#include "evas_engine.h" static Evas_GL_X11_Window *_evas_gl_x11_window = NULL; #if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) static EGLContext context = EGL_NO_CONTEXT; #else // FIXME: this will only work for 1 display connection (glx land can have > 1) static GLXContext context = 0; #endif XVisualInfo *_evas_gl_x11_vi = NULL; Colormap _evas_gl_x11_cmap = 0; Evas_GL_X11_Window * eng_window_new(Display *disp, Window win, int screen, Visual *vis, Colormap cmap, int depth, int w, int h, int indirect) { Evas_GL_X11_Window *gw; int context_attrs[3]; int config_attrs[20]; int major_version, minor_version; int num_config; if (!_evas_gl_x11_vi) return NULL; gw = calloc(1, sizeof(Evas_GL_X11_Window)); if (!gw) return NULL; gw->disp = disp; gw->win = win; gw->screen = screen; gw->visual = vis; gw->colormap = cmap; gw->depth = depth; gw->visualinfo = _evas_gl_x11_vi; // EGL / GLES #if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) context_attrs[0] = EGL_CONTEXT_CLIENT_VERSION; context_attrs[1] = 2; context_attrs[2] = EGL_NONE; # if defined(GLES_VARIETY_S3C6410) if (_evas_gl_x11_vi->depth == 16) // 16bpp { config_attrs[0] = EGL_SURFACE_TYPE; config_attrs[1] = EGL_WINDOW_BIT; config_attrs[2] = EGL_RENDERABLE_TYPE; config_attrs[3] = EGL_OPENGL_ES2_BIT; config_attrs[4] = EGL_RED_SIZE; config_attrs[5] = 5; config_attrs[6] = EGL_GREEN_SIZE; config_attrs[7] = 6; config_attrs[8] = EGL_BLUE_SIZE; config_attrs[9] = 5; config_attrs[10] = EGL_DEPTH_SIZE; config_attrs[11] = 0; config_attrs[12] = EGL_STENCIL_SIZE; config_attrs[13] = 0; config_attrs[14] = EGL_NONE; } else // 24/32bit. no one does 8bpp anymore. and 15bpp... dead { config_attrs[0] = EGL_SURFACE_TYPE; config_attrs[1] = EGL_WINDOW_BIT; config_attrs[2] = EGL_RENDERABLE_TYPE; config_attrs[3] = EGL_OPENGL_ES2_BIT; config_attrs[4] = EGL_RED_SIZE; config_attrs[5] = 8; config_attrs[6] = EGL_GREEN_SIZE; config_attrs[7] = 8; config_attrs[8] = EGL_BLUE_SIZE; config_attrs[9] = 8; config_attrs[10] = EGL_DEPTH_SIZE; config_attrs[11] = 0; config_attrs[12] = EGL_STENCIL_SIZE; config_attrs[13] = 0; config_attrs[14] = EGL_NONE; } # elif defined(GLES_VARIETY_SGX) context_attrs[0] = EGL_CONTEXT_CLIENT_VERSION; context_attrs[1] = 2; context_attrs[2] = EGL_NONE; config_attrs[0] = EGL_SURFACE_TYPE; config_attrs[1] = EGL_WINDOW_BIT; config_attrs[2] = EGL_RENDERABLE_TYPE; config_attrs[3] = EGL_OPENGL_ES2_BIT; config_attrs[4] = EGL_NONE; # endif gw->egl_disp= eglGetDisplay((EGLNativeDisplayType)(gw->disp)); if (!gw->egl_disp) { printf("Error: eglGetDisplay() fail.\n"); } if (!eglInitialize(gw->egl_disp, &major_version, &minor_version)) { printf("Error: eglInitialize() fail.\n"); } eglBindAPI(EGL_OPENGL_ES_API); if (eglGetError() != EGL_SUCCESS) { printf("Error: eglBindAPI() fail.\n"); } if (!eglChooseConfig(gw->egl_disp, config_attrs, &gw->egl_config, 1, &num_config) || (num_config != 1)) { printf("Error: eglChooseConfig() fail.\n"); } gw->egl_surface[0] = eglCreateWindowSurface(gw->egl_disp, gw->egl_config, (EGLNativeWindowType)gw->win, NULL); if (gw->egl_surface[0] == EGL_NO_SURFACE) { printf("Error: eglCreateWindowSurface() fail for 0x%x.\n", (unsigned int)gw->win); } if (context == EGL_NO_CONTEXT) context = eglCreateContext(gw->egl_disp, gw->egl_config, NULL, context_attrs); gw->egl_context[0] = context; if (gw->egl_context[0] == EGL_NO_CONTEXT) { printf("Error: eglCreateContext() fail.\n"); } if (eglMakeCurrent(gw->egl_disp, gw->egl_surface[0], gw->egl_surface[0], gw->egl_context[0]) == EGL_FALSE) { printf("Error: eglMakeCurrent() fail.\n"); } // GLX #else if (!context) { if (indirect) context = glXCreateContext(disp, gw->visualinfo, NULL, GL_FALSE); else context = glXCreateContext(disp, gw->visualinfo, NULL, GL_TRUE); if (!context) context = glXCreateContext(disp, gw->visualinfo, NULL, GL_TRUE); if (!context) context = glXCreateContext(disp, gw->visualinfo, NULL, GL_FALSE); } gw->context = context; if (gw->context) { int i, j, num; GLXFBConfig *fbc; const GLubyte *vendor, *renderer, *version; glXMakeCurrent(gw->disp, gw->win, gw->context); // FIXME: move this up to context creation vendor = glGetString(GL_VENDOR); renderer = glGetString(GL_RENDERER); version = glGetString(GL_VERSION); fprintf(stderr, "vendor: %s\n", vendor); fprintf(stderr, "renderer: %s\n", renderer); fprintf(stderr, "version: %s\n", version); if (strstr(vendor, "NVIDIA")) { gw->detected.loose_binding = 1; } else { // noothing yet. add more cases and options over time } fbc = glXGetFBConfigs(disp, 0/* FIXME: assume screen 0 */, &num); if (!fbc) { printf("ERROR: glXGetFBConfigs() returned no fb configs\n"); } for (i = 0; i <= 32; i++) { for (j = 0; j < num; j++) { XVisualInfo *vi; int vd; int alpha, val, dbuf, stencil, depth; int rgba; vi = glXGetVisualFromFBConfig(disp, fbc[j]); if (!vi) continue; vd = vi->depth; XFree(vi); if (vd != i) continue; glXGetFBConfigAttrib(disp, fbc[j], GLX_ALPHA_SIZE, &alpha); glXGetFBConfigAttrib(disp, fbc[j], GLX_BUFFER_SIZE, &val); if ((val != i) && ((val - alpha) != i)) continue; val = 0; rgba = 0; if (i == 32) { glXGetFBConfigAttrib(disp, fbc[j], GLX_BIND_TO_TEXTURE_RGBA_EXT, &val); if (val) { rgba = 1; gw->depth_cfg[i].tex_format = GLX_TEXTURE_FORMAT_RGBA_EXT; } } if (!val) { if (rgba) continue; glXGetFBConfigAttrib(disp, fbc[j], GLX_BIND_TO_TEXTURE_RGB_EXT, &val); if (!val) continue; gw->depth_cfg[i].tex_format = GLX_TEXTURE_FORMAT_RGB_EXT; } dbuf = 0x7fff; glXGetFBConfigAttrib(disp, fbc[j], GLX_DOUBLEBUFFER, &val); if (val > dbuf) continue; dbuf = val; stencil = 0x7fff; glXGetFBConfigAttrib(disp, fbc[j], GLX_STENCIL_SIZE, &val); if (val > stencil) continue; stencil = val; depth = 0x7fff; glXGetFBConfigAttrib(disp, fbc[j], GLX_DEPTH_SIZE, &val); if (val > depth) continue; depth = val; glXGetFBConfigAttrib(disp, fbc[j], GLX_BIND_TO_MIPMAP_TEXTURE_EXT, &val); if (val < 0) continue; gw->depth_cfg[i].mipmap = val; glXGetFBConfigAttrib(disp, fbc[j], GLX_Y_INVERTED_EXT, &val); gw->depth_cfg[i].yinvert = val; glXGetFBConfigAttrib(disp, fbc[j], GLX_BIND_TO_TEXTURE_TARGETS_EXT, &val); gw->depth_cfg[i].tex_target = val; gw->depth_cfg[i].fbc = fbc[j]; } } XFree(fbc); if (!gw->depth_cfg[DefaultDepth(disp, 0/* FIXMEL assume screen 0*/)].fbc) { printf("text from pixmap not going to work\n"); } } #endif _evas_gl_x11_window = gw; gw->gl_context = evas_gl_common_context_new(); if (!gw->gl_context) { free(gw); return NULL; } evas_gl_common_context_use(gw->gl_context); evas_gl_common_context_resize(gw->gl_context, w, h); return gw; } void eng_window_free(Evas_GL_X11_Window *gw) { if (gw == _evas_gl_x11_window) _evas_gl_x11_window = NULL; evas_gl_common_context_free(gw->gl_context); #if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) if (gw->egl_surface[0] != EGL_NO_SURFACE) eglDestroySurface(gw->egl_disp, gw->egl_surface[0]); #else // FIXME: refcount context // glXDestroyContext(gw->disp, gw->context); #endif free(gw); } void eng_window_use(Evas_GL_X11_Window *gw) { if (_evas_gl_x11_window != gw) { if (_evas_gl_x11_window) evas_gl_common_context_flush(_evas_gl_x11_window->gl_context); _evas_gl_x11_window = gw; // EGL / GLES #if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) if (eglMakeCurrent(gw->egl_disp, gw->egl_surface[0], gw->egl_surface[0], gw->egl_context[0]) == EGL_FALSE) { printf("Error: eglMakeCurrent() failed!\n"); } // GLX #else glXMakeCurrent(gw->disp, gw->win, gw->context); #endif } evas_gl_common_context_use(gw->gl_context); } Visual * eng_best_visual_get(Evas_Engine_Info_GL_X11 *einfo) { if (!einfo) return NULL; if (!einfo->info.display) return NULL; if (!_evas_gl_x11_vi) { // EGL / GLES #if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) int depth = DefaultDepth(einfo->info.display, einfo->info.screen); _evas_gl_x11_vi = calloc(1, sizeof(XVisualInfo)); XMatchVisualInfo(einfo->info.display, einfo->info.screen, depth, TrueColor, _evas_gl_x11_vi); // GLX #else #if 1 int config_attrs[40]; GLXFBConfig *configs = NULL, config = 0; int i, num; i = 0; config_attrs[i++] = GLX_DRAWABLE_TYPE; config_attrs[i++] = GLX_WINDOW_BIT; config_attrs[i++] = GLX_DOUBLEBUFFER; config_attrs[i++] = 1; config_attrs[i++] = GLX_RED_SIZE; config_attrs[i++] = 1; config_attrs[i++] = GLX_GREEN_SIZE; config_attrs[i++] =1; config_attrs[i++] = GLX_BLUE_SIZE; config_attrs[i++] = 1; config_attrs[i++] = GLX_ALPHA_SIZE; config_attrs[i++] = 0; //// only needed if we want argb // config_attrs[i++] = GLX_RENDER_TYPE; // config_attrs[i++] = 0;//GLX_RGBA_BIT; config_attrs[i++] = GLX_DEPTH_SIZE; config_attrs[i++] = 0; config_attrs[i++] = GLX_STENCIL_SIZE; config_attrs[i++] = 0; config_attrs[i++] = GLX_AUX_BUFFERS; config_attrs[i++] = 0; config_attrs[i++] = GLX_STEREO; config_attrs[i++] = 0; config_attrs[i++] = GLX_TRANSPARENT_TYPE; config_attrs[i++] = GLX_NONE;//GLX_TRANSPARENT_RGB; // config_attrs[i++] = GLX_TRANSPARENT_TYPE; // config_attrs[i++] = GLX_NONE;//GLX_TRANSPARENT_INDEX; config_attrs[i++] = 0; configs = glXChooseFBConfig(einfo->info.display, einfo->info.screen, config_attrs, &num); if ((!configs) || (num < 1)) { printf("ERROR: glXChooseFBConfig returned no configs\n"); } for (i = 0; i < num; i++) { XVisualInfo *visinfo; XRenderPictFormat *format; visinfo = glXGetVisualFromFBConfig(einfo->info.display, configs[i]); if (!visinfo) continue; if (1) // non argb { config = configs[i]; _evas_gl_x11_vi = visinfo; break; } else { format = XRenderFindVisualFormat(einfo->info.display, visinfo->visual); if (!format) { XFree(visinfo); continue; } if (format->direct.alphaMask > 0) { config = configs[i]; _evas_gl_x11_vi = visinfo; break; } } XFree(visinfo); } #else int _evas_gl_x11_configuration[] = { GLX_RGBA, GLX_DOUBLEBUFFER, GLX_LEVEL, 0, GLX_DEPTH_SIZE, 0, GLX_STENCIL_SIZE, 0, GLX_RED_SIZE, 1, GLX_GREEN_SIZE,1, GLX_BLUE_SIZE, 1, None }; _evas_gl_x11_vi = glXChooseVisual(einfo->info.display, einfo->info.screen, _evas_gl_x11_configuration); #endif #endif } if (!_evas_gl_x11_vi) return NULL; return _evas_gl_x11_vi->visual; } Colormap eng_best_colormap_get(Evas_Engine_Info_GL_X11 *einfo) { if (!einfo) return 0; if (!einfo->info.display) return 0; if (!_evas_gl_x11_vi) eng_best_visual_get(einfo); if (!_evas_gl_x11_vi) return 0; if (!_evas_gl_x11_cmap) { _evas_gl_x11_cmap = XCreateColormap(einfo->info.display, RootWindow(einfo->info.display, einfo->info.screen), _evas_gl_x11_vi->visual, 0); } return _evas_gl_x11_cmap; } int eng_best_depth_get(Evas_Engine_Info_GL_X11 *einfo) { if (!einfo) return 0; if (!einfo->info.display) return 0; if (!_evas_gl_x11_vi) eng_best_visual_get(einfo); if (!_evas_gl_x11_vi) return 0; return _evas_gl_x11_vi->depth; }