#ifndef EVAS_ENGINE_H #define EVAS_ENGINE_H #include "evas_gl_common.h" typedef struct _Evas_GL_X11_Window Evas_GL_X11_Window; struct _Evas_GL_X11_Window { Display *disp; Window win; int w, h; int screen; XVisualInfo *visualinfo; Visual *visual; Colormap colormap; int depth; GLXContext context; Evas_GL_Context *gl_context; struct { int redraw : 1; int x1, y1, x2, y2; } draw; }; extern int _evas_gl_x11_configuration[9]; extern XVisualInfo *_evas_gl_x11_vi; extern Colormap _evas_gl_x11_cmap; Evas_GL_X11_Window * eng_window_new(Display *disp, Window win, int screen, Visual *vis, Colormap cmap, int depth, int w, int h); void eng_window_free(Evas_GL_X11_Window *gw); void eng_window_use(Evas_GL_X11_Window *gw); #endif