#ifdef HAVE_CONFIG_H # include #endif #include "ephysics_test.h" typedef struct _Speed_Data Speed_Data; struct _Speed_Data { Test_Data base; Evas_Object *bt; Evas_Object *sp; EPhysics_Body *ball; }; static void _shoot(void *data, Evas_Object *obj, void *event_info __UNUSED__) { Speed_Data *speed_data = data; double impulse, rate; rate = ephysics_world_rate_get(ephysics_body_world_get(speed_data->ball)); impulse = elm_spinner_value_get(speed_data->sp); elm_object_disabled_set(obj, EINA_TRUE); ephysics_body_central_impulse_apply(speed_data->ball, impulse * rate, 0, 0); } static void _world_populate(Speed_Data *speed_data) { Evas_Object *sphere, *shadow; EPhysics_Body *ball; shadow = elm_layout_add(speed_data->base.win); elm_layout_file_set( shadow, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball"); evas_object_move(shadow, 80, FLOOR_Y); evas_object_resize(shadow, 54, 3); evas_object_show(shadow); speed_data->base.evas_objs = eina_list_append(speed_data->base.evas_objs, shadow); sphere = elm_image_add(speed_data->base.win); elm_image_file_set( sphere, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "red-ball"); evas_object_move(sphere, 80, FLOOR_Y - 54); evas_object_resize(sphere, 54, 54); evas_object_show(sphere); speed_data->base.evas_objs = eina_list_append(speed_data->base.evas_objs, sphere); ball = ephysics_body_sphere_add(speed_data->base.world); ephysics_body_evas_object_set(ball, sphere, EINA_TRUE); ephysics_body_restitution_set(ball, 0.8); ephysics_body_friction_set(ball, 0.2); ephysics_body_event_callback_add(ball, EPHYSICS_CALLBACK_BODY_UPDATE, update_object_cb, shadow); speed_data->base.bodies = eina_list_append(speed_data->base.bodies, ball); speed_data->ball = ball; } static void _restart(void *data, Evas_Object *obj __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__) { Speed_Data *speed_data = data; DBG("Restart pressed"); test_clean((Test_Data *) speed_data); _world_populate(speed_data); elm_object_disabled_set(speed_data->bt, EINA_FALSE); } static void _win_del(void *data, Evas *e __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__) { Speed_Data *speed_data = data; test_clean((Test_Data *)speed_data); evas_object_del(speed_data->base.layout); ephysics_world_del(speed_data->base.world); free(speed_data); ephysics_shutdown(); } void test_collision_speed(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__) { EPhysics_Body *boundary; EPhysics_World *world; Speed_Data *speed_data; Evas_Object *bt, *sp; if (!ephysics_init()) return; speed_data = calloc(1, sizeof(Speed_Data)); if (!speed_data) { ERR("Failed to create test data"); ephysics_shutdown(); return; } test_win_add((Test_Data *) speed_data, "Collision with High Speed", EINA_FALSE); elm_object_signal_emit(speed_data->base.layout, "borders,show", "ephysics_test"); evas_object_event_callback_add(speed_data->base.win, EVAS_CALLBACK_DEL, _win_del, speed_data); elm_layout_signal_callback_add(speed_data->base.layout, "restart", "test-theme", _restart, speed_data); bt = elm_button_add(speed_data->base.win); elm_object_style_set(bt, "ephysics-test-shoot"); elm_layout_content_set(speed_data->base.layout, "extra_button", bt); evas_object_smart_callback_add(bt, "clicked", _shoot, speed_data); speed_data->bt = bt; sp = elm_spinner_add(speed_data->base.win); elm_spinner_min_max_set(sp, 0, 300); elm_spinner_step_set(sp, 5); elm_spinner_value_set(sp, 100); elm_object_style_set(sp, "ephysics-test"); elm_layout_content_set(speed_data->base.layout, "extra_input", sp); speed_data->sp = sp; world = ephysics_world_new(); ephysics_world_render_geometry_set(world, 50, 40, -50, WIDTH - 100, FLOOR_Y - 40, DEPTH); ephysics_world_simulation_set(world, 1/260.f, 5); speed_data->base.world = world; boundary = ephysics_body_bottom_boundary_add(world); ephysics_body_restitution_set(boundary, 0.65); ephysics_body_friction_set(boundary, 4); boundary = ephysics_body_right_boundary_add(world); ephysics_body_restitution_set(boundary, 0.4); ephysics_body_friction_set(boundary, 3); boundary = ephysics_body_left_boundary_add(world); ephysics_body_restitution_set(boundary, 0.4); ephysics_body_friction_set(boundary, 3); ephysics_body_top_boundary_add(world); _world_populate(speed_data); }