/** * @defgroup General General * @ingroup Elementary * * @brief General Elementary API. Functions that don't relate to * Elementary objects specifically. * * Here are documented functions which init/shutdown the library, * that apply to generic Elementary objects, that deal with * configuration, et cetera. * * @ref general_functions_example_page "This" example contemplates * some of these functions. */ /** * @addtogroup General * @{ */ /** * Defines couple of standard Evas_Object layers to be used * with evas_object_layer_set(). * * @note whenever extending with new values, try to keep some padding * to siblings so there is room for further extensions. */ typedef enum { ELM_OBJECT_LAYER_BACKGROUND = EVAS_LAYER_MIN + 64, /**< where to place backgrounds */ ELM_OBJECT_LAYER_DEFAULT = 0, /**< Evas_Object default layer (and thus for Elementary) */ ELM_OBJECT_LAYER_FOCUS = EVAS_LAYER_MAX - 128, /**< where focus object visualization is */ ELM_OBJECT_LAYER_TOOLTIP = EVAS_LAYER_MAX - 64, /**< where to show tooltips */ ELM_OBJECT_LAYER_CURSOR = EVAS_LAYER_MAX - 32, /**< where to show cursors */ ELM_OBJECT_LAYER_LAST /**< last layer known by Elementary */ } Elm_Object_Layer; /**************************************************************************/ EAPI extern int ELM_ECORE_EVENT_ETHUMB_CONNECT; /** * Emitted when the application has reconfigured elementary settings due * to an external configuration tool asking it to. */ EAPI extern int ELM_EVENT_CONFIG_ALL_CHANGED; /** * Emitted when any Elementary's policy value is changed. */ EAPI extern int ELM_EVENT_POLICY_CHANGED; /** * @typedef Elm_Event_Policy_Changed * * Data on the event when an Elementary policy has changed */ typedef struct _Elm_Event_Policy_Changed Elm_Event_Policy_Changed; /** * @struct _Elm_Event_Policy_Changed * * Data on the event when an Elementary policy has changed */ struct _Elm_Event_Policy_Changed { unsigned int policy; /**< the policy identifier */ int new_value; /**< value the policy had before the change */ int old_value; /**< new value the policy got */ }; /** * Policy identifiers. */ typedef enum { ELM_POLICY_QUIT, /**< under which circumstances the application * should quit automatically. @see * Elm_Policy_Quit. */ ELM_POLICY_EXIT, /**< defines elm_exit() behaviour. @see Elm_Policy_Exit. * @since 1.8 */ ELM_POLICY_THROTTLE, /**< defines how throttling should work @see Elm_Policy_Throttle * @since 1.8 */ ELM_POLICY_LAST } Elm_Policy; /**< Elementary policy identifiers/groups enumeration. @see elm_policy_set() */ /** * Possible values for the #ELM_POLICY_QUIT policy */ typedef enum { ELM_POLICY_QUIT_NONE = 0, /**< never quit the application * automatically */ ELM_POLICY_QUIT_LAST_WINDOW_CLOSED /**< quit when the * application's last * window is closed */ } Elm_Policy_Quit; /** * Possible values for the #ELM_POLICY_EXIT policy. * @since 1.8 */ typedef enum { ELM_POLICY_EXIT_NONE = 0, /**< just quit the main loop on elm_exit() */ ELM_POLICY_EXIT_WINDOWS_DEL /**< delete all the windows after quitting * the main loop */ } Elm_Policy_Exit; /** * Possible values for the #ELM_POLICY_THROTTLE policy. * @since 1.8 */ typedef enum { ELM_POLICY_THROTTLE_CONFIG = 0, /**< do whatever elementary config is configured to do */ ELM_POLICY_THROTTLE_HIDDEN_ALWAYS, /**< always throttle when all windows are no longer visible */ ELM_POLICY_THROTTLE_NEVER /**< never throttle when windows are all hidden, regardless of config settings */ } Elm_Policy_Throttle; typedef enum { ELM_OBJECT_SELECT_MODE_DEFAULT = 0, /**< default select mode */ ELM_OBJECT_SELECT_MODE_ALWAYS, /**< always select mode */ ELM_OBJECT_SELECT_MODE_NONE, /**< no select mode */ ELM_OBJECT_SELECT_MODE_DISPLAY_ONLY, /**< no select mode with no finger size rule*/ ELM_OBJECT_MULTIPLE_SELECT_MODE_WITH_CONTROL, /**< disallow mutiple selection when clicked without control key pressed */ ELM_OBJECT_SELECT_MODE_MAX } Elm_Object_Select_Mode; typedef Eina_Bool (*Elm_Event_Cb)(void *data, Evas_Object *obj, Evas_Object *src, Evas_Callback_Type type, void *event_info); /**< Function prototype definition for callbacks on input events happening on Elementary widgets. @a data will receive the user data pointer passed to elm_object_event_callback_add(). @a src will be a pointer to the widget on which the input event took place. @a type will get the type of this event and @a event_info, the struct with details on this event. */ extern EAPI double _elm_startup_time; #ifndef ELM_LIB_QUICKLAUNCH #define ELM_MAIN() int main(int argc, char **argv) { int ret; _elm_startup_time = ecore_time_unix_get(); elm_init(argc, argv); ret = elm_main(argc, argv); return ret; } /**< macro to be used after the elm_main() function */ #else #define ELM_MAIN() int main(int argc, char **argv) { _elm_startup_time = ecore_time_unix_get(); return elm_quicklaunch_fallback(argc, argv); } /**< macro to be used after the elm_main() function */ #endif /**************************************************************************/ /* General calls */ /** * Initialize Elementary * * @param[in] argc System's argument count value * @param[in] argv System's pointer to array of argument strings * @return The init counter value. * * This function initializes Elementary and increments a counter of * the number of calls to it. It returns the new counter's value. * * @warning This call is exported only for use by the @c ELM_MAIN() * macro. There is no need to use this if you use this macro (which * is highly advisable). An elm_main() should contain the entry * point code for your application, having the same prototype as * elm_init(), and @b not being static (putting the @c EAPI_MAIN symbol * in front of its type declaration is advisable). The @c * ELM_MAIN() call should be placed just after it. * * Example: * @dontinclude bg_example_01.c * @skip static void * @until ELM_MAIN * * See the full @ref bg_example_01_c "example". * * @see elm_shutdown(). * @ingroup General */ EAPI int elm_init(int argc, char **argv); /** * Shut down Elementary * * @return The init counter value. * * This should be called at the end of your application, just * before it ceases to do any more processing. This will clean up * any permanent resources your application may have allocated via * Elementary that would otherwise persist. * * @see elm_init() for an example * * @note elm_shutdown() will iterate main loop until all ecore_evas are freed. * There is a possibility to call your ecore callbacks(timer, animator, event, * job, and etc.) in elm_shutdown() * * @ingroup General */ EAPI int elm_shutdown(void); /** * Run Elementary's main loop * * This call should be issued just after all initialization is * completed. This function will not return until elm_exit() is * called. It will keep looping, running the main * (event/processing) loop for Elementary. * * @see elm_init() for an example * * @ingroup General */ EAPI void elm_run(void); /** * Ask to exit Elementary's main loop * * If this call is issued, it will flag the main loop to cease * processing and return back to its parent function (usually your * elm_main() function). This does not mean the main loop instantly quits. * So your ecore callbacks(timer, animator, event, job, and etc.) have chances * to be called even after elm_exit(). * * @see elm_init() for an example. There, just after a request to * close the window comes, the main loop will be left. * * @note By using the appropriate #ELM_POLICY_QUIT on your Elementary * applications, you'll be able to get this function called automatically for you. * * @ingroup General */ EAPI void elm_exit(void); /** * Exposed symbol used only by macros and should not be used by apps */ EAPI void elm_quicklaunch_mode_set(Eina_Bool ql_on); /** * Exposed symbol used only by macros and should not be used by apps */ EAPI Eina_Bool elm_quicklaunch_mode_get(void); /** * Exposed symbol used only by macros and should not be used by apps */ EAPI int elm_quicklaunch_init(int argc, char **argv); /** * Exposed symbol used only by macros and should not be used by apps */ EAPI int elm_quicklaunch_sub_init(int argc, char **argv); /** * Exposed symbol used only by macros and should not be used by apps */ EAPI int elm_quicklaunch_sub_shutdown(void); /** * Exposed symbol used only by macros and should not be used by apps */ EAPI int elm_quicklaunch_shutdown(void); /** * Exposed symbol used only by macros and should not be used by apps */ EAPI void elm_quicklaunch_seed(void); /** * Exposed symbol used only by macros and should not be used by apps */ EAPI Eina_Bool elm_quicklaunch_prepare(int argc, char **argv); /** * Exposed symbol used only by macros and should not be used by apps */ EAPI Eina_Bool elm_quicklaunch_fork(int argc, char **argv, char *cwd, void (postfork_func) (void *data), void *postfork_data); /** * Exposed symbol used only by macros and should not be used by apps */ EAPI void elm_quicklaunch_cleanup(void); /** * Exposed symbol used only by macros and should not be used by apps */ EAPI int elm_quicklaunch_fallback(int argc, char **argv); /** * Exposed symbol used only by macros and should not be used by apps */ EAPI char *elm_quicklaunch_exe_path_get(const char *exe); /** * Set a new policy's value (for a given policy group/identifier). * * @param policy policy identifier, as in @ref Elm_Policy. * @param value policy value, which depends on the identifier * * @return @c EINA_TRUE on success or @c EINA_FALSE, on error. * * Elementary policies define applications' behavior, * somehow. These behaviors are divided in policy groups * (see #Elm_Policy enumeration). This call will emit the Ecore * event #ELM_EVENT_POLICY_CHANGED, which can be hooked at with * handlers. An #Elm_Event_Policy_Changed struct will be passed, * then. * * @note Currently, we have only one policy identifier/group * (#ELM_POLICY_QUIT), which has two possible values. * * @ingroup General */ EAPI Eina_Bool elm_policy_set(unsigned int policy, int value); /** * Get the policy value for given policy identifier. * * @param policy policy identifier, as in #Elm_Policy. * @return The currently set policy value, for that * identifier. Will be @c 0 if @p policy passed is invalid. * * @ingroup General */ EAPI int elm_policy_get(unsigned int policy); /** * Change the language of the current application * * The @p lang passed must be the full name of the locale to use, for * example "en_US.utf8" or "es_ES@euro". * * Changing language with this function will make Elementary run through * all its widgets, translating strings set with * elm_object_domain_translatable_part_text_set(). This way, an entire * UI can have its language changed without having to restart the program. * * For more complex cases, like having formatted strings that need * translation, widgets will also emit a "language,changed" signal that * the user can listen to and manually translate the text. * * @param lang Language to set, must be the full name of the locale * * @ingroup General */ EAPI void elm_language_set(const char *lang); /** * @} */