Summary: Add AV1 image file loader to Evas
Test Plan: test executable with avif files found in libavif project
Reviewers: raster
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D12051
Summary:
before recent times we had to support static and shared building based
on the options of the user, which forced us to complicate our build with
the evas_goal hack. the evas_goal hack more or less was the idea of
"faking" the evas build in the evas directory, finish all the .eo
generation there, then build the modules and make all the static files
ready. Then build everything in evas_goal.
Now, that we just build everything the same always, we can simply build
it in the evas way (removing the evas_goal hack FINALLY), as the same modules
are build statically and shared.
This also gives us the possibility to build the shared image loaders
*again* the the modules directory, which unbreaks peoples build scripts
who packaged loader files seperatly.
Reviewers: zmike, raster, cedric, stefan_schmidt
Reviewed By: zmike
Subscribers: #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D10548
due to meson's insistence on naming even moudles libmodule.so, and our
complexity of build as in the previous commits ... have a special case
for in tree module loading for these.
do it once and remember the result from the first one. drops overhead
for sure by a chunk i actually could see in perf reports like about 1-2%
of cpu...
Summary:
Introduce a new evas json loader to support lottie animation.
This json loader uses rlottie library which is a new github open project.
These days most ui frameworks (windowpws, skia, qt, xamarin, react, nativescript) supports lottie,
the rlottie was designed to support lottie as a standalone library and compatible with efl as well.
To enable this,please install rlottie library then remove json disabler in meson_options.txt
For more information, See lottie/rlottie project and its a introdcution article:
https://airbnb.io/lottie/#/https://github.com/samsung/rlottiehttps://hermet.pe.kr/143
Co-authored-by: JunsuChoi <jsuya.choi@samsung.com>
{D8941}
{D8944}
Reviewers: #committers, jsuya, bu5hm4n
Subscribers: bu5hm4n, cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8940
Just as a starter to make a working background that, later on, will go
through Svg_Node's and build a certain source code to be saved in SVG
picture as a file
This backend has received no patch and maintenance from anyone who could
actually test it over the last few years. After talking with KaKaRoTo it
is best to remove it. If anyone want to take over its maintenance, you
are welcome to revert this patch.
This fixes a minor memory leak during shutdown.
Note: This does NOT perform the dlclose (and still leaks the
Eina_Module descriptor). Calling dlclose leads to a whole lot
of other issues, so we avoid it.
Coverity reports a resource leak here if we successfully load the evas
module as we were never freeing the eina_module here. Previously we
would just return the evas module without proper cleanup of the
eina_module. This patch fixes the leak by calling eina_module_free if
we successfully load the evas module.
Fixes CID1367503
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
i've fixed almost all the eina init/shutdown pairs to do the right
thing now... except one (ecore_shutdown) with comment inline where
eo_shutdown is not called. if this is called we are in crash land.
this needs further inspection.
we initted when we load and unload. this led to races with
locking/unlocking elsewhere as these expected us to be initted and we
were not yet. this fixes that!
@fix
Reuse previous code for buffer. Keeps API stability.
The new class "color" is here for a more convenient color
representation. This way, colors can be represented in more
natural ways like: {r,g,b[,a]}, 0xaarrggbb, "red", "#rrggbb"
Class color is implemented in pure Lua, and adds a .lua file
to Evas' share folder.
The TGV file format is specifically created for Evas. It is designed to allow
region decompression and parallele decompression with a fast path for GPU that
do handle ETC1 compression. Plan for adding other compression method will come
later.
this makes efl ignore certain env vars for thnigs and entirely removes
user modules (that no one ever used) etc. etc. to ensure that *IF* an
app is setuid, there isn't a priv escalation path that is easy.
This add finally support for JPEG 2000, but be aware that libopenjpeg
is very badly managed. There is currently only version 1.5.x that does
provide the right files, is usable by a third party and portable. You
can seriously forget any other version.
Evas_Common.h should be used for the public header, and rather rename
evas_common.h internal header to another name.
Sa:
Evas_Common_Header.h -> Evas_Common.h
evas_common.h -> evas_common_private.h
Shouldn't have both Evas_Common.h and evas_common.h because of case
insensitive filesystems.
This is an astonishing bug, I wonder since how long it has been there. It
is basically due to the use of void * and a wrong cast. Type checking is
clearly useful, let's use it more !