/** * Add a new progress bar widget to the given parent Elementary * (container) object * * @param parent The parent object * @return a new progress bar widget handle or @c NULL, on errors * * This function inserts a new progress bar widget on the canvas. * * @ingroup Elm_Progressbar */ EAPI Evas_Object *elm_progressbar_add(Evas_Object *parent); /** * @brief Control the (exact) length of the bar region of a given progress bar * widget * * This sets the minimum width (when in horizontal mode) or height (when in * vertical mode) of the actual bar area of the progress bar @c obj. This in * turn affects the object's minimum size. Use this when you're not setting * other size hints expanding on the given direction (like weight and alignment * hints) and you would like it to have a specific size. * * @note Icon, label and unit text around @c obj will require their own space, * which will make @c obj to require more the @c size, actually. * * @param[in] size The length of the progress bar's bar region * * @ingroup Elm_Progressbar */ EAPI void elm_progressbar_span_size_set(Evas_Object *obj, Evas_Coord size); /** * @brief Control the (exact) length of the bar region of a given progress bar * widget * * This sets the minimum width (when in horizontal mode) or height (when in * vertical mode) of the actual bar area of the progress bar @c obj. This in * turn affects the object's minimum size. Use this when you're not setting * other size hints expanding on the given direction (like weight and alignment * hints) and you would like it to have a specific size. * * @note Icon, label and unit text around @c obj will require their own space, * which will make @c obj to require more the @c size, actually. * * @return The length of the progress bar's bar region * * @ingroup Elm_Progressbar */ EAPI Evas_Coord elm_progressbar_span_size_get(const Evas_Object *obj); /** * @brief Control the progress value (in percentage) on a given progress bar * widget * * Use this call to set progress bar levels. * * @note If you pass a value out of the specified range for @c val, it will * be interpreted as the closest of the boundary values in the range. * * @param[in] val The progress value (must be between $0.0 and 1.0) * * @ingroup Elm_Progressbar */ EAPI void elm_progressbar_value_set(Evas_Object *obj, double val); /** * @brief Get the progress value (in percentage) on a given progress bar * widget * * @return The progress value (between $0.0 and 1.0) * * @ingroup Elm_Progressbar */ EAPI double elm_progressbar_value_get(const Evas_Object *obj); /** * @brief Invert a given progress bar widget's displaying values order * * A progress bar may be inverted, in which state it gets its values inverted, * with high values being on the left or top and low values on the right or * bottom, as opposed to normally have the low values on the former and high * values on the latter, respectively, for horizontal and vertical modes. * * @param[in] inverted Use @c true to make @c obj inverted, @c false to bring * it back to default, non-inverted values. * * @ingroup Elm_Progressbar */ EAPI void elm_progressbar_inverted_set(Evas_Object *obj, Eina_Bool inverted); /** * @brief Invert a given progress bar widget's displaying values order * * A progress bar may be inverted, in which state it gets its values inverted, * with high values being on the left or top and low values on the right or * bottom, as opposed to normally have the low values on the former and high * values on the latter, respectively, for horizontal and vertical modes. * * @return Use @c true to make @c obj inverted, @c false to bring it back to * default, non-inverted values. * * @ingroup Elm_Progressbar */ EAPI Eina_Bool elm_progressbar_inverted_get(const Evas_Object *obj); /** * @brief Control the orientation of a given progress bar widget * * Use this function to change how your progress bar is to be disposed: * vertically or horizontally. * * @param[in] horizontal Use @c true to make @c obj to be horizontal, @c false * to make it vertical * * @ingroup Elm_Progressbar */ EAPI void elm_progressbar_horizontal_set(Evas_Object *obj, Eina_Bool horizontal); /** * @brief Control the orientation of a given progress bar widget * * Use this function to change how your progress bar is to be disposed: * vertically or horizontally. * * @return Use @c true to make @c obj to be horizontal, @c false to make it * vertical * * @ingroup Elm_Progressbar */ EAPI Eina_Bool elm_progressbar_horizontal_get(const Evas_Object *obj); /** * @brief Control the format string for a given progress bar widget's units * label * * If @c NULL is passed on @c format, it will make @c obj's units area to be * hidden completely. If not, it'll set the format string for the units * label's text. The units label is provided a floating point value, so the * units text is up display at most one floating point value. Note that the * units label is optional. Use a format string such as "%1.2f meters" for * example. * * @note The default format string for a progress bar is an integer percentage, * as in $"%.0f %%". * * @param[in] units The format string for @c obj's units label * * @ingroup Elm_Progressbar */ EAPI void elm_progressbar_unit_format_set(Evas_Object *obj, const char *units); /** * @brief Control the format string for a given progress bar widget's units * label * * If @c NULL is passed on @c format, it will make @c obj's units area to be * hidden completely. If not, it'll set the format string for the units * label's text. The units label is provided a floating point value, so the * units text is up display at most one floating point value. Note that the * units label is optional. Use a format string such as "%1.2f meters" for * example. * * @note The default format string for a progress bar is an integer percentage, * as in $"%.0f %%". * * @return The format string for @c obj's units label * * @ingroup Elm_Progressbar */ EAPI const char *elm_progressbar_unit_format_get(const Evas_Object *obj); /** * @brief Set the format function pointer for the units label * * Set the callback function to format the unit string. * * See: @ref elm_progressbar_unit_format_set for more info on how this works. * * @param[in] func The unit format function * @param[in] free_func The freeing function for the format string. * * @since 1.7 * * @ingroup Elm_Progressbar */ EAPI void elm_progressbar_unit_format_function_set(Evas_Object *obj, progressbar_func_type func, progressbar_freefunc_type free_func); /** * @brief Control whether a given progress bar widget is at "pulsing mode" or * not. * * By default, progress bars will display values from the low to high value * boundaries. There are, though, contexts in which the progress of a given * task is unknown. For such cases, one can set a progress bar widget to a * "pulsing state", to give the user an idea that some computation is being * held, but without exact progress values. In the default theme, it will * animate its bar with the contents filling in constantly and back to * non-filled, in a loop. To start and stop this pulsing animation, one has to * explicitly call elm_progressbar_pulse(). * * @param[in] pulse @c true to put @c obj in pulsing mode, @c false to put it * back to its default one * * @ingroup Elm_Progressbar */ EAPI void elm_progressbar_pulse_set(Evas_Object *obj, Eina_Bool pulse); /** * @brief Control whether a given progress bar widget is at "pulsing mode" or * not. * * By default, progress bars will display values from the low to high value * boundaries. There are, though, contexts in which the progress of a given * task is unknown. For such cases, one can set a progress bar widget to a * "pulsing state", to give the user an idea that some computation is being * held, but without exact progress values. In the default theme, it will * animate its bar with the contents filling in constantly and back to * non-filled, in a loop. To start and stop this pulsing animation, one has to * explicitly call elm_progressbar_pulse(). * * @return @c true to put @c obj in pulsing mode, @c false to put it back to * its default one * * @ingroup Elm_Progressbar */ EAPI Eina_Bool elm_progressbar_pulse_get(const Evas_Object *obj); /** * @brief Start/stop a given progress bar "pulsing" animation, if its under * that mode * * @note This call won't do anything if @c obj is not under "pulsing mode". * * @param[in] state @c true, to start the pulsing animation, @c false to stop * it * * @ingroup Elm_Progressbar */ EAPI void elm_progressbar_pulse(Evas_Object *obj, Eina_Bool state); /** * @brief Get the pulsing state on a given progressbar widget. * * @return @c true if the @c obj is currently pulsing * * @since 1.19 * * @ingroup Elm_Progressbar */ EAPI Eina_Bool elm_progressbar_is_pulsing_get(const Evas_Object *obj); /** * @brief Set the progress value (in percentage) on a given progress bar widget * for the given part name * * Use this call to set progress bar status for more than one progress status . * * @param[in] part The partname to which val have to set * @param[in] val The progress value (must be between $0.0 and 1.0) * * @since 1.8 * * @ingroup Elm_Progressbar */ EAPI void elm_progressbar_part_value_set(Evas_Object *obj, const char *part, double val); /** * @brief Get the progress value (in percentage) on a given progress bar widget * for a particular part * * @param[in] part The part name of the progress bar * * @return The value of the progressbar * * @since 1.8 * * @ingroup Elm_Progressbar */ EAPI double elm_progressbar_part_value_get(const Evas_Object *obj, const char *part); #include "efl_ui_progressbar.eo.legacy.h"