engines = [ ['buffer', []], ['fb', ['fb']], ['drm', ['drm']], ['software_x11', ['x11']], ['wayland_shm', ['wl']], ] if sys_windows == true engines += [ ['software_ddraw', []], ['software_gdi', []], ] endif have_gl_engine = false if get_option('opengl') != 'none' engines += [['gl_x11', ['x11']]] have_gl_engine = true endif if get_option('opengl') == 'full' engines += [['gl_cocoa', ['cocoa']]] have_gl_engine = true endif if get_option('opengl') == 'es-egl' engines += [ ['wayland_egl', ['wl']], ['gl_drm', ['drm']] ] have_gl_engine = true endif if have_gl_engine engines += [['gl_generic', []]] endif foreach engine_conf : engines engine = engine_conf[0] build = true if engine_conf[1].length() > 0 build = get_option(engine_conf[1][0]) endif if build engine_include_dir = [] engine_src = [] engine_deps = [eina, evas, evas_ext_none_static_deps, eet] engine_dep = declare_dependency( include_directories: include_directories(engine), ) var_name = 'engine_'+engine set_variable(var_name, engine_dep) mod_full_name = engine # root meson.build declares the root evas engines project as `evas/engines`, # but modules must be installed in evas/modules evas_package_modules = join_paths(dir_lib, 'evas', 'modules') mod_install_dir = join_paths(evas_package_modules, 'engines', engine, version_name) subdir(engine) config_h.set('BUILD_ENGINE_'+engine.to_upper(), '1') endif endforeach config_h.set('EVAS_STATIC_BUILD_SOFTWARE_GENERIC', '1') config_h.set('BUILD_ENGINE_SOFTWARE_GENERIC', '1')