Most of the time, the SETOPT message is sent only
to carry 0 data. Let's add a flag to the OPEN message to
avoid useless socket calls.
Server-side: implement with message faking.
Also, fix image ID logic on client side:
- alloc data entry asap,
- assign image_id during call to OPEN
Signed-off-by: Cedric Bail <cedric.bail@samsung.com>
The LRU should not be limited to 0 byte otherwise all scaled
images will be dropped and reloaded constantly, killing the
performance.
The size is inspired from the scalecache's size of 4Mb.
Variable: EVAS_CSERVE2_SIZE (number in Mb)
Signed-off-by: Cedric Bail <cedric.bail@samsung.com>
evas_common_font_int_cache_glyph_get), then we should free that
allocation when we have an error.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Fixes a memory leaks in evas_common_convert_yuv_42* and actually makes
these functions more useful. It's a win-win.
Signed-off-by: Daniel Willmann <d.willmann@samsung.com>
NOTE: when using Evas_Object image preload infrastructure the GL texture
upload was uploaded from the main loop during the rendering stage. This
could lead to some frame drop during fast animation due to the time needed
to upload that texture.
This patch fix this problem by uploading a small texture quickly (16x16)
and waiting for going back to the main loop to be able to use the same GL
context from another thread to do the texture upload asynchronously without
blocking the main loop.
Evas_Common.h should be used for the public header, and rather rename
evas_common.h internal header to another name.
Sa:
Evas_Common_Header.h -> Evas_Common.h
evas_common.h -> evas_common_private.h
Shouldn't have both Evas_Common.h and evas_common.h because of case
insensitive filesystems.
In case of EACCESS, there is no point trying forever
In case of EINTR (interrupt), we can consider for now
that any signal will prevent the use of cserve2.
If we don't do that, Ctrl+C simply won't work :)
Evas_GL Direct rendering is an optimization path that renders
directly to the window if conditions are met. Because evas gl
backend used to re-render the entire screen, evas_gl direct
rendering didin't have to concern with partial region rendering.
Now that partial rendering/swapping has been applied to evas gl-
backend, evas_gl direct rendering also had to take into account
clip regions. in order to properly apply it, some adjustments
were made to the engine functions and etc.
This reverts commit 9473c4a9a5.
This commit is not correct. It just goes through every font in the
fontset, which is usually all the fonts in the system and tries to get
their ascent/descent and by that getting the max ascent/descent. This
won't work nicely.
The solution is to properly fix textblock, if you think there's
something lacking (I.e in the same way I did text).
However, my changes did not change previous behaviour, but were just
wrappers, so I don't see why extra changes would be needed. Please
elaborate.
I'm reverting this because:
1. I don't think it's correct.
2. It severly broke e in some cases (reference:
http://www.enlightenment.org/ss/e-51b5d5e98cd387.04568822.png ).