#ifdef HAVE_CONFIG_H # include "elementary_config.h" #endif #include static void _spin_delay_changed_cb(void *data EINA_UNUSED, const Efl_Event *ev) { printf("Value delay changed %d\n", (int)efl_ui_range_value_get(ev->object)); } void test_ui_spin_button(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED) { Eo *win, *bx; win = efl_add(EFL_UI_WIN_CLASS, efl_main_loop_get(), efl_ui_win_type_set(efl_added, EFL_UI_WIN_BASIC), efl_text_set(efl_added, "Efl.Ui.Spin_Button"), efl_ui_win_autodel_set(efl_added, EINA_TRUE)); bx = efl_add(EFL_UI_BOX_CLASS, win, efl_content_set(win, efl_added), efl_ui_direction_set(efl_added, EFL_UI_DIR_DOWN)); efl_add(EFL_UI_SPIN_BUTTON_CLASS, bx, efl_ui_range_min_max_set(efl_added, 0, 10), efl_ui_range_value_set(efl_added, 6), efl_ui_range_step_set(efl_added, 2), efl_ui_spin_button_circulate_set(efl_added, EINA_TRUE), efl_ui_spin_button_editable_set(efl_added, EINA_TRUE), efl_event_callback_add(efl_added, EFL_UI_SPIN_BUTTON_EVENT_DELAY_CHANGED,_spin_delay_changed_cb, NULL), efl_pack(bx, efl_added)); efl_add(EFL_UI_SPIN_BUTTON_CLASS, bx, efl_ui_range_min_max_set(efl_added, -100.0, 100.0), efl_ui_range_value_set(efl_added, 0), efl_ui_format_string_set(efl_added, "test float %0.2f"), efl_ui_spin_button_editable_set(efl_added, EINA_FALSE), efl_pack(bx, efl_added)); efl_gfx_entity_size_set(win, EINA_SIZE2D(180, 100)); }