#include "evas_common_private.h" #include "evas_private.h" #define MY_CLASS EVAS_LINE_CLASS /* private magic number for line objects */ static const char o_type[] = "line"; /* private struct for line object internal data */ typedef struct _Evas_Line_Data Evas_Line_Data; struct _Evas_Line_Data { struct { struct { Evas_Coord x1, y1, x2, y2; struct { Evas_Coord w, h; } object; } cache; Evas_Coord x1, y1, x2, y2; } cur, prev; void *engine_data; Eina_Bool changed : 1; }; /* private methods for line objects */ static void evas_object_line_init(Evas_Object *eo_obj); static void evas_object_line_render(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj, void *type_private_data, void *engine, void *output, void *context, void *surface, int x, int y, Eina_Bool do_async); static void evas_object_line_render_pre(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj, void *type_private_data); static void evas_object_line_render_post(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj, void *type_private_data); static unsigned int evas_object_line_id_get(Evas_Object *eo_obj); static unsigned int evas_object_line_visual_id_get(Evas_Object *eo_obj); static void *evas_object_line_engine_data_get(Evas_Object *eo_obj); static int evas_object_line_is_opaque(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj, void *type_private_data); static int evas_object_line_was_opaque(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj, void *type_private_data); static int evas_object_line_is_inside(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj, void *type_private_data, Evas_Coord x, Evas_Coord y); static int evas_object_line_was_inside(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj, void *type_private_data, Evas_Coord x, Evas_Coord y); static void evas_object_line_coords_recalc(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj, void *type_private_data); static const Evas_Object_Func object_func = { /* methods (compulsory) */ NULL, evas_object_line_render, evas_object_line_render_pre, evas_object_line_render_post, evas_object_line_id_get, evas_object_line_visual_id_get, evas_object_line_engine_data_get, /* these are optional. NULL = nothing */ NULL, NULL, NULL, NULL, evas_object_line_is_opaque, evas_object_line_was_opaque, evas_object_line_is_inside, evas_object_line_was_inside, evas_object_line_coords_recalc, NULL, NULL, NULL, NULL, NULL, // render_prepare NULL }; /* the actual api call to add a rect */ /* it has no other api calls as all properties are standard */ EAPI Evas_Object * evas_object_line_add(Evas *e) { MAGIC_CHECK(e, Evas, MAGIC_EVAS); return NULL; MAGIC_CHECK_END(); return efl_add(EVAS_LINE_CLASS, e, efl_canvas_object_legacy_ctor(efl_added)); } EOLIAN static void _evas_line_xy_set(Eo *eo_obj, Evas_Line_Data *_pd, Evas_Coord x1, Evas_Coord y1, Evas_Coord x2, Evas_Coord y2) { Evas_Line_Data *o = _pd; Evas_Coord min_x, max_x, min_y, max_y; Eina_List *was = NULL; MAGIC_CHECK(eo_obj, Evas_Object, MAGIC_OBJ); return; MAGIC_CHECK_END(); Evas_Object_Protected_Data *obj = efl_data_scope_get(eo_obj, EFL_CANVAS_OBJECT_CLASS); if ((x1 == (obj->cur->geometry.x + o->cur.x1)) && (y1 == (obj->cur->geometry.y + o->cur.y1)) && (x2 == (obj->cur->geometry.x + o->cur.x2)) && (y2 == (obj->cur->geometry.y + o->cur.y2))) return; evas_object_async_block(obj); if (!(obj->layer->evas->is_frozen)) { if (!evas_event_passes_through(eo_obj, obj) && !evas_event_freezes_through(eo_obj, obj) && !evas_object_is_source_invisible(eo_obj, obj)) was = _evas_pointer_list_in_rect_get(obj->layer->evas, eo_obj, obj, 1, 1); } if (x1 < x2) { min_x = x1; max_x = x2; } else { min_x = x2; max_x = x1; } if (y1 < y2) { min_y = y1; max_y = y2; } else { min_y = y2; max_y = y1; } EINA_COW_STATE_WRITE_BEGIN(obj, state_write, cur) { state_write->geometry.x = min_x; state_write->geometry.y = min_y; state_write->geometry.w = max_x - min_x + 2; state_write->geometry.h = max_y - min_y + 2; } EINA_COW_STATE_WRITE_END(obj, state_write, cur); //// obj->cur->cache.geometry.validity = 0; o->cur.x1 = x1 - min_x; o->cur.y1 = y1 - min_y; o->cur.x2 = x2 - min_x; o->cur.y2 = y2 - min_y; o->changed = EINA_TRUE; evas_object_change(eo_obj, obj); evas_object_coords_recalc(eo_obj, obj); evas_object_clip_dirty(eo_obj, obj); if (!(obj->layer->evas->is_frozen) && !evas_event_passes_through(eo_obj, obj) && !evas_event_freezes_through(eo_obj, obj) && !evas_object_is_source_invisible(eo_obj, obj) && obj->cur->visible) _evas_canvas_event_pointer_in_list_mouse_move_feed(obj->layer->evas, was, eo_obj, obj, 1, 1, EINA_TRUE, NULL); eina_list_free(was); evas_object_inform_call_move(eo_obj, obj); evas_object_inform_call_resize(eo_obj); } EOLIAN static void _evas_line_xy_get(Eo *eo_obj, Evas_Line_Data *_pd, Evas_Coord *x1, Evas_Coord *y1, Evas_Coord *x2, Evas_Coord *y2) { const Evas_Line_Data *o = _pd; Evas_Object_Protected_Data *obj = efl_data_scope_get(eo_obj, EFL_CANVAS_OBJECT_CLASS); if (x1) *x1 = obj->cur->geometry.x + o->cur.x1; if (y1) *y1 = obj->cur->geometry.y + o->cur.y1; if (x2) *x2 = obj->cur->geometry.x + o->cur.x2; if (y2) *y2 = obj->cur->geometry.y + o->cur.y2; } /* all nice and private */ static void evas_object_line_init(Evas_Object *eo_obj) { Evas_Object_Protected_Data *obj = efl_data_scope_get(eo_obj, EFL_CANVAS_OBJECT_CLASS); /* set up methods (compulsory) */ obj->func = &object_func; obj->private_data = efl_data_ref(eo_obj, MY_CLASS); obj->type = o_type; } EOLIAN static Eo * _evas_line_efl_object_constructor(Eo *eo_obj, Evas_Line_Data *class_data EINA_UNUSED) { Evas_Line_Data *o; eo_obj = efl_constructor(efl_super(eo_obj, MY_CLASS)); evas_object_line_init(eo_obj); o = class_data; /* alloc obj private data */ o->cur.x1 = 0; o->cur.y1 = 0; o->cur.x2 = 31; o->cur.y2 = 31; o->prev = o->cur; return eo_obj; } static void evas_object_line_render(Evas_Object *eo_obj EINA_UNUSED, Evas_Object_Protected_Data *obj, void *type_private_data, void *engine, void *output, void *context, void *surface, int x, int y, Eina_Bool do_async) { Evas_Line_Data *o = type_private_data; /* render object to surface with context, and offxet by x,y */ obj->layer->evas->engine.func->context_color_set(engine, context, obj->cur->cache.clip.r, obj->cur->cache.clip.g, obj->cur->cache.clip.b, obj->cur->cache.clip.a); obj->layer->evas->engine.func->context_multiplier_unset(engine, context); obj->layer->evas->engine.func->context_anti_alias_set(engine, context, obj->cur->anti_alias); obj->layer->evas->engine.func->context_render_op_set(engine, context, obj->cur->render_op); obj->layer->evas->engine.func->line_draw(engine, output, context, surface, o->cur.cache.x1 + x, o->cur.cache.y1 + y, o->cur.cache.x2 + x, o->cur.cache.y2 + y, do_async); } static void evas_object_line_render_pre(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj, void *type_private_data) { Evas_Line_Data *o = type_private_data; int is_v, was_v; Eina_Bool changed_color = EINA_FALSE; /* dont pre-render the obj twice! */ if (obj->pre_render_done) return; obj->pre_render_done = EINA_TRUE; /* pre-render phase. this does anything an object needs to do just before */ /* rendering. this could mean loading the image data, retrieving it from */ /* elsewhere, decoding video etc. */ /* then when this is done the object needs to figure if it changed and */ /* if so what and where and add the appropriate redraw lines */ /* if someone is clipping this obj - go calculate the clipper */ if (obj->cur->clipper) { if (obj->cur->cache.clip.dirty) evas_object_clip_recalc(obj->cur->clipper); obj->cur->clipper->func->render_pre(obj->cur->clipper->object, obj->cur->clipper, obj->cur->clipper->private_data); } /* now figure what changed and add draw rects */ /* if it just became visible or invisible */ is_v = evas_object_is_visible(eo_obj, obj); was_v = evas_object_was_visible(eo_obj, obj); if (is_v != was_v) { evas_object_render_pre_visible_change(&obj->layer->evas->clip_changes, eo_obj, is_v, was_v); goto done; } if (obj->changed_map || obj->changed_src_visible) { evas_object_render_pre_prev_cur_add(&obj->layer->evas->clip_changes, eo_obj, obj); goto done; } /* it's not visible - we accounted for it appearing or not so just abort */ if (!is_v) goto done; /* clipper changed this is in addition to anything else for obj */ evas_object_render_pre_clipper_change(&obj->layer->evas->clip_changes, eo_obj); if ((obj->cur->color.r != obj->prev->color.r) || (obj->cur->color.g != obj->prev->color.g) || (obj->cur->color.b != obj->prev->color.b) || (obj->cur->color.a != obj->prev->color.a)) changed_color = EINA_TRUE; /* if we restacked (layer or just within a layer) */ /* or if it changed anti_alias */ /* or if ii changed render op */ /* or if it changed color */ if ((obj->restack) || (obj->cur->anti_alias != obj->prev->anti_alias) || (obj->cur->render_op != obj->prev->render_op) || (changed_color) ) { evas_object_render_pre_prev_cur_add(&obj->layer->evas->clip_changes, eo_obj, obj); goto done; } /* if it changed geometry - and obviously not visibility or color */ /* calculate differences since we have a constant color fill */ /* we really only need to update the differences */ if ((obj->cur->geometry.x != obj->prev->geometry.x) || (obj->cur->geometry.y != obj->prev->geometry.y) || (obj->cur->geometry.w != obj->prev->geometry.w) || (obj->cur->geometry.h != obj->prev->geometry.h) || ((o->changed) && ((o->cur.x1 != o->prev.x1) || (o->cur.y1 != o->prev.y1) || (o->cur.x2 != o->prev.x2) || (o->cur.y2 != o->prev.y2))) ) { evas_object_render_pre_prev_cur_add(&obj->layer->evas->clip_changes, eo_obj, obj); goto done; } done: evas_object_render_pre_effect_updates(&obj->layer->evas->clip_changes, eo_obj, is_v, was_v); } static void evas_object_line_render_post(Evas_Object *eo_obj EINA_UNUSED, Evas_Object_Protected_Data *obj, void *type_private_data) { Evas_Line_Data *o = type_private_data; /* this moves the current data to the previous state parts of the object */ /* in whatever way is safest for the object. also if we don't need object */ /* data anymore we can free it if the object deems this is a good idea */ /* remove those pesky changes */ evas_object_clip_changes_clean(obj); /* move cur to prev safely for object data */ evas_object_cur_prev(obj); o->prev = o->cur; } static unsigned int evas_object_line_id_get(Evas_Object *eo_obj) { Evas_Line_Data *o = efl_data_scope_get(eo_obj, MY_CLASS); if (!o) return 0; return MAGIC_OBJ_LINE; } static unsigned int evas_object_line_visual_id_get(Evas_Object *eo_obj) { Evas_Line_Data *o = efl_data_scope_get(eo_obj, MY_CLASS); if (!o) return 0; return MAGIC_OBJ_SHAPE; } static void *evas_object_line_engine_data_get(Evas_Object *eo_obj) { Evas_Line_Data *o = efl_data_scope_get(eo_obj, MY_CLASS); return o->engine_data; } static int evas_object_line_is_opaque(Evas_Object *eo_obj EINA_UNUSED, Evas_Object_Protected_Data *obj EINA_UNUSED, void *type_private_data EINA_UNUSED) { /* this returns 1 if the internal object data implies that the object is */ /* currently fully opaque over the entire line it occupies */ return 0; } static int evas_object_line_was_opaque(Evas_Object *eo_obj EINA_UNUSED, Evas_Object_Protected_Data *obj EINA_UNUSED, void *type_private_data EINA_UNUSED) { /* this returns 1 if the internal object data implies that the object was */ /* previously fully opaque over the entire line it occupies */ return 0; } static int evas_object_line_is_inside(Evas_Object *eo_obj EINA_UNUSED, Evas_Object_Protected_Data *obj EINA_UNUSED, void *type_private_data EINA_UNUSED, Evas_Coord x EINA_UNUSED, Evas_Coord y EINA_UNUSED) { /* this returns 1 if the canvas co-ordinates are inside the object based */ /* on object private data. not much use for rects, but for polys, images */ /* and other complex objects it might be */ return 1; } static int evas_object_line_was_inside(Evas_Object *eo_obj EINA_UNUSED, Evas_Object_Protected_Data *obj EINA_UNUSED, void *type_private_data EINA_UNUSED, Evas_Coord x EINA_UNUSED, Evas_Coord y EINA_UNUSED) { /* this returns 1 if the canvas co-ordinates were inside the object based */ /* on object private data. not much use for rects, but for polys, images */ /* and other complex objects it might be */ return 1; } static void evas_object_line_coords_recalc(Evas_Object *eo_obj EINA_UNUSED, Evas_Object_Protected_Data *obj, void *type_private_data) { Evas_Line_Data *o = type_private_data; o->cur.cache.x1 = obj->cur->geometry.x + o->cur.x1; o->cur.cache.y1 = obj->cur->geometry.y + o->cur.y1; o->cur.cache.x2 = obj->cur->geometry.x + o->cur.x2; o->cur.cache.y2 = obj->cur->geometry.y + o->cur.y2; o->cur.cache.object.w = obj->cur->geometry.w; o->cur.cache.object.h = obj->cur->geometry.h; } #include "canvas/evas_line.eo.c"