Summary:
Implement common interface efl_ui_progress and inherit slider and progressbar from common interface.
Currently legacy APIs will also call interface functions and later it can be deprecated.
This interface will be moved to EFL in src/lib/efl/interfaces when elementary is merged into efl.
Test Plan:
elementary_test -to 'slider'
elementary_test -to 'progressbar'
Reviewers: singh.amitesh, raster, tasn, felipealmeida, woohyun, cedric, jpeg
Subscribers: saurabhbunty, alok25
Differential Revision: https://phab.enlightenment.org/D3759
Summary:
Added flip and orientation interface and used them in evas_image.
Removed efl_image_orientation_set API and used efl_orientation_set and efl_flip_set API.
In implementation part, converted enums back and forth in order to keep current implementation as it is.
Test Plan: src/examples/evas/evas-images5.c
Reviewers: singh.amitesh, raster, tasn, herdsman, woohyun, cedric, felipealmeida, jpeg
Subscribers: cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D3844
this adds a core vpath subsystem to efl that allows paths like:
~/file.jpg
~user/file.jpg
(:tmp/file.jpg
(:config/file.jpg
(:videos/file.mp4
(:pictures/file.jpg
(:app.config/mycfg.cfg
etc. to be translated/looked up. it is desitgned to be async and call
event callbacks when ready. the reason for this complexity is fo in
future also handle:
file:///whatever/file.jpg
http://blah.com/file.jpghttps://blah.com/file.jpg
ssh://blah.com:~/file.jpg
etc.
@feature
We have been putting the generated eo files and BUILT_SOURCES into CLEANFILES
several times. So far this have not been a real problem but with the elm merge
and more and more eo files showing up this did explode recently.
During make distcheck a lot of files kept being around and make complained about
them. It took some digging to find the arguments list to long error. If you want
details on this great limitation have a look here:
http://www.linuxjournal.com/article/6060
In our case we have been lucky enough that we just appened many files over and
over again. Not doing that solves the issue for now. My testing showed no
problems but if I missed something let me know.
Fixes T3386
This interface groups all low-level animated image functions.
FIXME:
- Rename to Efl.Image.Animated once eolian is fixed
- Fix mess with emile enum (loop_hint)
It has been decided that we would not use any namespace for interface
and they will sit in efl main namespace.
This patch doesn't correct the naming of the event has we don't have a
prefix for event. We do still have EFL_ANIMATOR_EVENT_ANIMATOR_TICK,
instead of a nicer EFL_EVENT_ANIMATOR_TICK.
Summary:
Fix Efl.h include problem of the installed header "efl_types.eot.h".
Move efl_types.eot to src/lib/efl/interfaces to compile and install at
the same place of other Eolian-generated headers.
Test Plan: compile and test expedit
Reviewers: felipealmeida, stefan_schmidt, tasn, cedric, q66, JackDanielZ
Subscribers: jpeg
Differential Revision: https://phab.enlightenment.org/D3670
Moved the Ecore.Time @extern struct to Efl lib and defined it as
specified in C specification for struct tm. Thus, bindings can be
automatically generated for where struct tm is used.
Cedrics original change made sure the file was actually dist_installed but
failed to be placed inthe correct inlucde folder and thus failed the elm build.
While raster fixed this he broke the distcheck build as the file was no longer
put into the tarball being marked as nodist.
This fix handles all the cases I tried in my testing here.
This create some possible naming clash and is why I come up with
efl_gfx_color*_type_set functions. We will have to think about this more
carefully as it makes sense to now pass this colors directly to our color
API. Ideally the default 8 bits interface would become just a convenience
wrapper around the more complex possibility.
To configure efl sources with bindings to use in nodejs add ––with-js=nodejs in configure flags to generate node files
$ configure --with-js=nodejs
and compile normally with:
$ make
$ make install
To use, you have to require efl:
efl = require('efl')
The bindings is divided in two parts: generated and manually
written. The generation uses the Eolian library for parsing Eo files
and generate C++ code that is compiled against V8 interpreter library
to create a efl.node file that can be required in a node.js instance.
@feature
Rename a few things:
- draw helper -> efl_draw
- Ector_Rop -> Efl.Gfx.Render_Op
- ECTOR_ bla bla -> DRAW_ bla bla (base pixel ops)
- ector_memfill -> draw_memset32 (and invert arg order to match memset)
The main rasterizer file is now draw.h in static_libs/draw
This is a non functional change, simple code refactor.
Summary:
When src/bin/efl/ builds with [--with-tests=coverage], it fails to find gcov lib.
The gcov/lcov related options has to be passed when it is builded.
And it only contained in EFL_CFLAGS, EFL_LIBS.
@fix
Test Plan:
Be sure the your enviroments to build src/bin/efl/.
1. Run ./autogen.sh --with-tests=coverage
2. make or make check
3. See the build errors.
Reviewers: raster, jpeg, cedric
Reviewed By: cedric
Subscribers: herdsman
Differential Revision: https://phab.enlightenment.org/D3370
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Until we're happy with it, keep the API as beta.
The EDC support should not change, and the Lua either, but the
API could potentially still change to accomodate for new needs
(vector graphics, anyone?). If we're happy with the current
interface, then we can remove the @beta flags.
This creates the new interface
Efl.Gfx.Filter
And the implementation is a mixin (evas_filter_mixin.c):
Evas.Filter
All the filter rendering code has now been moved to this
new file. TODO: Merge image filtering.
this makes eina_log give bt's for all error logs. this is very useful
in finding just where a problem happens. the problem int he past is
that these have not been too useful due to backtrace_symbols() being
"useless". thus use the eina_btlog tool i added too.
also started infra for a debug monitor that can use the backtrace
infra to collect runtime stats ANY TIME for a process (don't need to
run under a debugger).
@feat
This cleans up a lot of the build system. This makes everything
consistent, clean, less redundant and also fixes the issue of make clean
not cleaning up generated files.