typedef void (*Elm_GLView_Func_Cb)(Evas_Object *obj); /** * @brief Selects the target surface properties * * An OR combination of @c Elm_GLView_Mode values should be passed to * @ref elm_glview_mode_set when setting up a GL widget. These flags will * specify the properties of the rendering target surface; in particular, * the mode can request the surface to support alpha, depth and stencil buffers. * * @note @c ELM_GLVIEW_CLIENT_SIDE_ROTATION is a special value that indicates * to EFL that the application will handle the view rotation when the * device is rotated. This is needed only when the application requests * direct rendering. Please refer to @ref Evas_GL * for more information about direct rendering. * * @see elm_glview_mode_set * @see @ref elm_opengl_page * @ingroup GLView */ typedef enum _Elm_GLView_Mode { ELM_GLVIEW_NONE = 0, // 0x1 is reserved for future use ELM_GLVIEW_ALPHA = (1<<1), /**< Alpha channel enabled rendering mode */ ELM_GLVIEW_DEPTH = (1<<2), /**< Depth buffer enabled rendering mode (24 bits by default) */ ELM_GLVIEW_STENCIL = (1<<3), /**< Stencil buffer enabled rendering mode (8 bits by default) */ ELM_GLVIEW_DIRECT = (1<<4), /**< Request direct rendering, unless there must be a fallback */ ELM_GLVIEW_CLIENT_SIDE_ROTATION = (1<<5), /**< Client will handle GL view rotation if direct rendering is enabled */ // Depth buffer sizes (3 bits) ELM_GLVIEW_DEPTH_8 = ELM_GLVIEW_DEPTH | (1 << 6), /**< Request min. 8 bits for the depth buffer */ ELM_GLVIEW_DEPTH_16 = ELM_GLVIEW_DEPTH | (2 << 6), /**< Request min. 16 bits for the depth buffer */ ELM_GLVIEW_DEPTH_24 = ELM_GLVIEW_DEPTH | (3 << 6), /**< Request min. 24 bits for the depth buffer (default) */ ELM_GLVIEW_DEPTH_32 = ELM_GLVIEW_DEPTH | (4 << 6), /**< Request min. 32 bits for the depth buffer */ // Stencil buffer sizes (3 bits) ELM_GLVIEW_STENCIL_1 = ELM_GLVIEW_STENCIL | (1 << 9), /**< Request min. 1 bits for the stencil buffer */ ELM_GLVIEW_STENCIL_2 = ELM_GLVIEW_STENCIL | (2 << 9), /**< Request min. 2 bits for the stencil buffer */ ELM_GLVIEW_STENCIL_4 = ELM_GLVIEW_STENCIL | (3 << 9), /**< Request min. 4 bits for the stencil buffer */ ELM_GLVIEW_STENCIL_8 = ELM_GLVIEW_STENCIL | (4 << 9), /**< Request min. 8 bits for the stencil buffer (default) */ ELM_GLVIEW_STENCIL_16 = ELM_GLVIEW_STENCIL | (5 << 9), /**< Request min. 16 bits for the stencil buffer */ // MSAA params (2 bits) ELM_GLVIEW_MULTISAMPLE_LOW = (1 << 12), /**< MSAA with minimum number of samples */ ELM_GLVIEW_MULTISAMPLE_MED = (2 << 12), /**< MSAA with half the number of maximum samples */ ELM_GLVIEW_MULTISAMPLE_HIGH = (3 << 12) /**< MSAA with maximum number of samples */ } Elm_GLView_Mode; /** * Defines a policy for the glview resizing. * * The resizing policy tells glview what to do with the underlying * surface when resize happens. ELM_GLVIEW_RESIZE_POLICY_RECREATE * will destroy the current surface and recreate the surface to the * new size. ELM_GLVIEW_RESIZE_POLICY_SCALE will instead keep the * current surface but only display the result at the desired size * scaled. * * @note Default is ELM_GLVIEW_RESIZE_POLICY_RECREATE * @ingroup GLView */ typedef enum { ELM_GLVIEW_RESIZE_POLICY_RECREATE = 1, /**< Resize the internal surface along with the image */ ELM_GLVIEW_RESIZE_POLICY_SCALE = 2 /**< Only resize the internal image and not the surface */ } Elm_GLView_Resize_Policy; /** * Defines a policy for gl rendering. * * The rendering policy tells glview where to run the gl rendering code. * ELM_GLVIEW_RENDER_POLICY_ON_DEMAND tells glview to call the rendering * calls on demand, which means that the rendering code gets called * only when it is visible. * * @note Default is ELM_GLVIEW_RENDER_POLICY_ON_DEMAND * @ingroup GLView */ typedef enum { ELM_GLVIEW_RENDER_POLICY_ON_DEMAND = 1, /**< Render only when there is a need for redrawing */ ELM_GLVIEW_RENDER_POLICY_ALWAYS = 2 /**< Render always even when it is not visible */ } Elm_GLView_Render_Policy;