There is no way to know about text changes in edc.
This signal will help developer to know about text changes
and do some operation based on that.
@feature
Co-authored-by: Cedric BAIL <cedric.bail@free.fr>
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D10780
We have Gstreamer 1.x support for a long time already. We used to keep
this around as fallback. By now Linux distributions start to actually no
longer ship the Gstreamer 0.10.x packages and upstream has not seen a
release in in 5 years. Time to remove it on our side as well.
Signed-off-by: Stefan Schmidt <s.schmidt@samsung.com>
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D10779
This has not been used for a while and is not even buildable after our
switch to meson. It was a niche to start with given that it needed the
PS3 OS to run on. I asked for any remaining users at EDD and on the list
but heard nothing. Time to remove.
Signed-off-by: Stefan Schmidt <s.schmidt@samsung.com>
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D10778
Summary:
playing backwards is also working, this is simply shown here, the
handcrafted backwards animation wasnt showing the correct animation
either.
Depends on D10799
Reviewers: segfaultxavi
Reviewed By: segfaultxavi
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D10802
Summary:
play_count is a tad simpler to understand, since it means the TOTAL number of
times the animation will play.
The default value is now 1, and 0 means INFINITE (instead of -1). This allows
removing yet another constant from header files.
Depends on D10799
Test Plan: Everything builds and passes tests. Elm_test Animation.Repeat has been adjusted accordingly.
Reviewers: bu5hm4n
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D10800
this will automatically be optimized by smart callback internals and fix
emission of this event
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D10750
this must be emitted automatically during finalize if theme_set is
not directly called during construction
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D10741
ensure that this callback is emitted exactly one time if the theme is
set during construction
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D10740
the group previously used (efl/win/background) no longer exists, and
this test never verified that the theme_set call succeeded so this has
been failing silently for a long time
now we check and verify that the call succeeds in addition to using a
valid group
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D10739
in the case where a layout object was created and had a theme manually set
with efl_ui_layout_theme_set() during construction, the layout would then
call theme_apply() a second time internally during finalize which, if the
theme has not changed (as can only be the case if this flag is unset),
results in a repeated theme_apply for the existing theme
@fix
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D10738
these classes are after a long naming discussion stable.
fixes T7871
fixes T8265
fixes T7922
Reviewed-by: Daniel Kolesa <daniel@octaforge.org>
Differential Revision: https://phab.enlightenment.org/D10734
you could set the duration of the group to all children, however, the
default behaviour was to not do that. This is however a bit probeblatic,
and needs to be more expclicit. If this is needed again, then this can
be reintroduced, however, not in this form.
ref T8437
Depends on D10798
Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Differential Revision: https://phab.enlightenment.org/D10799
the floating point infinite builtin should also work cross languages (so
this is better for bindings).
ref T8437
Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Differential Revision: https://phab.enlightenment.org/D10797
before this commit the standard time was 0, which results in no
animation played at all. Now its 0.2 and a app that does not like it can
adjust it.
ref T8436
Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Differential Revision: https://phab.enlightenment.org/D10796
this also refreshes the documentation of all this.
Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Differential Revision: https://phab.enlightenment.org/D10795
In the specific case where you had "class A extends B composites C"
the correct composites branch was ignored and instead the implements
branch was used. This was entirely wrong/an oversight that did not
appear until now. Other combinations were handled correctly.
When a class composites an interface, we need to ignore all of
its extends (and extends of those) as well as the main interface
when doing API checks, as composites essentially provides a
guarantee that this *will* be implemented at runtime, which
further extends to the whole inheritance tree of that interface.
Fixes T8491.
Summary:
fix the wrong method signature famliy font get and font size get for evas_textgrid
the method parameter should be changed to return type
@fix
Reviewers: Hermet, ali.alzyod, woohyun
Reviewed By: Hermet
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D10794
we should not use lists directly, ownership issues etc. etc..
This moves it to iterators
Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Differential Revision: https://phab.enlightenment.org/D10787
Summary:
When converting plain_text to '*' in retrieve_surrounding_cb,
always convert it to '*' in 1 byte unit.
For example,
2 byte character is converted to "* *"
and 3 byte character is converted to "* * *"
However, this does not match the number of '*' printed in the entry.
Because, '*' in the entry is printed according to number of unicode characters.
This patch converts plain_text into unicode units
when converting plain_text to '*'
Test Plan: N/A
Reviewers: woohyun
Reviewed By: woohyun
Subscribers: cedric, #reviewers, jihoon, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D10792
Summary:
When pulling in OpenSSL and building against the
port there are some linker complications.
For example, doing a TLS HTTP transaction will
crash in libcurl which was built against
OpenSSL in base. If we link against FreeBSD's
OpenSSL these issues are resolved.
Test Plan:
On FreeBSD use the openssl port and build EFL
against it.
1) Upload a screenshot in E (segv).
2) Click on a link to image in terminology over
HTTPS (segv).
Reviewers: bu5hm4n, raster
Reviewed By: raster
Subscribers: cedric, Peter2121, #reviewers, q66, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D10789
we also need to reemit the position of current active element. Otherwise
the indicator will display a wrong value.
This is already done in any other spotlight manager.
fixes T8499
Differential Revision: https://phab.enlightenment.org/D10782
before this commit, push would add before the current element, pop would
return to the next higher element.
after this commit, push would add after the current element, pop would
return to the previous element.
ref T7991
Differential Revision: https://phab.enlightenment.org/D10781
Revert "eina: remove no longer used function _eina_thread_queue_msg_block_real_free"
This reverts commit 695b44526c.
Revert "eina/threadqueue: use mempool_del for hash free function"
This reverts commit b0cb3b935a.
Revert "eina_thread_queue: use normal mempools for block allocation"
This reverts commit 14ae3e3dec.
Why? Threadqueue is a highly performance sensitive API.
_eina_thread_queue_msg_block_new() may be called quite often. Doing a
hash lookup to then find a mempool handle to then allocate from was
not the same as what was there and was going to be far more costly.
This would have actual performance impact as we have to compute a hash
and rummage through a hash, hunt for an environment var too. The
original code looked at a spare block pool where blocks *MAY* be of
different sizes (not always the same size so using a mempool is
actually wrong and will stop threadqueue from being able to send
larger messages at all). If you send large messages, larger blocks would
have been allocated and put in this pool. In almost all cases the first
item in the pool would be big enough so we don't hunt and the find pulls
out the first memory, resets the fields that are needed and returns that
block. If it needs a bigger one, it does hunt. This is going to be
rare that such big blocks are needed so I never tried to optimize this
(but it could be done with an array of sizes to make a walk to find
the right sized element cheap if the need arises).
Performance dropped quite a lot. On aarch64 The above mempool usage
dropped message rate from 1037251 msg/sec to 610316. On x86 it was even
worse. It dropped from 2815775 msg/sec to 378653.
So backing this out sees the message rate is 7.4 times faster and on
aarch64 it's 1.7 times faster.
So moving to a mempool was actually just wrong (size is not always the
same). Also this ended up with a mempool of 64k for thread queue blocks even
if we only sent messages sporadically, as opposed to a single 4kb
block. So backing this out saves memory by only having 1 or 2 4k blocks
around most of the time, not a 64k mempool.
So the above patch then follow-on patches were done without accounting
for the performance implications. There were good reasons to do what I
did - because this code was highly tuned even to the point where I
used atomics instead of locks specifically to cut down some contention
overhead. Beware when you change something that there may be steep
performance implications. 7.4 times faster to go back to what was
there is a great example.
This file is identical with test_naviframe.c and has no reference in our
build system. Found by the use of the Duplo duplicated code checker
tool.
Signed-off-by: Stefan Schmidt <s.schmidt@samsung.com>
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D10777
The filter_event function calling a lot of times when it runs.
This can help performance by reducing the number of calls to the efl_data_scope_get() function.
Reviewed-by: Hermet Park <hermetpark@gmail.com>
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D10437
Small patch to fix issue where merge of patch did not go so well, and
thus caused Coverity to report an issue where window was not being
initialized.
ref T8016
fixes CID1408311
They are just helpers, so a user does not need to handcreate spotlight
managers. This also leaves us the possibility of letting
spotlight_managers beeing @beta.
ref T7991
Differential Revision: https://phab.enlightenment.org/D10773
this introduces the test requested in D10701. And checks that all
signals are correctly delivered even if animations are frozen
Differential Revision: https://phab.enlightenment.org/D10767
the spotlight now is setting the overall correct min and max size on
itself. Additionally, the page size is now clamped to the size of the
container.
Correct min size of the container is defined to the MAX min size of all
the content.
The correct max size of the container is defined to the MIN max size of
all the content.
ref T7991
Differential Revision: https://phab.enlightenment.org/D10766
before we inherited from layout, however the theme of the layout was
basically just the event part, and the holder part for the indicator.
The indicator part is going to be refactored into something else
anyways, since the indicator should be useable on other widgets as well.
Which means, only the event part is left, which is only used by the
scroller spotlight manager, (and now moved there).
With the move from this away we are saving round about 0.2KB of pure
edje accounting. Additionally, we are saving in perf 4% that is spend in
_efl_canvas_layout_efl_gfx_entity_size_set, which also makes this less
CPU intensive when resizing (Or even just starting is also enough).
ref T7991
Differential Revision: https://phab.enlightenment.org/D10765
the main widget before presented a layout to hold the indicator,
however, for the causual case, this is not really needed. The indicator
itself is anyways going to be a more general prupose widget soon, where
the layout here can be taken as an starting point.
Additionally, this fixes general displaying of the indicator, before the
box padding refactor, a padding would have changed the minsize of the
mix, this is not the case anymore, which forces us to calculate the
minsize of the indicator theme.
Differential Revision: https://phab.enlightenment.org/D10764
for now the eventrect was a swallow part, created by the container, set
to the edje layout. However, the only real user for this is the scroll
spotlight manager.
Which means, we have mostly unneeded element resized by edje, which is
quite an overhead. With this commit, this is moved to the scroll
manager, which makes the usage with stack and plain less memory heavy.
Differential Revision: https://phab.enlightenment.org/D10763
if something is just repositioned, but not resized, it would not have
been placed correctly. This fixes that.
Differential Revision: https://phab.enlightenment.org/D10762