Park 408774f4ba evas vg: ++safe code.
null argument handling.
2019-01-02 17:22:08 +09:00
Hermet Park 7d71bf55be evas vg: fix typo. 2019-01-02 13:38:23 +09:00
Hermet Park 690619ee88 evas vg: ++safe code
strong check validation of vg object.
2019-01-02 13:33:25 +09:00
Hermet Park fe05e5559b evas vg: stablizing parenting logic.
Cleaned up the case when null parent is coming.

and found out efl_data_scope_get() could return invalid data
when invalid CLASS type is given. it's handled as well.
2018-12-28 15:13:55 +09:00
Hermet Park 149dcb17cb evas vg: optimize vg object internal connections.
Dectected huge amount of unnecessray internal events triggering
which were signaled via vg nodes.

By events, nodes were connected with each others,
and finally reaches to vg object to update its rendering properly.

However GFX_PATH_CHANGE signal is too commonly triggered for scenarios,
listening and response it is too burdensome.

We acutally don't need to do this if all nodes could share the
vg object. Nodes directly notify vg object to update it.

Next patch will come to remove stupid GFX_PATH_CHANGE that's aweful
in performance wise.
2018-12-20 14:42:38 +09:00
Hermet Park fbe92aa67f evas ector: add software implmentation for masking feature.
This implementation uses Ector_Buffer to generate mask image from vg container,
and pass it to Ector engine. Ector renderer could blend this image as a mask.
Yet only vg container works as a mask, we could extend shape to support masking later.

Still vector gl drawing is not completed, We use software ector buffer to draw on it.
This is on progessing.
2018-12-07 19:50:08 +09:00
Hermet Park ce8b9e4b85 evas vg: rename evas_vg prefix to efl_canvas for consistency. 2018-11-23 20:01:53 +09:00