using System; using System.Runtime.InteropServices; using System.Runtime.CompilerServices; class TestMain { static int WIDTH = 320; static int HEIGHT = 240; static void Main(string[] args) { efl.All.Init(); efl.Loop loop = new efl.Loop(); EcoreEvas ecore_evas = new EcoreEvas(); eina.Size2D size = new eina.Size2D(); eina.Position2D pos = new eina.Position2D(); efl.canvas.IObject canvas = ecore_evas.canvas; canvas.SetVisible(true); efl.canvas.Rectangle bg = new efl.canvas.Rectangle(canvas); bg.SetColor(255, 255, 255, 255); pos.X = 0; pos.Y = 0; bg.SetPosition(pos); size.W = WIDTH; size.H = HEIGHT; bg.SetSize(size); bg.SetVisible(true); string path = args[0]; evas.Image logo = new evas.Image(canvas); logo.SetFillAuto(true); // TODO add preloaded support (depends on events) logo.SetFile(path, null); size.W = WIDTH / 2; size.H = HEIGHT / 2; logo.SetSize(size); // TODO add a bunch of key/mouse handlers logo.SetVisible(true); int[] pixels = new int[(WIDTH/4) * (HEIGHT / 4)]; System.Random generator = new System.Random(); for (int i = 0; i < pixels.Length; i++) { pixels[i] = generator.Next(); } evas.Image noise_img = new evas.Image(canvas); size.W = WIDTH / 4; size.H = HEIGHT / 4; noise_img.SetSize(size); // FIXME Add a way to set the pixels. // noise_img.data_set(pixels); noise_img.SetFillAuto(true); pos.X = WIDTH * 5 / 8; pos.Y = HEIGHT / 8; noise_img.SetPosition(pos); noise_img.SetVisible(true); Console.WriteLine("Creating noise image with sizez %d, %d", WIDTH/4, HEIGHT/4); efl.canvas.Proxy proxy_img = new efl.canvas.Proxy(canvas); proxy_img.SetSource(noise_img); pos.X = WIDTH / 2; pos.Y = HEIGHT / 2; proxy_img.SetPosition(pos); size.W = WIDTH / 2; size.H = HEIGHT / 2; proxy_img.SetSize(size); proxy_img.SetVisible(true); loop.Begin(); } }