Because of Eina_Value being less than optimal in our usage, we're dropping it in Eolian.
This simplifies the code and makes it easier to bind to other languages, which
will aid new generators. Also, we're dropping long double support from eo files
and expressions as it causes an ABI breakage in gcc 4.4.
This change adds a new API to retrieve the legacy prefix for enum members
and also adds support for generating enums into the C generator. Besides that,
it prevents generation of entire struct contents when the .eo file declares
a named struct inside of a typedef - as the struct itself gets generated later on.
Also added API to retrieve value of a variable (forgot about that one)
and made it impossible to create extern constants (doesn't make sense)
as well as made it impossible to give extern globals values.
This way we can only lex expr related tokens (operators etc.) when actually
about to parse an expression. That allows stuff like nested complex types
without the lexer treating the endings as right shift.
so the test suites were useless because they didn't ecompile what was
generated. it was missing a ) at the end of calling eo_do_super to
start with. it was missing a call to do_uper fo destructors too. also
it didnt deal with the #include "blah.eo.c" at the file end either so
it produced uncompilable src at the start. again - also fix. this also
fixes test case comparisons to match the now correct generation that
compiles.
The function eolian_implement_information_get was returning strings for
the class and the function. It was written in this way at the beginning
because it was not needed to verify the correctness of the class and
the function.
Now that we have the namespace feature, this function must check it,
meaning that the class and the function are now known.
So we can return them instead of returning the strings.
The generators had to find the class from the classname. It is no more
needed.
The C++ generator has been adapted to this new API.
Until now, the functions giving access to class information were taking
the class name as parameter.
Except the fact that we needed to search into a hash table for the internal
class structure, no flexibility is possible.
This change consists in modifying most of the APIs using the class name
with a new Eolian_Class type and adapt the code of the C and C++
generators accordingly.
By using -gi option, the generator appends the functions that are
present into the given eo file and missing into the developer file
(given via -o option as an in/out file).
@feature
It includes parser updates, database fill and tests on basic and complex
types.
One can define types in this way:
type Evas_Coord: int; /* Simple type definition */
type List_Objects: Eina_List * <Eo *>;
@feature
Before this change, all the .eo files of the directories given with -I
option were parsed. Most of this information was not necessary at all,
since only the classes belonging to the inheritance of the class given
as parameter were needed.
Now, during the parsing of the given class, the inherits classes are
searched and parsed.
A condition is needed to make it work well. To find a filename for a
class, we consider the lowercase of the class name as the filename we
have to parse.
e.g, Elm_Button -> elm_button -> elm_button.eo
It considerably reduces the generation time.
A fix in the tests was needed.
It includes too fixes for the complex type. If I had listened to Tasn,
I would have detected them a long time ago.
But he didn't insist enough. He just said:
"Write your tests, ?#@*&%! french!"