class Efl.Input.Key (Efl.Object, Efl.Input.Event, Efl.Input.State, Efl.Input.Event) { [[Represents a single key event from a keyboard or similar device. @since 1.18 ]] methods { @property pressed { [[$true if the key is down, $false if it is released.]] values { val: bool; [[$true if the key is pressed, $false otherwise]] } } @property key_name { [[Name string of the key.]] values { val: string; [[Key name]] } } @property key { [[Logical key. Eg. Shift + 1 = exclamation ]] values { val: string; [[Logical key name]] } } @property string { [[A UTF8 string if this keystroke has produced a visible string to be added. ]] values { val: string; [[Visible string from key press in UTF8]] } } @property compose { [[A UTF8 string if this keystroke has modified a string in the middle of being composed. Note: This string replaces the previous one ]] values { val: string; [[Composed key string in UTF8]] } } @property key_code { [[Key scan code numeric value.]] values { val: int; [[Key scan code]] } } } implements { class.destructor; Efl.Object.constructor; Efl.Object.destructor; Efl.Input.Event.reset; Efl.Input.Event.dup; Efl.Input.Event.timestamp { get; set; } Efl.Input.Event.fake { get; } Efl.Input.Event.event_flags { get; set; } Efl.Input.Event.device { get; set; } Efl.Input.State.modifier_enabled { get; } Efl.Input.State.lock_enabled { get; } } }