Commit Graph

258 Commits

Author SHA1 Message Date
Amitesh Singh bd1ee1b083 Efl.Ui.Image.Zoomable: implement Ui.Image.icon property
@feature
2017-06-02 18:32:09 +09:00
Jean-Philippe Andre 8f7fc307f2 edje: Remove external param_set from EO
As Dave pointed out, those are meant for internal use by Edje and
the plugins implementation, rather than for apps. This removes
ugly and complex code. Makes me happy :)

Note that I've kept the composition for now. We can remove it
as efl_content_get() must work on the part handle anyway. But it
can be used as a quick solution.
2017-05-31 15:41:20 +09:00
Jean-Philippe Andre 2b57acda33 test: Cleanup timer when window is closed
This avoids confusing ERR messages in efl_part().
2017-05-31 15:41:20 +09:00
Jean-Philippe Andre 8bf347b228 edje: Compose external part with real object
This effectively replaces edje_object_part_external_object_get
and allows all function calls except those from Efl.Object.

Is this good enough? Or do we need access to the real object?
2017-05-30 13:54:34 +09:00
Jean-Philippe Andre 554dd9facf edje: Move external_param_set to a efl_part API
This adds a new class: Efl.Canvas.Layout.External.
I hate this long name...

This class represents an external part, and for now only
supports param_set/get as well as param_type_get. For now
param_type_get() still returns an Edje_External_Param_Type and
not another more generic type.

TODO: enumerate choices, return object, return content
2017-05-30 13:54:34 +09:00
Daniel Hirt 0d83604599 Ui text: use new text api instead of 'style' 2017-05-28 15:34:26 +03:00
Daniel Hirt e55b91aa91 Ui text: use 'wrap' and 'multiline' properties 2017-05-28 15:34:26 +03:00
Marcel Hollerbach 859b5a0423 elementary_test: add a new inwin test
to show focusable widgets in the inwin
2017-05-26 21:34:24 +02:00
Amitesh Singh 997d0261fb Efl.Ui.Radio: correct the 'changed' event name
Signed-off-by: Amitesh Singh <amitesh.sh@samsung.com>
2017-05-23 15:42:02 +09:00
Amitesh Singh 850498e977 rename elm_button to Efl.Ui.Button
ref T5323

Signed-off-by: Amitesh Singh <amitesh.sh@samsung.com>
2017-05-22 17:28:47 +09:00
Jean-Philippe Andre 093938e5d9 win: Remove special class Efl.Ui.Win.Standard
All windows should be standard, really. Except when using legacy
elm_win_add() or if type_set() was called with a specific type.

I dislike type_set...

Ref T5322
2017-05-17 10:39:43 +09:00
Stefan Schmidt a3bd46d99f tests: win_dialog: remove unused variable 2017-05-12 13:21:24 +02:00
Carsten Haitzler 3a60246297 efl ui win -> add test for centering + fix center of window before show
we haven't gotten replies yet on what our position or size should be,
so we should store them so centering works before show but after
resizing is evaluated (that also fixed by forcing an eval).

@fix
2017-05-12 19:21:48 +09:00
Jean-Philippe Andre c6d6e13060 evas map: Rename raw_coord to coord_absolute
This is more in line with the other "absolute" APIs.
2017-05-12 12:02:24 +09:00
Jean-Philippe Andre f1bb8c7ad9 elm_test: Add EO version of "Flip Page" test
This is a copy of the "Flip Page" map usage example that relies
on the new set of APIs for EO. This was used to test the API
and show its usage.

The calculation being done in absolute values, this does not
really exploit the new API, but instead proves that it is on
par feature-wise.

The performance is worse than with legacy, because of extra list
walkings, map calculations, small struct allocations and eo calls.
This fixes the shadow of the page which was broken with the legacy
API (as color_get did not recalc the map).

A better implementation can probably be done without having
to rely so much on absolute coordinates.
2017-05-12 11:59:16 +09:00
Jean-Philippe Andre 0a224da86f evas map: Introduce new API for maps (Efl.Gfx.Map)
This implements an entirely new API model for Evas Map by relying
on high-level transformations on the object rather than an external
Evas_Map structure that needs to be constantly updated manually.

The implementation relies on Evas_Map.

To rotate an object all you need to do now is
  efl_gfx_map_rotate(obj, 45.0, NULL, 0.5, 0.5);

Or with a C++ syntax:
  obj.rotate(45.0, NULL, 0.5, 0.5);

Or even simply (with default arguments):
  obj.rotate(45.0);

The map transformation functions are:
 - rotate
 - rotate_3d
 - rotate_quat
 - zoom
 - translate (new!)
 - perspective_3d
 - lightning_3d

@feature
2017-05-11 17:54:00 +09:00
Jean-Philippe Andre d111c6e1dd evas map: Replace EO APIs for populate with reset
Manual points population will eventually be useless as the
map API will become more like a transformation API, where
the current object geometry doesn't matter as much as which
transformation is applied to it.
2017-05-11 17:53:57 +09:00
Andy Williams 94afabf216 elm_code: Move the 'default' font name and size into the theme.
This can still be overridden by the standard method calls
2017-05-06 22:02:17 +01:00
Carsten Haitzler c9377e2ef7 elm test - unused vars - fix warning and remove them 2017-04-21 16:49:29 +09:00
Jean-Philippe Andre 9eb211845c elm_image: Improve test case from previous patch
This refers to 331bf9f746
See also, for 1.19: 4eda12b5e1
2017-04-21 09:35:59 +09:00
Jean-Philippe Andre 331bf9f746 elm_image: Fix file_set when preload is disabled
If we disable preload, then the second file set on an elm_image
object would not trigger a deletion of the first image. As a
consequence, both images would be visible... really bad if there's
alpha or different dimensions!

Thanks Anand Kumar for the report!

@fix
2017-04-20 18:54:59 +09:00
Cedric BAIL c1ea5ed769 elementary: use new API eina_file_close_on_exec. 2017-04-18 16:57:11 -07:00
Jean-Philippe Andre acb9ae70fe eo/elm: Simplify box/grid EO API
After talking with @eunue I realised that the way I'd first
implemented the box/grid "pack" API was simply too complicated.
I had tried to make it possible to change the layout function
at runtime, like good old evas box, but since there are no function
pointers in EO the final design was really convoluted.

If someone really needs to change the layout of a box at runtime,
just create your own subclass, or unpack all items and repack them
in a new box.

Note: there are still some issues with the layout params & flow
2017-04-18 15:34:29 +09:00
Carsten Haitzler 2171855a1a elm test - fix windows compilation as _close is used in windows
fix T5391 - windows compilation due to symbol clash

@fix
2017-04-17 11:31:22 +09:00
Jean-Philippe Andre 4cbff5f0ea evas filters: Fix maps with filtered snapshots
Another wonder of evas render... maps, clips, snapshots, filters...
This fixes animations with windows that have a snapshot decoration.
2017-04-14 11:26:44 +09:00
Jean-Philippe Andre c53f1526f1 evas: Make save() work on snapshots
This make save() work on snapshot objects, provided the call
is done from inside render_post.

Also, this saves the filtered output of an image, rather than
its source pixels. Any call to save() on a filtered image must
be done from post-render as well.

Fixes T2102

@feature
2017-04-14 11:26:44 +09:00
Jean-Philippe Andre 1bf24f8762 evas filters: Refactor to support reuse of buffers
This will reuse existing buffers by resetting only the minimum
required in the filter context (also reused). Work in progress,
as the actual reuse is disabled for now.
2017-04-14 11:26:44 +09:00
Jean-Philippe Andre 9aa335cecc evas filters: Remove warning about OpenGL
Well... I'm working on making all this work, so the log
is a bit irrelevant now.
2017-04-14 11:26:44 +09:00
Jean-Philippe Andre 513d686628 elm_test: Add slider to control blur radius 2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 1336b2d9e0 evas filters: Expand snapshot regions by blur radius
When using a snapshot object we have access to exactly all
the pixels below it inside the snapshot surface. So, in order
to produce a nice blur, it is necessary to expand this snapshot
and then clip it otherwise the edges will look a bit ugly.

Unfortunately, there are still places where blurs didn't look
so good, as objects below an opaque region would never get
rendered into the snapshot object. So the edges, inside a
snapshot object, around an opaque region would have blur
artifacts.

This fixes that by shrinking the cutout regions by the radius
of the filter. Eg for blur this is the blur radius.

The test case in elm_test can exhibit this fix very clearly:
a red glow would be visible around the opaque rectangle, but with
these changes we instead see the blurry edges of the objects
below the rectangle.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 1639c06118 elm_test: Add obscuring rectangle in snapshot test
This will test the obscured region optimization for the
filters.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 096af26dd6 elm_test: Add a test case for evas snapshot
This showcases the object (not a widget) and will be the basis
for a necessary optimization patch.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 5bce7120f1 evas filter: Implement blur filter in pure GL
Wait a second though, this implementation is not only incomplete
(no support for box vs. gaussian blur), it's also insanely bad in
terms of performance. Small radii may work fine, but at least blurs
render properly in GL with this patch (no more glReadPixels!).

The shader needs a lot of love, including in particular:
- support for 1D box blur single pass
- support for 1D gaussian (or sine) blur
- use linear interpolation and N-tap filters
- separation of 2D blur in two passes (high-level logic)
- potentially separation of large 1D blurs in 2 or more passes
  knowing that 2sigma == sigma + sigma when it comes to the gaussian
  bell curve.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 2ef8d6f39a evas filters: Refactor ector and gfx filters A LOT
Alright, so this is a massive patch that is the result of
trying to get rid of unused or poorly implemented classes in
ector. Originally ector was meant to support VG but extend to
things like filters as well. At the moment, ector's design
makes it quite hard to plug in the filters.

For now I think it's easier to implement the GL support for
the filters directly in the engine, where I hope to interfere
as little as possible.

This massive patch keeps only the required minimum to support
a versatile gl buffer that can be mapped, drawn or rendered to (FBO).
It's extremely inefficient as it relies on glReadPixels and lots
of texture uploads, as well as conversions between ARGB and Alpha.

Another type of GL buffer is a wrap around an existing GL image,
but that one is read-only (map or draw: no write map, no FBO).

No, all the filters run fine, and the high-level implementation
(evas_filters.c) does not need to know whether the underlying engine
is SW or GL. One problem though appears with the blending or blurring
of some Alpha buffers, the colors are wrong.

This patch removes more lines than it adds so it must be good ;)
2017-04-14 11:26:43 +09:00
JinYong Park 86008fa411 notify: fix hide animation logic for popup
Summary:
When popup is timeout, notify call hide func, and send time out event to popup.
After popup receiving time out event, popup hide object again,
so hide animation doesn't show.
And notify hide function doesn't send hide signal to block events part,
(but dismiss function send it)
So add that signal.

Test Plan:
 1. elementary_test -to popup
 2. click first item, "popup+center+text"
 3. compare time out event before this patch and after.

@fix

Reviewers: herb, singh.amitesh, Hermet, cedric, raster, jpeg

Differential Revision: https://phab.enlightenment.org/D4780

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2017-04-12 14:25:53 -07:00
Jean-Philippe Andre fd69113f6a evas map: Fix test case "Flip Page"
Since 9b7ac51943 evas map tries to avoid recalculating
stuff when the map parameters have not changed. Unfortunately the
code in elementary_test -to "Flip Page" was badly written. It was
modifying a constant's internal value (after ugly cast). So the
memcmp() and all other checks would return successfully, as the
exact same pointer was being compared to itself.

So, I've fixed the comparison by adding some forgotten parameters
(perspective) but most importantly I fixed the map API usage in the
test case.
2017-04-10 19:38:56 +09:00
Jean-Philippe Andre c234422357 win: Mark unstable APIs as @beta (stack API)
We have a tag for unstable API, use it. It'll be visible in the
doc and force users to add the macro before being able to compile
code.

This amends d8dd685966.
2017-03-29 09:51:28 +09:00
Jean-Philippe Andre 2787f0fe5d evas: Fix a rare issue with GL and map and mask
The things you learn to love...

The situation was:
- An object is mapped (naviframe in an animation)
- One of its children has a mask
- The window is rotated by 90 or 270 degrees (landscape)

The mask glsl code to invert the x,y coordinate depends on the
screen rotation and this somehow was wrong.

Tested on Tizen and in elm_test "Masking", made with @jiin.moon.

@fix
2017-03-22 14:29:02 +09:00
Andy Williams f6434c0e0d elm_code: Update and demo status messages inline 2017-03-17 10:07:04 +00:00
Cedric BAIL 9b924408cd elementary: fix elm_code widget tests by actually setting a font. 2017-03-10 15:01:02 -08:00
Jean-Philippe Andre fc40d3d559 genlist: Fix invalid state of reused content
If an item is marked as disabled it should be re-enabled
before being put in the reusable contents cache. Otherwise
a following use of this object may result in a disabled
item being used, making the UI effectively disfunctional.

Also modify the test case to show and test this behaviour.

Add an efl_isa() to protect calls to elm_widget APIs.

Fixes T5236

@fix
2017-03-10 11:22:13 +09:00
JEONGHYUN YUN 3147066865 multibuttonentry : fix box indicated item correctly in item_insert_before and item_insert_after
Summary:
If user added item with item_insert_before and item_insert_after, item was not displayed.
For this reason, fixed box indicated item correctly from reference->button to VIEW(reference).
Additionally, remove the unused variable button in _Multibuttonentry_Item struct.

Reviewers: woohyun, CHAN, cedric, jpeg

Reviewed By: CHAN

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D4708
2017-03-09 16:11:34 +09:00
Jean-Philippe Andre 437ae4a3d3 elm_test: Add a test case for Emojis
Yay to full color characters. The list of selected emojis is
quite random. Some more could be added.

Just two remarks:
- Aren't they supposed to scale down?
- Why is my grinning face always ugly?
2017-03-08 19:21:24 +09:00
Jean-Philippe Andre 8b9361e75c tests: Don't print garbage
GLView tends to print some random garbage when using the
GLView Gears test. That's because we're allocating and printing
a 0 byte buffer. Don't do that.
2017-03-08 15:51:02 +09:00
Jean-Philippe Andre 265c851a8f evas gl: Fix version detection for GLES 3.1
It was assumed that GLES 3 would only work with EGL but in fact
OpenGL 4.3 & 4.5 are supersets of GLES 3.0 & 3.1 respectively. So
GLX should also support GLES 3.0 or GLES 3.1 for evas gl, if the
driver supports it, of course.

Of course while doing this patch things didn't go like they were
supposed to go. I'm currently using NVIDIA's proprietary driver,
that conveniently provides EGL with GLES 3.2. But wait, there's
a catch: GL_VERSION is "OpenGL ES 3.2 NVIDIA" except that none
of the functions of GLES 3.1 or GLES 3.2 are actually supported.
Those functions are only present in the GLX/OpenGL variant of the
driver. Thanks so much for making my life easier...

So yeah, this patch contains a hack for those invalid versions
of GLES 3.x. What was supposed to be a small fix became a huge
mess.

Also add a comment about the possibly invalid auto-upgrade from
GLES 2 to GLES 3.

This adds a test case in elm_test, but only to verify that
elm_glview_version_add(3) actually works. We need a proper GLES 3
test case, eventually (and 3.1, 3.2 of course).
2017-03-08 15:44:39 +09:00
Minkyu Kang a2dd9fc99d elementary tooltip: adjust arrow if tooltip was moved
Summary:
If orientation is TOP, BOTTOM, LEFT and RIGHT and
tooltip was moved due to located out of screen,
adjust location of arrow so that can indicate right position.

Signed-off-by: Minkyu Kang <mk7.kang@samsung.com>

Test Plan: elementary_test -to tooltip4

Reviewers: cedric, Hermet, jpeg

Subscribers: jpeg

Differential Revision: https://phab.enlightenment.org/D4554
2017-02-27 20:13:06 +09:00
Jean-Philippe Andre e6d7494909 elm_test: Add autobounce test for "Scroller 2" 2017-02-20 10:49:11 +09:00
Jean-Philippe Andre e99f6a87ee elm_test: Fix invalid API use (EO) 2017-02-16 21:33:10 +09:00
Jean-Philippe Andre c09b921e34 win: Avoid malloc in icon_object_set
Also support both Evas.Image and EO Efl.Canvas.Image classes.
Add a test case in elm_test (under "Icon").

I'm not so happy about this patch... it shows that the API
barrier between legacy and EO implemented for images may not
be such a great idea after all :(
2017-02-16 21:05:32 +09:00
Chris Michael d975597fb4 elementary_test: Remove set but unused variable
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2017-01-23 09:35:33 -05:00