Commit Graph

159 Commits

Author SHA1 Message Date
Cedric BAIL e773bc9246 * edje: change memory layout that will become the new file format.
NOTE: I tried this change with all the apps and theme I had, but maybe
	i missed some bug. Please report any strange behaviour.


SVN revision: 50641
2010-07-29 12:02:36 +00:00
Cedric BAIL 793c66b5dc * edje: last move of properties in the right structure.
SVN revision: 50284
2010-07-16 16:00:26 +00:00
Cedric BAIL 04ffefa9e5 * edje: move image specific properties to their own structure.
SVN revision: 50282
2010-07-16 14:13:38 +00:00
Cedric BAIL 83bb52f7c9 * edje: attempt to reduce code size by using more macro.
SVN revision: 50281
2010-07-16 13:58:35 +00:00
Cedric BAIL 30d35eb1ba * edje: start to split structure content.
SVN revision: 50279
2010-07-16 11:37:58 +00:00
Cedric BAIL b49c2411bd * edje: when gradient meet dodo. Yes, they are gone !
SVN revision: 50223
2010-07-13 15:47:19 +00:00
Cedric BAIL 9560d51241 * edje: Add alias for part too. This should help designer to
provide the right part name and still use GROUP and BOX.


SVN revision: 50001
2010-07-02 16:56:42 +00:00
Cedric BAIL ba95606159 * edje: prevent some segv in edje_cc and detect wrong edje file
before compiling them.

	Patch by Rafael Fonseca <rfonseca@profusion.mobi>.


SVN revision: 49999
2010-07-02 15:37:37 +00:00
Cedric BAIL 4e30cb2411 * edje: move structure from Eina_List to array now that Eet support
them.


SVN revision: 49936
2010-06-29 13:48:03 +00:00
Vincent Torri 1a1410895c use correct enum variable (same value, though)
SVN revision: 49543
2010-06-06 19:26:12 +00:00
Cedric BAIL 83e505b5c6 * edje: Add image set support.
Ease support of Freedesktop multiple size image.

	Sample:
	-------

	images {
		..
	       	set {
			name: "image_name_used";
  			image {
				image: "500x500.png" LOSSY 90;
     				size: 201 201 500 500;
  			}
  			image {
				image: "200x200.png" COMP;
     				size: 51 51 200 200;
  			}
  			image {
				image: "50x50.png" COMP;
     				size: 11 11 50 50;
  			}
  			image {
				image: "10x10.png" COMP;
     				size: 0 0 10 10;
  			}
		}
		..
	}



SVN revision: 49369
2010-06-01 13:31:07 +00:00
Tiago Rezende Campos Falcao c1be10e587 Removing some warnings of edje
Remaining:
edje_lua.c:328: ‘_edje_lua_reg_count’ defined but not used
edje_lua.c:409: ‘_edje_lua_rawgetfield’ defined but not used
edje_lua.c:445: ‘_edje_lua_free_metatable’ defined but not used
edje_lua.c:2182: ‘_edje_lua_object_set_pointer_mode’ defined but not used
edje_lua.c:2190: ‘_edje_lua_object_set_precise_is_inside’ defined but not used

SVN revision: 48142
2010-04-19 20:37:28 +00:00
Gustavo Sverzut Barbieri 651070fc1d new program action PARAM_SET, complements PARAM_COPY.
Sometimes you want to catch an action like "clicked" from elm/button
or "mouse,clicked,1" from a regular part and want to set a property
like "play" on some object. In this case there is no source property
to copy, so setting the destination makes sense. This was possible
with Embryo, and now it is with regular "program".

Sample EDC:
{{{

   // test.edc, compile with edje_cc and run with edje_player

   externals {
      external: "elm";
   }
   collections {
      group { name: "main";
         parts {
            part { name: "bg"; type: RECT;
               description { state: "default" 0.0;
                  color: 255 255 255 255;
               }
            }
            part { name: "button"; type: EXTERNAL;
               source: "elm/button";
               description { state: "default" 0.0;
                  rel2.relative: 1.0 0.5;
               }
            }
            part { name: "display"; type: TEXT;
               description { state: "default" 0.0;
                  color: 0 128 0 255;
                  rel1.relative: 0.0 0.5;
                  rel2.relative: 0.5 1.0;
                  text { font: "Sans"; size: 16; }
               }
            }
            part { name: "entry"; type: EXTERNAL;
               source: "elm/scrolled_entry";
               description { state: "default" 0.0;
                  rel1.relative: 0.5 0.5;
                  params.bool: "editable" 0;
               }
            }
            programs {
               program {
                  signal: "clicked";
                  source: "button";
                  action: PARAM_SET "display" "text" "hello world!";
               }
               program {
                  signal: "clicked";
                  source: "button";
                  action: PARAM_SET "entry" "text" "bla!";
               }
            }
         }
      }
   }

}}}



SVN revision: 47635
2010-03-31 20:48:51 +00:00
Gustavo Sverzut Barbieri 0b231e99ce Add CHOICES to EXTERNAL support.
Choices are useful to represent enumerations and restricted set of
elements to user. Usually this is displayed in hoversel/comboboxes.



SVN revision: 47570
2010-03-29 21:51:40 +00:00
Gustavo Sverzut Barbieri 71d603c360 new program action PARAM_COPY, awesome crazy stuff! :-)
Edje got a new program action called PARAM_COPY in the form:

   action: PARAM_COPY "src_part" "src_param" "dst_part" "dst_param";

This will copy the parameter "src_param" from part "src_part" to
parameter "dst_param" of part "dst_part".

So far so good, why the "crazy" in the first line? Because this also:
  * do type conversion!
  * set properties of native parts, not just EXTERNAL!

The type conversion allows one to get an integer and display that in a
text property, or get an string and convert into a float.

The set of native parts is quite simple, basically a map of Edje.h
edje_object_part_*_set(). With that one can set the string to be used
by a TEXT, or set drag page/step/size/value! (page/step increments are
not supported at the moment, if it is worth, they may be supported in
future).

Sample EDC:

{{{

  // test.edc, compile with edje_cc and run with edje_player

   externals {
      external: "elm";
   }
   collections {
      group { name: "main";
         parts {
            part { name: "bg"; type: RECT;
               description { state: "default" 0.0;
                  color: 255 255 255 255;
               }
            }
            part { name: "entry"; type: EXTERNAL;
               source: "elm/scrolled_entry";
               description { state: "default" 0.0;
                  rel2.relative: 1.0 0.5;
               }
            }
            part { name: "display"; type: TEXT;
               description { state: "default" 0.0;
                  color: 0 128 0 255;
                  rel1.relative: 0.0 0.5;
                  text { font: "Sans"; size: 16; }
               }
            }
            programs {
               program {
                  signal: "changed";
                  source: "entry";
                  action: PARAM_COPY "entry" "text" "display" "text";
               }
            }
         }
      }
   }

}}}



SVN revision: 47500
2010-03-27 01:26:10 +00:00
Viktor Kojouharov 2ae2d6c7bc docu typos
SVN revision: 46952
2010-03-07 15:53:46 +00:00
Gustavo Sverzut Barbieri 15ee9e8847 documentation improvements:
- quick access in the huuuuuuuge edcref
 - block name is top-aligned to its example fragment



SVN revision: 46668
2010-02-28 19:25:10 +00:00
Gustavo Sverzut Barbieri 456f222a0f [PATCH2/2] Improve edje documentation.
This reorder couple of functions so the generated documentation makes
sense.

By: Eduardo Felipe < eduardofelipe87@gmail.com>



SVN revision: 46541
2010-02-27 00:25:32 +00:00
Gustavo Sverzut Barbieri 46f0a73003 [PATCH1/2] Improve edje documentation.
This fixes the documentation, but they are still in the wrong order.

By: Eduardo Felipe <eduardofelipe87@gmail.com>


SVN revision: 46540
2010-02-27 00:15:41 +00:00
Cedric BAIL fc20b4541e * edje: Use fixed point for tween too.
SVN revision: 46429
2010-02-24 15:37:16 +00:00
Cedric BAIL 51de26862a * edje: Add more focus event in edje. A start for a focus layout work.
SVN revision: 46389
2010-02-23 13:39:19 +00:00
Carsten Haitzler a952803f13 aaaah missing map smooth and alpha flags.
SVN revision: 46383
2010-02-23 05:45:24 +00:00
Carsten Haitzler ea37c003f3 docs++
SVN revision: 46342
2010-02-21 09:39:58 +00:00
Carsten Haitzler e89c590b0d add border_scale option for images - image border will scale based on edje
scale factors. this is independant of scale: per part.



SVN revision: 46341
2010-02-21 06:53:44 +00:00
Cedric BAIL e4ee012951 * edje: Change filter_state to filter and give the possibility to
filter from another part than the event source.



SVN revision: 46316
2010-02-19 18:30:46 +00:00
Carsten Haitzler e2bc27fb44 interp properly and make perspective api work.. untested yet...
SVN revision: 46302
2010-02-19 06:28:03 +00:00
Carsten Haitzler 3c71b10522 add back face cull option.
SVN revision: 46217
2010-02-16 16:36:16 +00:00
Carsten Haitzler bf293931a1 map support in edje - first cut, missing features like back-face culling.
also no dependency tracking etc. etc.



SVN revision: 46216
2010-02-16 16:20:15 +00:00
Cedric BAIL 397b718cf1 * edje: Add filter_state to program.
Patch from "Tristan <blunderer@gmail.com>".


SVN revision: 46048
2010-02-10 15:07:17 +00:00
Boris Faure 44de2046c0 edje: edc property is elipsis and not text_elipsis (update doc + vim syntax file)
SVN revision: 46031
2010-02-09 22:28:07 +00:00
Tiago Rezende Campos Falcao 2ab186175e Save font filename in eet. By Masaki
Author:    Thiago Ribeiro Masaki <masaki at profusion.mobi>

SVN revision: 45869
2010-02-04 14:34:06 +00:00
Sebastian Dransfeld ef970dfb10 make clang happy
SVN revision: 45195
2010-01-15 20:01:42 +00:00
Carsten Haitzler 61f893a3a0 fix docs! were wrong!
SVN revision: 45058
2010-01-12 07:05:30 +00:00
Iván Briano 953835bad8 Add 'api' keyword to parts and programs.
Not used yet, stay tuned.

Patch by Thiago Masaki


SVN revision: 44912
2010-01-05 19:26:18 +00:00
Cedric BAIL 018a9dad66 * edje: Use Eina_Log.
Patch from Mathieu Taillefumier.


SVN revision: 44655
2009-12-22 13:46:00 +00:00
Gustavo Sverzut Barbieri ffdd35a843 add docs for image 'USER', that I didn't know about.
SVN revision: 44540
2009-12-18 12:34:07 +00:00
Cedric BAIL 0209236d41 * edje_cc: Generate valid edje file when fixed point is enable.
SVN revision: 44332
2009-12-10 13:19:54 +00:00
Iván Briano 9892926bdf Autoload modules for external widgets
Patch by Fabiano Fidencio


SVN revision: 43951
2009-11-24 17:55:11 +00:00
Gustavo Sverzut Barbieri d40d8d123d edje external support, part 1.
Patch by Fabiano Fidêncio <fidencio@profusion.mobi>



SVN revision: 43927
2009-11-23 15:03:19 +00:00
Iván Briano 22952844c4 and bring external back now that the file was added
SVN revision: 43306
2009-10-27 01:08:19 +00:00
Carsten Haitzler d3fd0c30cb REVERT! broke edje.
try again and dont forget to add edje_external.c! (and any others needing
adding)



SVN revision: 43304
2009-10-27 00:27:50 +00:00
Iván Briano 68756f92b2 External objects support by Brian 'rephorm' Mattern
Since we are on a freeze, the patch goes on updated to current svn, but without changing its API. After the freeze some things will be added, and some will change :)


SVN revision: 43302
2009-10-26 21:33:56 +00:00
Vincent Torri 3c48d7e6d0 * include config.h in all source files
* declare alloca before the standard headers
 * include Evil.h for the declaration of realpath in edje_cc_prefix.c

SVN revision: 43263
2009-10-25 11:19:12 +00:00
Vincent Torri e4bea597c7 Fix documentation
* update Doxyfile file
 * fix end of groups
 * fix some warnings
 * fix link in head.html for Edje API ref


SVN revision: 42794
2009-09-29 06:13:33 +00:00
Hanspeter Portner da75132793 From: "Hanspeter Portner" <ventosus@airpost.net>
This concerns Ticket #109: Add Lua support for Edje

It adds Lua as scripting facility to Edje, letting Embryo untouched.
It should be easier to use and be more flexible than Embryo, imho ;-)

---
The patch
---

Lua 5.1 is used in sandboxed mode. Lua byte code is not
platform/architecture independent, Lua code is saved as text in the Edje
container and parsed at load time, therefore.

The patch goes in two directions

1) Analogous to Embryo for scripting logic, messaging and custom states.
The same things are implemented as in Embryo:

    - messaging from and to C
        - manual creation of timers, animators, pollers for custom events /
            animations
                - manual manipulation of Edje parts by means of the public
                    edje_object_part_* and internal functions and custom states
                    
                        -> those routines are actually implemented as Lua
bindings to
    functions in Edje.h and Ecore.h
        -> the implementation is done in an object oriented way, so that the
            interface gives the feel of an object description language, pretty
                similar to EDC itself
                    -> combining custom states and custom animators allows
for fancy
    animations and transitions, e.g circular/spline translations or
        complex/conditional transitions, etc.
            -> this is just the same as Embryo does, but implemented in Lua, so
                nothing new here, actually
                
                2) Dynamic object creation and manipulation
                
                    - this interface stems from the 'script_only' objects in
Edje. Those
    objects are a kind of scriptable Edje counterparts to Evas_Smart
        objects. The infrastructure for Embryo is already there, but has
            never been used
                - I added this in Lua and added some first bindings to
experiment
    with
        - I thought it would be useful to allow for a limited dynamic
            creation of ui parts
                - We can create instances of groups from within the same Edje
                    container and use them just like the main Edje object as
stated in
    1)
        - And there are some stand-alone bindings to dynamically create
            Evas_Image, Evas_Table, Evas_Line, Evas_Polygon as examples
            
                -> this may be useful to decouple the program from the ui
even more,
    to be able to do things that have to be done in the program itself
        atm, but actually belong to the user interface, but need dynamic
            creation of objects or complex interactions
                -> those objects are manipulated manually with Lua bindings
to the
    corresponding edje_object_* and evas_object_* functions
    
    ---
    Discussion points
    ---
    
    Both stuff in 1) & 2) is functioning, but needs testing, feedback,
    improvements, ...
    
    Stuff in 1) can already fully replace Embryo scripting with Lua
    scripting. There still is space for improvements/additions, though.
    
    Of the stuff in 2), I think it may only make sense to add the dynamic
    creation of groups defined in the same Edje container.  Dynamic creation
    of other Evas_Objects makes not much sense, as most of them can already
    be used as Edje parts and be manipulated with custom states (apart from
    polygons and lines) and it would make the whole theming potentially more
    programing-like and much more susceptible for errors, etc.
    
    Would this be useful, or drop it all?
    
    The scripting should be there just for logic, conditionals, custom
    states and animations, not for a whole dynamic canvas, imho.
    
    There is a patch around with EXTERNAL Edje parts. Seems to be a better,
    faster, more secure way to extend Edje with custom objects.
    
    There would be the possibility of precompiling Lua code at compile time
    (edje_cc) for faster loading, but we would have to patch and run our own
    Lua version.
    The Lua parser is pretty fast, though, and using
    byte-converted/endianness-swapped byte-code does only pay off for Lua
    chunks of some kilo lines.
    Byte code also occupies much more space than text in the final Edje
    container, as it includes debug symbols.
    
    ---
    
    Cedric and Vincent told me, that the plan was to replace Embryo totally
    by Lua before the official release of Edje at the end of the year? So it
    would make sense to bring Lua to svn soon and look how it fits in, test,
    debug, adapt it further to the themers needs, decide on its final shape,
    GATHER SOME PEOPLE TO HELP ;-)
    
    ---
    
    The Lua enhanced Edje is in sync with svn and can be get directly here
       git clone git://repo.or.cz/edje_lua.git
          cd edje_lua
             git checkout -b lua_patch origin/lua_patch
             
             or apply the attached patch
             
             There are also some examples to show the usage of the things
mentioned
above
    - showcase.edj: shows usage of custom animators, custom states,
        messaging and the script_only object
            - test.edj: test cases of script usage and bindings (custom states,
                custom transitions, tween_states, animators, timers,
object_parts),
    but most of it are experimental script_only objects
    
    http://didgmo.sourceforge.net/showcase.edj
    http://didgmo.sourceforge.net/test.edj
    
    The source of showcase.edc is attached, too, to just have a glimpse at
    Lua inside of EDC
    
    ---
    
    So, what do you guys think?
    
    Thanks and sry for the looong mail, hehe ;-)



SVN revision: 41802
2009-08-16 02:34:02 +00:00
Gustavo Sverzut Barbieri 1d9af7284e typo--
SVN revision: 40999
2009-06-10 17:54:40 +00:00
Carsten Haitzler e6de097425 allow scale_hint to be added to items in edje
SVN revision: 40537
2009-05-07 13:30:18 +00:00
Carsten Haitzler 2afadb527b working on edje entry to allow more selection controls. not 100% done yet.
SVN revision: 39578
2009-03-19 13:36:10 +00:00
Viktor Kojouharov 0a544a09d3 'box.min' for the edje box
SVN revision: 39298
2009-02-28 19:38:35 +00:00
Vincent Torri 052e867c7b missing header + move fcntl.h after sys/stat.h
SVN revision: 39093
2009-02-19 10:29:03 +00:00