import efl_gfx_types; enum @beta Ector.Buffer.Flag { [[Buffer capabilities]] none = 0x00, [[Buffer may not have any backing, indicates an invalid buffer.]] cpu_readable = 0x01, [[Can be read from the CPU after map. Reading may still be very slow.]] cpu_writable = 0x02, [[Can be written to by the CPU after map. Writing may still be very slow.]] renderable = 0x04, [[Can be rendered to, ie CPU memory for SW rendering, or an FBO for GL engine.]] drawable = 0x08, [[Can be used as a source of pixels to draw on Evas.]] cpu_readable_fast = 0x10, [[Can be read by the CPU at high speed, ie no need for glReadPixels.]] cpu_writable_fast = 0x20, [[Can be written by the CPU at high speed, ie no need for GPU texture upload.]] uncached = 0x40, [[Backed by uncached memory, ie. slow-ish reads but faster than glReadPixels.]] /* non_coherent = 0x80, [[Memory may be mapped but will not be coherent between GPU and CPU. Call flush or invalidate to synchronize it.]] */ } enum @beta Ector.Buffer.Access_Flag { [[Buffer access permissions]] none = 0x0, [[No access permission]] read = 0x1, [[Read access permission]] write = 0x2, [[Write access permission]] cow = 0x4, [[Forces copy-on-write if already mapped as read-only. Requires write.]] } mixin @beta Ector.Buffer { [[2D pixel buffer interface for Ector ]] c_prefix: ector_buffer; methods { @property size { [[The (rectangular) size of the pixel buffer.]] get {} values { w: int; [[Width]] h: int; [[Height]] } } @property cspace { [[The colorspace of the pixel buffer.]] get {} values { cspace: Efl.Gfx.Colorspace; [[Colorspace]] } } map @pure_virtual { [[Map a region of this buffer for read or write access by the CPU, fetch data from the GPU if needed. This operation may be slow if cpu_readable_fast or cpu_writeable_fast are not true, or if the required colorspace is different from the internal one. ]] params { @out length: uint; [[Accessible buffer size in bytes, should not be $null.]] @in mode: Ector.Buffer.Access_Flag; [[Specifies whether to map for read-only, write-only or read-write access (OR combination of flags).]] @in x: uint; [[X position of the top-left pixel to map]] @in y: uint; [[Y position of the top-left pixel to map]] @in w: uint; [[If 0, defaults to the buffer width]] @in h: uint; [[If 0, defaults to the buffer height]] @in cspace: Efl.Gfx.Colorspace; [[Requested colorspace. If different from the internal cspace, map should try to convert the data into a new buffer]] @out stride: uint @optional; [[Returns the length in bytes of a mapped line]] } return: void_ptr @no_unused; [[Pointer to the top-left pixel data. Returns $null in case of failure]] } unmap @pure_virtual { [[Unmap a region of this buffer, and upload data to the GPU (if needed).]] params { @in data: void_ptr; [[Data pointer returned by a previous call to map]] @in length: uint; [[Must be the same as returned by map.]] } } pixels_set @pure_virtual { [[Sets the source pixels for this buffer, or allocate a new memory region]] params { @in pixels: void_ptr; [[If $null, allocates an empty buffer]] @in width: int; [[Buffer width]] @in height: int; [[Buffer height]] @in stride: int; [[Buffer stride (in bytes). If 0 then calculated based on $cspace and $width]] @in cspace: Efl.Gfx.Colorspace; [[Buffer colorspace]] @in writable: bool; [[Buffer is writable]] } return: bool; [[True if pixels_set was successful]] } @property flags { [[The capabilities of this buffer]] get {} values { flag: Ector.Buffer.Flag; [[A bitmask of capability flags]] } } } events { detached: ptr(ubyte); [[Emitted whenever the previously attached pixels are detached during pixels_set]] } }