I just ran my script (email to follow) to migrate all of the EFL
automatically. This commit is *only* the automatic conversion, so it can
be easily reverted and re-run.
The original plan was to have two different surfaces for GL and SW,
but this is probably not going to happen anytime soon. So, move
the implementation back to lib/ector. This avoid a file duplication.
Rename a few things:
- draw helper -> efl_draw
- Ector_Rop -> Efl.Gfx.Render_Op
- ECTOR_ bla bla -> DRAW_ bla bla (base pixel ops)
- ector_memfill -> draw_memset32 (and invert arg order to match memset)
The main rasterizer file is now draw.h in static_libs/draw
This is a non functional change, simple code refactor.
Ector Surface now inherits from Ector Buffer, and the current
two renderers (SW and Cairo SW) use Ector.Software.Buffer
implementations for pixel surfaces.
Basic pixel handling is merged and will allow easy extension
(color conversion, etc...).
Buffer classes are Mixins to be fully implemented by the final
class, such as: Ector.Software.Buffer, Ector.Software.Surface
or Ector.Cairo.Surface.
This is a large ugly commit. Sorry.
The code is quite a mess right now.
Coverity reports that 'obj' is written twice with the same value
here., so fix this with a proper call to eo_do_super_ret
NB: Fixes Coverity CID1339786
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
This make it part of the object initialization and will prevent the construction
of the object if the needed cairo function are not fund. So if Ector can create
the object, it can display them.
Summary:
Memory leak was caused by using the USE macro. So move the macro before
doing any allocation.
Signed-off-by: Srivardhan Hebbar <sri.hebbar@samsung.com>
Reviewers: cedric
Differential Revision: https://phab.enlightenment.org/D3183
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
From now on, constructors should return a value, usually the object
being worked on, or NULL (if the constructor failed). This can also
be used for implementing singletons, by just always returning the same
object from the constructor.
This is one of the final steps towards stabilizing Eo.
@feature
Instead of "@in type name;" we now use "@in name: type;". This change
is done because of consistency with the rest of Eolian; pretty much
every other part of Eolian syntax uses the latter form.
This is a big breaking change in the .eo format, so please update your
.eo files accordingly and compile Elementary together with the EFL.
@feature