class Efl.Ui.Box (Efl.Ui.Widget, Efl.Pack.Linear, Efl.Pack.Layout, Efl.Ui.Direction) { [[The box widget. A box arranges objects in a linear fashion, governed by a layout function that defines the details of this arrangement. By default, the box will use an internal function to set the layout to a single row, either vertical or horizontal. This layout is affected by a number of parameters. The values given by @Efl.Pack.pack_padding.set and @Efl.Pack.pack_align.set and the hints set to each object in the box. FIXME: THIS CLASS NEEDS GOOD UP TO DATE DOCUMENTATION. LEGACY BOX AND UI BOX BEHAVE SLIGHTLY DIFFERENTLY AND USE VASTLY DIFFERENT APIS. ]] implements { Efl.Object.constructor; Efl.Canvas.Group.group_calculate; //Efl.Container.content_remove; // TODO Efl.Container.content_iterate; Efl.Container.content_count; Efl.Ui.Direction.direction { get; set; } Efl.Pack.pack_clear; Efl.Pack.unpack_all; Efl.Pack.unpack; Efl.Pack.pack; Efl.Pack.pack_padding { get; set; } Efl.Pack.pack_align { get; set; } Efl.Pack.Linear.pack_begin; Efl.Pack.Linear.pack_end; Efl.Pack.Linear.pack_before; Efl.Pack.Linear.pack_after; Efl.Pack.Linear.pack_at; Efl.Pack.Linear.pack_content_get; Efl.Pack.Linear.pack_unpack_at; Efl.Pack.Linear.pack_index_get; Efl.Pack.Layout.layout_update; Efl.Pack.Layout.layout_request; } }