import ector_renderer; mixin Ector.Renderer.Shape (Efl.Gfx.Shape, Efl.Object) { [[Ector shape renderer mixin]] eo_prefix: ector_renderer_shape; methods { @property fill { [[Fill property]] set { } get { } values { r: const(Ector.Renderer); [[Ector fill renderer]] } } @property stroke_fill { [[Stroke fill property]] set { } get { } values { r: const(Ector.Renderer); [[Ector stroke fill renderer]] } } @property stroke_marker { [[Stroke marker property]] set { } get { } values { r: const(Ector.Renderer); [[Ector stroke marker renderer]] } } } implements { Efl.Object.invalidate; } }