#include "evas_common_private.h" #include "evas_private.h" #include "evas_render2.h" #define MY_CLASS EFL_CANVAS_RECTANGLE_CLASS /* private magic number for rectangle objects */ static const char o_type[] = "rectangle"; const char *o_rect_type = o_type; /* private struct for rectangle object internal data */ typedef struct _Efl_Canvas_Rectangle_Data Efl_Canvas_Rectangle_Data; struct _Efl_Canvas_Rectangle_Data { void *engine_data; }; /* private methods for rectangle objects */ static void evas_object_rectangle_init(Evas_Object *eo_obj); static void evas_object_rectangle_render(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj, void *type_private_data, void *engine, void *output, void *context, void *surface, int x, int y, Eina_Bool do_async); static void evas_object_rectangle_render_pre(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj, void *type_private_data); static void evas_object_rectangle_render_post(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj, void *type_private_data); static unsigned int evas_object_rectangle_id_get(Evas_Object *eo_obj); static unsigned int evas_object_rectangle_visual_id_get(Evas_Object *eo_obj); static void *evas_object_rectangle_engine_data_get(Evas_Object *eo_obj); static int evas_object_rectangle_is_opaque(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj, void *type_private_data); static int evas_object_rectangle_was_opaque(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj, void *type_private_data); static void evas_object_rectangle_render2_walk(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj, void *type_private_data, void *updates, int offx, int offy); #if 0 /* usless calls for a rect object. much more useful for images etc. */ static void evas_object_rectangle_store(Evas_Object *eo_obj); static void evas_object_rectangle_unstore(Evas_Object *eo_obj); static int evas_object_rectangle_is_visible(Evas_Object *eo_obj); static int evas_object_rectangle_was_visible(Evas_Object *eo_obj); static int evas_object_rectangle_is_inside(Evas_Object *eo_obj, double x, double y); static int evas_object_rectangle_was_inside(Evas_Object *eo_obj, double x, double y); #endif static const Evas_Object_Func object_func = { /* methods (compulsory) */ NULL, evas_object_rectangle_render, evas_object_rectangle_render_pre, evas_object_rectangle_render_post, evas_object_rectangle_id_get, evas_object_rectangle_visual_id_get, evas_object_rectangle_engine_data_get, /* these are optional. NULL = nothing */ NULL, NULL, NULL, NULL, evas_object_rectangle_is_opaque, evas_object_rectangle_was_opaque, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, // render_prepare evas_object_rectangle_render2_walk }; /* the actual api call to add a rect */ /* it has no other api calls as all properties are standard */ EAPI Evas_Object * evas_object_rectangle_add(Evas *e) { MAGIC_CHECK(e, Evas, MAGIC_EVAS); return NULL; MAGIC_CHECK_END(); return efl_add(EFL_CANVAS_RECTANGLE_CLASS, e, efl_canvas_object_legacy_ctor(efl_added)); } EOLIAN static Eo * _efl_canvas_rectangle_efl_object_constructor(Eo *eo_obj, Efl_Canvas_Rectangle_Data *class_data EINA_UNUSED) { eo_obj = efl_constructor(efl_super(eo_obj, MY_CLASS)); evas_object_rectangle_init(eo_obj); return eo_obj; } /* all nice and private */ static void evas_object_rectangle_init(Evas_Object *eo_obj) { Evas_Object_Protected_Data *obj = efl_data_scope_get(eo_obj, EFL_CANVAS_OBJECT_CLASS); /* set up methods (compulsory) */ obj->func = &object_func; obj->private_data = efl_data_ref(eo_obj, MY_CLASS); obj->type = o_type; } static void evas_object_rectangle_render2_walk(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj, void *type_private_data EINA_UNUSED, void *updates, int offx, int offy) { Eina_Bool visible_is, visible_was; unsigned int col_prev, col_cur; if (obj->clip.clipees) return; visible_is = evas_object_is_visible(eo_obj, obj); if (!obj->changed) goto nochange; if ((obj->cur->clipper) && (obj->cur->cache.clip.dirty)) evas_object_clip_recalc(obj->cur->clipper); visible_was = evas_object_was_visible(eo_obj,obj); // just became visible or invisible if (visible_is != visible_was) { region_rect_add (updates, obj->cur->cache.clip.x - offx, obj->cur->cache.clip.y - offy, obj->cur->cache.clip.w, obj->cur->cache.clip.h); return; } // general change (prev and cur clip geom change) col_prev = (obj->prev->color.a << 24) | (obj->prev->color.r << 16) | (obj->prev->color.g << 8) | (obj->prev->color.b ); col_cur = (obj->cur->color.a << 24) | (obj->cur->color.r << 16) | (obj->cur->color.g << 8) | (obj->cur->color.b ); if ((col_prev != col_cur) || ((obj->cur->cache.clip.x != obj->prev->cache.clip.x) || (obj->cur->cache.clip.y != obj->prev->cache.clip.y) || (obj->cur->cache.clip.w != obj->prev->cache.clip.w) || (obj->cur->cache.clip.h != obj->prev->cache.clip.h)) || (obj->cur->render_op != obj->prev->render_op) || (obj->restack) ) { region_rect_add (updates, obj->prev->cache.clip.x - offx, obj->prev->cache.clip.y - offy, obj->prev->cache.clip.w, obj->prev->cache.clip.h); region_rect_add (updates, obj->cur->cache.clip.x - offx, obj->cur->cache.clip.y - offy, obj->cur->cache.clip.w, obj->cur->cache.clip.h); return; } nochange: // object hasn't really changed if ((visible_is) && (evas_object_is_opaque(eo_obj, obj))) { region_rect_del (updates, obj->cur->cache.clip.x - offx, obj->cur->cache.clip.y - offy, obj->cur->cache.clip.w, obj->cur->cache.clip.h); } } static void evas_object_rectangle_render(Evas_Object *eo_obj EINA_UNUSED, Evas_Object_Protected_Data *obj, void *type_private_data EINA_UNUSED, void *engine, void *output, void *context, void *surface, int x, int y, Eina_Bool do_async) { /* render object to surface with context, and offxet by x,y */ obj->layer->evas->engine.func->context_color_set(engine, context, obj->cur->cache.clip.r, obj->cur->cache.clip.g, obj->cur->cache.clip.b, obj->cur->cache.clip.a); obj->layer->evas->engine.func->context_anti_alias_set(engine, context, obj->cur->anti_alias); obj->layer->evas->engine.func->context_multiplier_unset(engine, context); obj->layer->evas->engine.func->context_render_op_set(engine, context, obj->cur->render_op); obj->layer->evas->engine.func->rectangle_draw(engine, output, context, surface, obj->cur->geometry.x + x, obj->cur->geometry.y + y, obj->cur->geometry.w, obj->cur->geometry.h, do_async); } static void evas_object_rectangle_render_pre(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj, void *type_private_data EINA_UNUSED) { int is_v, was_v; /* dont pre-render the obj twice! */ if (obj->pre_render_done) return; obj->pre_render_done = EINA_TRUE; /* pre-render phase. this does anything an object needs to do just before */ /* rendering. this could mean loading the image data, retrieving it from */ /* elsewhere, decoding video etc. */ /* then when this is done the object needs to figure if it changed and */ /* if so what and where and add the appropriate redraw rectangles */ /* if someone is clipping this obj - go calculate the clipper */ if (obj->cur->clipper) { if (obj->cur->cache.clip.dirty) evas_object_clip_recalc(obj->cur->clipper); obj->cur->clipper->func->render_pre(obj->cur->clipper->object, obj->cur->clipper, obj->cur->clipper->private_data); } /* now figure what changed and add draw rects */ /* if it just became visible or invisible */ is_v = evas_object_is_visible(eo_obj, obj); was_v = evas_object_was_visible(eo_obj,obj); if (!(is_v | was_v)) goto done; if (is_v != was_v) { evas_object_render_pre_visible_change(&obj->layer->evas->clip_changes, eo_obj, is_v, was_v); goto done; } if (obj->changed_map || obj->changed_src_visible) { evas_object_render_pre_prev_cur_add(&obj->layer->evas->clip_changes, eo_obj, obj); goto done; } /* it's not visible - we accounted for it appearing or not so just abort */ if (!is_v) goto done; /* clipper changed this is in addition to anything else for obj */ evas_object_render_pre_clipper_change(&obj->layer->evas->clip_changes, eo_obj); /* if we restacked (layer or just within a layer) and don't clip anyone */ if ((obj->restack) && (!obj->clip.clipees)) { evas_object_render_pre_prev_cur_add(&obj->layer->evas->clip_changes, eo_obj, obj); goto done; } /* if it changed render op */ if (obj->cur->render_op != obj->prev->render_op) { evas_object_render_pre_prev_cur_add(&obj->layer->evas->clip_changes, eo_obj, obj); goto done; } /* if it changed color */ if ((obj->cur->color.r != obj->prev->color.r) || (obj->cur->color.g != obj->prev->color.g) || (obj->cur->color.b != obj->prev->color.b) || (obj->cur->color.a != obj->prev->color.a)) { evas_object_render_pre_prev_cur_add(&obj->layer->evas->clip_changes, eo_obj, obj); goto done; } /* it obviously didn't change - add a NO obscure - this "unupdates" this */ /* area so if there were updates for it they get wiped. don't do it if we */ /* arent fully opaque and we are visible */ if (evas_object_is_visible(eo_obj, obj) && evas_object_is_opaque(eo_obj, obj) && (!obj->clip.clipees)) { Evas_Coord x, y, w, h; x = obj->cur->cache.clip.x; y = obj->cur->cache.clip.y; w = obj->cur->cache.clip.w; h = obj->cur->cache.clip.h; if (obj->cur->clipper) { RECTS_CLIP_TO_RECT(x, y, w, h, obj->cur->clipper->cur->cache.clip.x, obj->cur->clipper->cur->cache.clip.y, obj->cur->clipper->cur->cache.clip.w, obj->cur->clipper->cur->cache.clip.h); } evas_render_update_del(obj->layer->evas, x + obj->layer->evas->framespace.x, y + obj->layer->evas->framespace.y, w, h); } /* if it changed geometry - and obviously not visibility or color */ /* calculate differences since we have a constant color fill */ /* we really only need to update the differences */ if ((obj->cur->geometry.x != obj->prev->geometry.x) || (obj->cur->geometry.y != obj->prev->geometry.y) || (obj->cur->geometry.w != obj->prev->geometry.w) || (obj->cur->geometry.h != obj->prev->geometry.h)) { evas_rects_return_difference_rects(&obj->layer->evas->clip_changes, obj->cur->geometry.x, obj->cur->geometry.y, obj->cur->geometry.w, obj->cur->geometry.h, obj->prev->geometry.x, obj->prev->geometry.y, obj->prev->geometry.w, obj->prev->geometry.h); //// rl = evas_rects_return_difference_rects(obj->cur->cache.geometry.x, //// obj->cur->cache.geometry.y, //// obj->cur->cache.geometry.w, //// obj->cur->cache.geometry.h, //// obj->prev->cache.geometry.x, //// obj->prev->cache.geometry.y, //// obj->prev->cache.geometry.w, //// obj->prev->cache.geometry.h); goto done; } done: evas_object_render_pre_effect_updates(&obj->layer->evas->clip_changes, eo_obj, is_v, was_v); } static void evas_object_rectangle_render_post(Evas_Object *eo_obj EINA_UNUSED, Evas_Object_Protected_Data *obj, void *type_private_data EINA_UNUSED) { /* this moves the current data to the previous state parts of the object */ /* in whatever way is safest for the object. also if we don't need object */ /* data anymore we can free it if the object deems this is a good idea */ /* remove those pesky changes */ evas_object_clip_changes_clean(obj); /* move cur to prev safely for object data */ evas_object_cur_prev(obj); } static int evas_object_rectangle_is_opaque(Evas_Object *eo_obj EINA_UNUSED, Evas_Object_Protected_Data *obj, void *type_private_data EINA_UNUSED) { /* this returns 1 if the internal object data implies that the object is */ /* currently fully opaque over the entire rectangle it occupies */ if ((obj->map->cur.map) && (obj->map->cur.usemap)) return 0; if (obj->cur->render_op == EVAS_RENDER_COPY) return 1; if (obj->cur->render_op != EVAS_RENDER_BLEND) return 0; return (obj->cur->cache.clip.a == 255) ? 1 : 0; } static int evas_object_rectangle_was_opaque(Evas_Object *eo_obj EINA_UNUSED, Evas_Object_Protected_Data *obj, void *type_private_data EINA_UNUSED) { /* this returns 1 if the internal object data implies that the object was */ /* previously fully opaque over the entire rectangle it occupies */ if (obj->prev->render_op == EVAS_RENDER_COPY) return 1; if (obj->prev->render_op != EVAS_RENDER_BLEND) return 0; return (obj->prev->cache.clip.a == 255) ? 1 : 0; } static unsigned int evas_object_rectangle_id_get(Evas_Object *eo_obj) { Efl_Canvas_Rectangle_Data *o = efl_data_scope_get(eo_obj, MY_CLASS); if (!o) return 0; return MAGIC_OBJ_RECTANGLE; } static unsigned int evas_object_rectangle_visual_id_get(Evas_Object *eo_obj) { Efl_Canvas_Rectangle_Data *o = efl_data_scope_get(eo_obj, MY_CLASS); if (!o) return 0; return MAGIC_OBJ_SHAPE; } static void *evas_object_rectangle_engine_data_get(Evas_Object *eo_obj) { Efl_Canvas_Rectangle_Data *o = efl_data_scope_get(eo_obj, MY_CLASS); return o->engine_data; } #if 0 /* usless calls for a rect object. much more useful for images etc. */ static void evas_object_rectangle_store(Evas_Object *eo_obj) { /* store... nothing for rectangle objects... it's a bit silly */ /* but for others that may have expensive caluclations to do to */ /* generate the object data, hint that they might want to be pre-calced */ /* once and stored */ } static void evas_object_rectangle_unstore(Evas_Object *eo_obj) { /* store... nothing for rectangle objects... it's a bit silly */ } static int evas_object_rectangle_is_visible(Evas_Object *eo_obj) { /* this returns 1 if the internal object data would imply that it is */ /* visible (ie drawing it draws something. this is not to do with events */ return 1; } static int evas_object_rectangle_was_visible(Evas_Object *eo_obj) { /* this returns 1 if the internal object data would imply that it was */ /* visible (ie drawing it draws something. this is not to do with events */ return 1; } static int evas_object_rectangle_is_inside(Evas_Object *eo_obj, double x, double y) { /* this returns 1 if the canvas co-ordinates are inside the object based */ /* on object private data. not much use for rects, but for polys, images */ /* and other complex objects it might be */ return 1; } static int evas_object_rectangle_was_inside(Evas_Object *eo_obj, double x, double y) { /* this returns 1 if the canvas co-ordinates were inside the object based */ /* on object private data. not much use for rects, but for polys, images */ /* and other complex objects it might be */ return 1; } #endif #include "canvas/efl_canvas_rectangle.eo.c"