/** * @defgroup Efl_Ui_Video Video * @ingroup Elementary * * @addtogroup Efl_Ui_Video * @{ * * @image html video_inheritance_tree.png * @image latex video_inheritance_tree.eps * * @image html player_inheritance_tree.png * @image latex player_inheritance_tree.eps * * Elementary comes with two object that help design application that need * to display video. * * The first one, Efl_Ui_Video, display a video by using Emotion. * It embeds the video inside an Edje object, so you can do some * animation depending on the video state change. It also implements a * resource management policy to remove this burden from the application. * * The second one, * Elm_Player is a video player that need to be linked with an Efl_Ui_Video. * It take care of updating its content according to Emotion event and provide a * way to theme itself. It also automatically raises the priority of the * linked Efl_Ui_Video so it will use the video decoder, if available. It also * activates the "remember" function on the linked Efl_Ui_Video object. * * Both widgets inherit from the @ref Elm_Layout one, so that all the * functions acting on it also work for video objects. * * This widget emits the following signals, besides the ones sent from * @ref Elm_Layout : * @li @c "focused" : When the video has received focus. (since 1.8) * @li @c "unfocused" : When the video has lost focus. (since 1.8) * * The player widget emits the following signals, besides the ones * sent from @ref Elm_Layout : * - @c "forward,clicked" - the user clicked the forward button. * - @c "info,clicked" - the user clicked the info button. * - @c "next,clicked" - the user clicked the next button. * - @c "pause,clicked" - the user clicked the pause button. * - @c "play,clicked" - the user clicked the play button. * - @c "prev,clicked" - the user clicked the prev button. * - @c "rewind,clicked" - the user clicked the rewind button. * - @c "stop,clicked" - the user clicked the stop button. * * Default content parts of the player widget that you can use for are: * @li "video" - A video of the player * */ /** * ELM_PLAYER_CLASS */ #include "efl_ui_video_eo.h" #ifndef EFL_NOLEGACY_API_SUPPORT #include "efl_ui_video_legacy.h" #endif /** * @} */