typedef Eo Elm_Video; /** * @defgroup Elm_Video Video * @ingroup Elementary */ /** * @brief Add a new Elm_Player object to the given parent Elementary (container) object. * * @param parent The parent object * @return a new player widget handle or @c NULL, on errors. * * This function inserts a new player widget on the canvas. * * @see elm_object_part_content_set() * * @ingroup Elm_Video */ EAPI Evas_Object *elm_player_add(Evas_Object *parent); /** * @brief Add a new Elm_Video object to the given parent Elementary (container) object. * * @param parent The parent object * @return a new video widget handle or @c NULL, on errors. * * This function inserts a new video widget on the canvas. * * @see elm_video_file_set() * * @ingroup Elm_Video */ EAPI Evas_Object *elm_video_add(Evas_Object *parent); /** * * @brief Define the file or URI that will be the video source. * * @return @c EINA_TRUE on success, @c EINA_FALSE otherwise * * This function will explicitly define a file or URI as a source * for the video of the Elm_Video object. * * @see elm_video_add() * @see elm_player_add() * * @ingroup Elm_Video * * @param[in] filename The file or URI to target. Local files can be specified using file:// or by using full file paths. URI could be remote source of video, like http:// or local source like WebCam (v4l2://). (You can use Emotion API to request and list the available Webcam on your system). */ EAPI Eina_Bool elm_video_file_set(Eo *obj, const char *filename); /** * * @brief Get the file or URI that is used as the video source. * * @ingroup Elm_Video * * @param filename The file or URI. * * @since 1.14 */ EAPI void elm_video_file_get(Eo *obj, const char **filename); /** * @brief Set the audio level of an Elm_Video object. * * @param[in] volume The audio level. * * @ingroup Elm_Video */ EAPI void elm_video_audio_level_set(Evas_Object *obj, double volume); /** * @brief Get the audio level of the current video. * * @return The audio level. * * @ingroup Elm_Video */ EAPI double elm_video_audio_level_get(const Evas_Object *obj); /** * @brief Change the mute state of the Elm_Video object. * * @param[in] mute The mute state. * * @ingroup Elm_Video */ EAPI void elm_video_audio_mute_set(Evas_Object *obj, Eina_Bool mute); /** * @brief Get whether audio is muted. * * @return The mute state. * * @ingroup Elm_Video */ EAPI Eina_Bool elm_video_audio_mute_get(const Evas_Object *obj); /** * @brief Get the total playing time (in seconds) of the Elm_Video object. * * @return The total duration (in seconds) of the media file. * * @ingroup Elm_Video */ EAPI double elm_video_play_length_get(const Evas_Object *obj); /** * @brief Is it possible to seek inside the video. * * @return true if is possible to seek inside the video. * * @ingroup Elm_Video */ EAPI Eina_Bool elm_video_is_seekable_get(const Evas_Object *obj); /** * @brief Set the current position (in seconds) to be played in the Elm_Video * object. * * @param[in] position The time (in seconds) since the beginning of the media * file. * * @ingroup Elm_Video */ EAPI void elm_video_play_position_set(Evas_Object *obj, double position); /** * @brief Get the current position (in seconds) being played in the Elm_Video * object. * * @return The time (in seconds) since the beginning of the media file. * * @ingroup Elm_Video */ EAPI double elm_video_play_position_get(const Evas_Object *obj); /** * @brief Get whether the video actually playing. * You should consider watching event on the object instead of * polling the object state. * * @return @c true if the video is playing, @c false otherwise. * * @ingroup Elm_Video */ EAPI Eina_Bool elm_video_is_playing_get(Evas_Object *obj); /** * @brief Start playing a video. * * @ingroup Elm_Video */ EAPI void elm_video_play(Evas_Object *obj); /** * @brief Stop a video. * * @ingroup Elm_Video */ EAPI void elm_video_stop(Evas_Object *obj); /** * @brief Pause a video. * * @ingroup Elm_Video */ EAPI void elm_video_pause(Evas_Object *obj); #include "efl_ui_video_eo.legacy.h"