#define EVAS_VG_BETA #include "evas_common_private.h" #include "evas_private.h" #include "evas_vg_private.h" #define MY_CLASS EFL_CANVAS_VG_CLASS /* private magic number for rectangle objects */ static const char o_type[] = "vectors"; const char *o_vg_type = o_type; static void _efl_canvas_vg_render(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj, void *type_private_data, void *engine, void *output, void *context, void *surface, int x, int y, Eina_Bool do_async); static void _efl_canvas_vg_render_pre(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj, void *type_private_data); static void _efl_canvas_vg_render_post(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj, void *type_private_data); static unsigned int _efl_canvas_vg_id_get(Evas_Object *eo_obj); static unsigned int _efl_canvas_vg_visual_id_get(Evas_Object *eo_obj); static void *_efl_canvas_vg_engine_data_get(Evas_Object *eo_obj); static int _efl_canvas_vg_is_opaque(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj, void *type_private_data); static int _efl_canvas_vg_was_opaque(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj, void *type_private_data); static const Evas_Object_Func object_func = { /* methods (compulsory) */ NULL, _efl_canvas_vg_render, _efl_canvas_vg_render_pre, _efl_canvas_vg_render_post, _efl_canvas_vg_id_get, _efl_canvas_vg_visual_id_get, _efl_canvas_vg_engine_data_get, /* these are optional. NULL = nothing */ NULL, NULL, NULL, NULL, _efl_canvas_vg_is_opaque, _efl_canvas_vg_was_opaque, NULL, NULL, NULL, NULL, NULL, NULL, NULL, // render_prepare NULL }; static void _evas_vg_tree_changed(void *data, const Efl_Event *event EINA_UNUSED) { Evas_Object_Protected_Data *obj = data; Efl_Canvas_Vg_Data *pd = efl_data_scope_get(obj->object, MY_CLASS); if (pd->changed) return; pd->changed = EINA_TRUE; evas_object_change(obj->object, obj); } static void _update_vgtree_viewport(Eo *obj, Efl_Canvas_Vg_Data *pd) { double vb_w, vb_h, vp_w, vp_h, scale_w, scale_h, scale; Eina_Size2D sz = efl_gfx_size_get(obj); Eina_Matrix3 m; eina_matrix3_identity(&m); vb_w = pd->viewbox.w; vb_h = pd->viewbox.h; vp_w = sz.w; vp_h = sz.h; scale_w = vp_w / vb_w; scale_h = vp_h / vb_h; if (pd->fill_mode == EFL_CANVAS_VG_FILL_MODE_STRETCH) { // Fill the viewport and ignore the aspect ratio eina_matrix3_scale(&m, scale_w, scale_h); eina_matrix3_translate(&m, -pd->viewbox.x, -pd->viewbox.y); } else { if (pd->fill_mode == EFL_CANVAS_VG_FILL_MODE_MEET) scale = scale_w < scale_h ? scale_w : scale_h; else // slice scale = scale_w > scale_h ? scale_w : scale_h; eina_matrix3_translate(&m, (vp_w - vb_w * scale) * pd->align_x, (vp_h - vb_h * scale) * pd->align_y); eina_matrix3_scale(&m, scale, scale); eina_matrix3_translate(&m, -pd->viewbox.x, -pd->viewbox.y); } efl_canvas_vg_node_transformation_set(pd->root, &m); } static void _evas_vg_resize(void *data, const Efl_Event *ev) { Efl_Canvas_Vg_Data *pd = data; if (eina_rectangle_is_empty(&pd->viewbox.rect)) return; _update_vgtree_viewport(ev->object, pd); } /* the actual api call to add a vector graphic object */ EAPI Evas_Object * evas_object_vg_add(Evas *e) { MAGIC_CHECK(e, Evas, MAGIC_EVAS); return NULL; MAGIC_CHECK_END(); // TODO: Ask backend to return the main Ector_Surface return efl_add(MY_CLASS, e, efl_canvas_object_legacy_ctor(efl_added)); } EOLIAN static Efl_VG * _efl_canvas_vg_root_node_get(Eo *obj EINA_UNUSED, Efl_Canvas_Vg_Data *pd) { Efl_VG *root = NULL; if (pd->vg_entry) root = evas_cache_vg_tree_get(pd->vg_entry); else if (pd->user_entry) root = pd->user_entry->root; return root; } EOLIAN static void _efl_canvas_vg_root_node_set(Eo *obj, Efl_Canvas_Vg_Data *pd, Efl_VG *root_node) { // if the same root is already set if (pd->user_entry && pd->user_entry->root == root_node) return; // check if a file has been already set if (pd->vg_entry) { evas_cache_vg_entry_del(pd->vg_entry); pd->vg_entry = NULL; } // detach/free the old root_node if (pd->user_entry && pd->user_entry->root) efl_parent_set(pd->user_entry->root, NULL); if (root_node) { pd->user_entry = calloc(1, sizeof(User_Vg_Entry)); pd->user_entry->root = root_node; // set the parent so that vg canvas can render it. efl_parent_set(pd->user_entry->root, pd->root); } else { if (pd->user_entry) { // drop any surface cache attached to it. Evas_Object_Protected_Data *eobj = efl_data_scope_get(obj, EFL_CANVAS_OBJECT_CLASS); eobj->layer->evas->engine.func->ector_surface_cache_drop(_evas_engine_context(eobj->layer->evas), pd->user_entry); free(pd->user_entry); } pd->user_entry = NULL; } // force a redraw pd->changed = EINA_TRUE; evas_object_change(obj, efl_data_scope_get(obj, EFL_CANVAS_OBJECT_CLASS)); } EOLIAN static void _efl_canvas_vg_fill_mode_set(Eo *obj EINA_UNUSED, Efl_Canvas_Vg_Data *pd, Efl_Canvas_Vg_Fill_Mode fill_mode) { pd->fill_mode = fill_mode; } EOLIAN static Efl_Canvas_Vg_Fill_Mode _efl_canvas_vg_fill_mode_get(Eo *obj EINA_UNUSED, Efl_Canvas_Vg_Data *pd) { return pd->fill_mode; } EOLIAN static void _efl_canvas_vg_viewbox_set(Eo *obj, Efl_Canvas_Vg_Data *pd, Eina_Rect viewbox) { // viewbox should be a valid rectangle if (eina_rectangle_is_empty(&viewbox.rect)) { // reset the old viewbox if any if (!eina_rectangle_is_empty(&pd->viewbox.rect)) { Eina_Matrix3 m; pd->viewbox = EINA_RECT_EMPTY(); eina_matrix3_identity(&m); efl_canvas_vg_node_transformation_set(pd->root, &m); // un register the resize callback efl_event_callback_del(obj, EFL_GFX_EVENT_RESIZE, _evas_vg_resize, pd); } return; } // register for resize callback if not done yet if (eina_rectangle_is_empty(&pd->viewbox.rect)) efl_event_callback_add(obj, EFL_GFX_EVENT_RESIZE, _evas_vg_resize, pd); pd->viewbox = viewbox; _update_vgtree_viewport(obj, pd); } EOLIAN static Eina_Rect _efl_canvas_vg_viewbox_get(Eo *obj EINA_UNUSED, Efl_Canvas_Vg_Data *pd) { return pd->viewbox; } EOLIAN static void _efl_canvas_vg_viewbox_align_set(Eo *obj EINA_UNUSED, Efl_Canvas_Vg_Data *pd, double align_x, double align_y) { align_x = align_x < 0 ? 0 : align_x; align_x = align_x > 1 ? 1 : align_x; align_y = align_y < 0 ? 0 : align_y; align_y = align_y > 1 ? 1 : align_y; pd->align_x = align_x; pd->align_y = align_y; } EOLIAN static void _efl_canvas_vg_viewbox_align_get(Eo *obj EINA_UNUSED, Efl_Canvas_Vg_Data *pd, double *align_x, double *align_y) { if (align_x) *align_x = pd->align_x; if (align_y) *align_y = pd->align_y; } // file set and save api implementation EOLIAN static Eina_Bool _efl_canvas_vg_efl_file_file_set(Eo *obj, Efl_Canvas_Vg_Data *pd, const char *file, const char *key) { Evas_Cache_Vg_Entry *old_entry; int w, h; if (!file) return EINA_FALSE; old_entry = pd->vg_entry; evas_object_geometry_get(obj, NULL, NULL, &w, &h); pd->vg_entry = evas_cache_vg_entry_find(file, key, w, h); if (pd->vg_entry != old_entry) evas_object_change(obj, efl_data_scope_get(obj, EFL_CANVAS_OBJECT_CLASS)); evas_cache_vg_entry_del(old_entry); return EINA_TRUE; } EOLIAN static void _efl_canvas_vg_efl_file_file_get(Eo *obj EINA_UNUSED, Efl_Canvas_Vg_Data *pd, const char **file, const char **key) { if (pd->vg_entry) { if (file) *file = pd->vg_entry->file; if (key) *key = pd->vg_entry->key; } } EOLIAN static Eina_Bool _efl_canvas_vg_efl_file_save(const Eo *obj, Efl_Canvas_Vg_Data *pd, const char *file, const char *key, const char *flags) { Vg_File_Data tmp = {}; Vg_File_Data *info = &tmp; if (pd->vg_entry && pd->vg_entry->file) { info = evas_cache_vg_file_info(pd->vg_entry->file, pd->vg_entry->key); } else { info->view_box.x = 0; info->view_box.y = 0; evas_object_geometry_get(obj, NULL, NULL, &info->view_box.w, &info->view_box.h); info->root = pd->root; info->preserve_aspect = EINA_FALSE; } return evas_vg_save_to_file(info, file, key, flags); } static void _cleanup_reference(void *data, const Efl_Event *event EINA_UNUSED) { Efl_Canvas_Vg_Data *pd = data; Eo *renderer; /* unref all renderer and may also destroy them async */ while ((renderer = eina_array_pop(&pd->cleanup))) efl_unref(renderer); } EOLIAN static void _efl_canvas_vg_efl_object_destructor(Eo *eo_obj, Efl_Canvas_Vg_Data *pd) { Evas *e = evas_object_evas_get(eo_obj); efl_event_callback_del(e, EFL_CANVAS_EVENT_RENDER_POST, _cleanup_reference, pd); efl_unref(pd->root); pd->root = NULL; efl_destructor(efl_super(eo_obj, MY_CLASS)); } EOLIAN static Eo * _efl_canvas_vg_efl_object_constructor(Eo *eo_obj, Efl_Canvas_Vg_Data *pd) { Evas_Object_Protected_Data *obj = efl_data_scope_get(eo_obj, EFL_CANVAS_OBJECT_CLASS); eo_obj = efl_constructor(efl_super(eo_obj, MY_CLASS)); /* set up methods (compulsory) */ obj->func = &object_func; obj->private_data = efl_data_ref(eo_obj, MY_CLASS); obj->type = o_type; /* root node */ pd->root = efl_add_ref(EFL_CANVAS_VG_CONTAINER_CLASS, NULL); eina_array_step_set(&pd->cleanup, sizeof(pd->cleanup), 8); efl_event_callback_add(pd->root, EFL_GFX_PATH_EVENT_CHANGED, _evas_vg_tree_changed, obj); return eo_obj; } static Efl_Object * _efl_canvas_vg_efl_object_finalize(Eo *obj, Efl_Canvas_Vg_Data *pd) { Evas *e = evas_object_evas_get(obj); // TODO: If we start to have to many Evas_Object_VG per canvas, it may be nice // to actually have one event per canvas and one array per canvas to. efl_event_callback_add(e, EFL_CANVAS_EVENT_RENDER_POST, _cleanup_reference, pd); return obj; } static void _evas_vg_render(Evas_Object_Protected_Data *obj, Efl_Canvas_Vg_Data *vd, void *engine, void *output, void *context, void *surface, Efl_VG *n, Eina_Array *clips, Eina_Bool do_async) { if (efl_isa(n, EFL_CANVAS_VG_CONTAINER_CLASS)) { Efl_Canvas_VG_Container_Data *vc; Efl_VG *child; Eina_List *l; vc = efl_data_scope_get(n, EFL_CANVAS_VG_CONTAINER_CLASS); EINA_LIST_FOREACH(vc->children, l, child) _evas_vg_render(obj, vd, engine, output, context, surface, child, clips, do_async); } else { Efl_Canvas_VG_Node_Data *nd; nd = efl_data_scope_get(n, EFL_CANVAS_VG_NODE_CLASS); obj->layer->evas->engine.func->ector_renderer_draw(engine, output, context, surface, nd->renderer, clips, do_async); if (do_async) eina_array_push(&vd->cleanup, efl_ref(nd->renderer)); } } // renders a vg_tree to an offscreen buffer // and push it to the cache. static void * _render_to_buffer(Evas_Object_Protected_Data *obj, Efl_Canvas_Vg_Data *vd, void *engine, void *surface, Efl_VG *root, int w, int h, void *key, void *buffer, Eina_Bool do_async) { Ector_Surface *ector; RGBA_Draw_Context *context; int error = 0; Eina_Bool buffer_created = EINA_FALSE; ector = evas_ector_get(obj->layer->evas); if (!ector) return NULL; if (!buffer) { // 2. create a buffer buffer = obj->layer->evas->engine.func->ector_surface_create(engine, w, h, &error); if (error) return NULL; // surface creation error buffer_created = EINA_TRUE; } //1. render pre _evas_vg_render_pre(root, ector, NULL); //3. draw into the buffer context = evas_common_draw_context_new(); evas_common_draw_context_set_render_op(context, _EVAS_RENDER_COPY); evas_common_draw_context_set_color(context, 255, 255, 255, 255); obj->layer->evas->engine.func->ector_begin(engine, buffer, context, surface, ector, 0, 0, do_async); _evas_vg_render(obj, vd, engine, buffer, context, surface, root, NULL, do_async); obj->layer->evas->engine.func->image_dirty_region(engine, buffer, 0, 0, 0, 0); obj->layer->evas->engine.func->ector_end(engine, buffer, context, surface, ector,do_async); evas_common_draw_context_free(context); if (buffer_created) obj->layer->evas->engine.func->ector_surface_cache_set(engine, key, buffer); return buffer; } static void _render_buffer_to_screen(Evas_Object_Protected_Data *obj, void *engine, void *output, void *context, void *surface, void *buffer, int x, int y, int w, int h, Eina_Bool do_async) { Eina_Bool async_unref; // draw the buffer as image to canvas async_unref = obj->layer->evas->engine.func->image_draw(engine, output, context, surface, buffer, 0, 0, w, h, x, y, w, h, EINA_TRUE, do_async); if (do_async && async_unref) { evas_cache_image_ref((Image_Entry *)buffer); evas_unref_queue_image_put(obj->layer->evas, buffer); } } static void _cache_vg_entry_render(Evas_Object_Protected_Data *obj, Efl_Canvas_Vg_Data *vd, void *engine, void *output, void *context, void *surface, int x, int y, int w, int h, Eina_Bool do_async) { Evas_Cache_Vg_Entry *vg_entry = vd->vg_entry; Efl_VG *root, *dupe_root; void *buffer; // if the size changed in between path set and the draw call; if ((vg_entry->w != w) || (vg_entry->h != h)) { evas_cache_vg_entry_del(vg_entry); vg_entry = evas_cache_vg_entry_find(vg_entry->file, vg_entry->key, w, h); vd->vg_entry = vg_entry; } // if the buffer is not created yet root = evas_cache_vg_tree_get(vg_entry); if (!root) return; buffer = obj->layer->evas->engine.func->ector_surface_cache_get(engine, root); if (!buffer) { dupe_root = efl_duplicate(root); // render to the buffer buffer = _render_to_buffer(obj, vd, engine, surface, dupe_root, w, h, root, buffer, do_async); efl_unref(dupe_root); } else { obj->layer->evas->engine.func->ector_surface_cache_drop(engine, root); } _render_buffer_to_screen(obj, engine, output, context, surface, buffer, x, y, w, h, do_async); } static void _user_vg_entry_render(Evas_Object_Protected_Data *obj, Efl_Canvas_Vg_Data *vd, void *engine, void *output, void *context, void *surface, int x, int y, int w, int h, Eina_Bool do_async) { User_Vg_Entry *user_entry = vd->user_entry; void *buffer; // if the size dosen't match if ((user_entry->w != w ) || (user_entry->h != h)) { obj->layer->evas->engine.func->ector_surface_cache_drop(engine, user_entry); user_entry->w = w; user_entry->h = h; vd->user_entry = user_entry; } // if the buffer is not created yet buffer = obj->layer->evas->engine.func->ector_surface_cache_get(engine, user_entry); if (!buffer) { // render to the buffer buffer = _render_to_buffer(obj, vd, engine, surface, user_entry->root, w, h, user_entry, buffer, do_async); } else { // render to the buffer if (vd->changed) buffer = _render_to_buffer(obj, vd, engine, surface, user_entry->root, w, h, user_entry, buffer, do_async); obj->layer->evas->engine.func->ector_surface_cache_drop(engine, user_entry); } _render_buffer_to_screen(obj, engine, output, context, surface, buffer, x, y, w, h, do_async); } static void _efl_canvas_vg_render(Evas_Object *eo_obj EINA_UNUSED, Evas_Object_Protected_Data *obj, void *type_private_data, void *engine, void *output, void *context, void *surface, int x, int y, Eina_Bool do_async) { Efl_Canvas_Vg_Data *vd = type_private_data; /* render object to surface with context, and offxet by x,y */ obj->layer->evas->engine.func->context_color_set(engine, context, 255, 255, 255, 255); obj->layer->evas->engine.func->context_multiplier_set(engine, context, obj->cur->cache.clip.r, obj->cur->cache.clip.g, obj->cur->cache.clip.b, obj->cur->cache.clip.a); obj->layer->evas->engine.func->context_anti_alias_set(engine, context, obj->cur->anti_alias); obj->layer->evas->engine.func->context_render_op_set(engine, context, obj->cur->render_op); if (vd->vg_entry) { _cache_vg_entry_render(obj, vd, engine, output, context, surface, obj->cur->geometry.x + x, obj->cur->geometry.y + y, obj->cur->geometry.w, obj->cur->geometry.h, do_async); } if (vd->user_entry) { _user_vg_entry_render(obj, vd, engine, output, context, surface, obj->cur->geometry.x + x, obj->cur->geometry.y + y, obj->cur->geometry.w, obj->cur->geometry.h, do_async); } vd->changed = EINA_FALSE; } static void _efl_canvas_vg_render_pre(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj, void *type_private_data) { Efl_Canvas_Vg_Data *vd = type_private_data; int is_v, was_v; Ector_Surface *s; /* dont pre-render the obj twice! */ if (obj->pre_render_done) return; obj->pre_render_done = EINA_TRUE; /* pre-render phase. this does anything an object needs to do just before */ /* rendering. this could mean loading the image data, retrieving it from */ /* elsewhere, decoding video etc. */ /* then when this is done the object needs to figure if it changed and */ /* if so what and where and add the appropriate redraw rectangles */ /* if someone is clipping this obj - go calculate the clipper */ if (obj->cur->clipper) { if (obj->cur->cache.clip.dirty) evas_object_clip_recalc(obj->cur->clipper); obj->cur->clipper->func->render_pre(obj->cur->clipper->object, obj->cur->clipper, obj->cur->clipper->private_data); } // FIXME: handle damage only on changed renderer. s = evas_ector_get(obj->layer->evas); if (vd->root && s) _evas_vg_render_pre(vd->root, s, NULL); /* now figure what changed and add draw rects */ /* if it just became visible or invisible */ is_v = evas_object_is_visible(eo_obj, obj); was_v = evas_object_was_visible(eo_obj,obj); if (!(is_v | was_v)) goto done; if (vd->changed) { evas_object_render_pre_prev_cur_add(&obj->layer->evas->clip_changes, eo_obj, obj); goto done; } if (is_v != was_v) { evas_object_render_pre_visible_change(&obj->layer->evas->clip_changes, eo_obj, is_v, was_v); goto done; } if (obj->changed_map || obj->changed_src_visible) { evas_object_render_pre_prev_cur_add(&obj->layer->evas->clip_changes, eo_obj, obj); goto done; } /* it's not visible - we accounted for it appearing or not so just abort */ if (!is_v) goto done; /* clipper changed this is in addition to anything else for obj */ evas_object_render_pre_clipper_change(&obj->layer->evas->clip_changes, eo_obj); /* if we restacked (layer or just within a layer) and don't clip anyone */ if ((obj->restack) && (!obj->clip.clipees)) { evas_object_render_pre_prev_cur_add(&obj->layer->evas->clip_changes, eo_obj, obj); goto done; } /* if it changed render op */ if (obj->cur->render_op != obj->prev->render_op) { evas_object_render_pre_prev_cur_add(&obj->layer->evas->clip_changes, eo_obj, obj); goto done; } /* if it changed color */ if ((obj->cur->color.r != obj->prev->color.r) || (obj->cur->color.g != obj->prev->color.g) || (obj->cur->color.b != obj->prev->color.b) || (obj->cur->color.a != obj->prev->color.a)) { evas_object_render_pre_prev_cur_add(&obj->layer->evas->clip_changes, eo_obj, obj); goto done; } /* if it changed geometry - and obviously not visibility or color */ /* calculate differences since we have a constant color fill */ /* we really only need to update the differences */ if ((obj->cur->geometry.x != obj->prev->geometry.x) || (obj->cur->geometry.y != obj->prev->geometry.y) || (obj->cur->geometry.w != obj->prev->geometry.w) || (obj->cur->geometry.h != obj->prev->geometry.h)) { evas_object_render_pre_prev_cur_add(&obj->layer->evas->clip_changes, eo_obj, obj); goto done; } /* it obviously didn't change - add a NO obscure - this "unupdates" this */ /* area so if there were updates for it they get wiped. don't do it if we */ /* arent fully opaque and we are visible */ if (evas_object_is_visible(eo_obj, obj) && evas_object_is_opaque(eo_obj, obj) && (!obj->clip.clipees)) { Evas_Coord x, y, w, h; x = obj->cur->cache.clip.x; y = obj->cur->cache.clip.y; w = obj->cur->cache.clip.w; h = obj->cur->cache.clip.h; if (obj->cur->clipper) { RECTS_CLIP_TO_RECT(x, y, w, h, obj->cur->clipper->cur->cache.clip.x, obj->cur->clipper->cur->cache.clip.y, obj->cur->clipper->cur->cache.clip.w, obj->cur->clipper->cur->cache.clip.h); } evas_render_update_del(obj->layer->evas, x + obj->layer->evas->framespace.x, y + obj->layer->evas->framespace.y, w, h); } done: evas_object_render_pre_effect_updates(&obj->layer->evas->clip_changes, eo_obj, is_v, was_v); } static void _efl_canvas_vg_render_post(Evas_Object *eo_obj EINA_UNUSED, Evas_Object_Protected_Data *obj, void *type_private_data EINA_UNUSED) { /* this moves the current data to the previous state parts of the object */ /* in whatever way is safest for the object. also if we don't need object */ /* data anymore we can free it if the object deems this is a good idea */ /* remove those pesky changes */ evas_object_clip_changes_clean(obj); /* move cur to prev safely for object data */ evas_object_cur_prev(obj); } static unsigned int _efl_canvas_vg_id_get(Evas_Object *eo_obj) { Efl_Canvas_Vg_Data *o = efl_data_scope_get(eo_obj, MY_CLASS); if (!o) return 0; return MAGIC_OBJ_VG; } static unsigned int _efl_canvas_vg_visual_id_get(Evas_Object *eo_obj) { Efl_Canvas_Vg_Data *o = efl_data_scope_get(eo_obj, MY_CLASS); if (!o) return 0; return MAGIC_OBJ_SHAPE; } static void * _efl_canvas_vg_engine_data_get(Evas_Object *eo_obj) { Efl_Canvas_Vg_Data *o = efl_data_scope_get(eo_obj, MY_CLASS); return o->engine_data; } static int _efl_canvas_vg_is_opaque(Evas_Object *eo_obj EINA_UNUSED, Evas_Object_Protected_Data *obj EINA_UNUSED, void *type_private_data EINA_UNUSED) { return 0; } static int _efl_canvas_vg_was_opaque(Evas_Object *eo_obj EINA_UNUSED, Evas_Object_Protected_Data *obj EINA_UNUSED, void *type_private_data EINA_UNUSED) { return 0; } #include "efl_canvas_vg.eo.c"