/** * @defgroup Cursors Cursors * @ingroup Elementary * * The Elementary cursor is an internal smart object used to * customize the mouse cursor displayed over objects (or * widgets). In the most common scenario, the cursor decoration * comes from the graphical @b engine Elementary is running * on. Those engines may provide different decorations for cursors, * and Elementary provides functions to choose them (think of X11 * cursors, as an example). * * By default, Elementary searches cursors only from engine. * There's also the possibility of, besides using engine provided * cursors, also use the ones coming from Edje theme files. Both * globally and per widget, Elementary makes it possible for one to * make the cursors lookup to be held on engines only or on * Elementary's theme file, too. To set cursor's hot spot, * two data items should be added to cursor's theme: "hot_x" and * "hot_y", that are the offset from upper-left corner of the cursor * (coordinates 0,0). * * @{ */ /** * Set the cursor to be shown when mouse is over the object * * Set the cursor that will be displayed when mouse is over the * object. The object can have only one cursor set to it, so if * this function is called twice for an object, the previous set * will be unset. * If using X cursors, a definition of all the valid cursor names * is listed on Elementary_Cursors.h. If an invalid name is set * the default cursor will be used. * * @param obj the object being set a cursor. * @param cursor the cursor name to be used. * * @ingroup Cursors */ EAPI void elm_object_cursor_set(Evas_Object *obj, const char *cursor); /** * Get the cursor to be shown when mouse is over the object * * @param obj an object with cursor already set. * @return the cursor name. * * @ingroup Cursors */ EAPI const char *elm_object_cursor_get(const Evas_Object *obj); /** * Unset cursor for object * * Unset cursor for object, and set the cursor to default if the mouse * was over this object. * * @param obj Target object * @see elm_object_cursor_set() * * @ingroup Cursors */ EAPI void elm_object_cursor_unset(Evas_Object *obj); /** * Sets a different style for this object cursor. * * @note before you set a style you should define a cursor with * elm_object_cursor_set() * * @param obj an object with cursor already set. * @param style the theme style to use (default, transparent, ...) * * @ingroup Cursors */ EAPI void elm_object_cursor_style_set(Evas_Object *obj, const char *style); /** * Get the style for this object cursor. * * @param obj an object with cursor already set. * @return style the theme style in use, defaults to "default". If the * object does not have a cursor set, then NULL is returned. * * @ingroup Cursors */ EAPI const char *elm_object_cursor_style_get(const Evas_Object *obj); /** * Set if the cursor set should be searched on the theme or should use * the provided by the engine, only. * * @note before you set theme_search you should define a cursor with * elm_object_cursor_set(). By default it will only look for cursors * provided by the engine. * * @param obj an object with cursor already set. * @param theme_search boolean to define if cursors should be searched * on widget's theme. * * @ingroup Cursors */ EAPI void elm_object_cursor_theme_search_enabled_set(Evas_Object *obj, Eina_Bool theme_search); /** * Get if the cursor set should be searched on the theme for this object cursor. * * @param obj an object with cursor already set. * @return @c EINA_TRUE if the cursor set should be searched on widget's theme, * @c EINA_FALSE otherwise. * * @ingroup Cursors */ EAPI Eina_Bool elm_object_cursor_theme_search_enabled_get(const Evas_Object *obj); /** * @} */