#ifdef HAVE_CONFIG_H # include "elementary_config.h" #endif #include #define INTERP_NUM 7 #define BTN_NUM (INTERP_NUM + 1) #define BTN_W 50 #define BTN_H 50 #define WIN_H (BTN_NUM * BTN_H) #define WIN_W WIN_H typedef struct _App_Data { Efl_Canvas_Animation *anim[INTERP_NUM]; Efl_Canvas_Animation_Player *anim_obj[INTERP_NUM]; Evas_Object *btn[INTERP_NUM]; Evas_Object *start_all_btn; Eina_Bool running_anim_cnt; } App_Data; static Efl_Interpolator * _interpolator_create(int index, Evas_Object *win) { Efl_Interpolator *interp = NULL; if (index == 0) { interp = efl_add(EFL_INTERPOLATOR_LINEAR_CLASS, win); } else if (index == 1) { interp = efl_add(EFL_INTERPOLATOR_SINUSOIDAL_CLASS, win); efl_interpolator_sinusoidal_factor_set(interp, 1.0); } else if (index == 2) { interp = efl_add(EFL_INTERPOLATOR_DECELERATE_CLASS, win); efl_interpolator_decelerate_factor_set(interp, 1.0); } else if (index == 3) { interp = efl_add(EFL_INTERPOLATOR_ACCELERATE_CLASS, win); efl_interpolator_accelerate_factor_set(interp, 1.0); } else if (index == 4) { interp = efl_add(EFL_INTERPOLATOR_DIVISOR_CLASS, win); efl_interpolator_divisor_factors_set(interp, 1.0, 1.0); } else if (index == 5) { interp = efl_add(EFL_INTERPOLATOR_BOUNCE_CLASS, win); efl_interpolator_bounce_factors_set(interp, 1.0, 1.0); } else if (index == 6) { interp = efl_add(EFL_INTERPOLATOR_SPRING_CLASS, win); efl_interpolator_spring_factors_set(interp, 1.0, 1.0); } return interp; } static void _anim_started_cb(void *data, const Efl_Event *event EINA_UNUSED) { App_Data *ad = data; printf("Animation has been started!\n"); ad->running_anim_cnt++; } static void _anim_ended_cb(void *data, const Efl_Event *event) { App_Data *ad = data; printf("Animation has been ended!\n"); ad->running_anim_cnt--; int i; for (i = 0; i < INTERP_NUM; i++) { if (ad->anim_obj[i] == event->object) { elm_object_disabled_set(ad->btn[i], EINA_FALSE); break; } } if (ad->running_anim_cnt == 0) elm_object_disabled_set(ad->start_all_btn, EINA_FALSE); } static void _anim_running_cb(void *data EINA_UNUSED, const Efl_Event *event) { Efl_Canvas_Animation_Player_Event_Running *event_running = event->info; double progress = event_running->progress; printf("Animation is running! Current progress(%lf)\n", progress); } static void _anim_start(void *data, Evas_Object *obj, void *event_info EINA_UNUSED) { App_Data *ad = data; int index = (uintptr_t)evas_object_data_get(obj, "index"); //Let Animation Object start animation efl_player_start(ad->anim_obj[index]); elm_object_disabled_set(obj, EINA_TRUE); elm_object_disabled_set(ad->start_all_btn, EINA_TRUE); } static void _anim_start_all(void *data, Evas_Object *obj, void *event_info EINA_UNUSED) { App_Data *ad = data; int i; for (i = 0; i < INTERP_NUM; i++) { //Let Animation Object start animation efl_player_start(ad->anim_obj[i]); elm_object_disabled_set(ad->btn[i], EINA_TRUE); } elm_object_disabled_set(obj, EINA_TRUE); } static void _win_del_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED) { App_Data *ad = data; free(ad); } void test_efl_anim_interpolator(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED) { App_Data *ad = calloc(1, sizeof(App_Data)); if (!ad) return; const char *modes[] = {"LINEAR", "SINUSOIDAL", "DECELERATE", "ACCELERATE", "DIVISOR_INTERP", "BOUNCE", "SPRING"}; Evas_Object *win = elm_win_add(NULL, "Efl Animation Interpolator", ELM_WIN_BASIC); elm_win_title_set(win, "Efl Animation Interpolator"); elm_win_autodel_set(win, EINA_TRUE); evas_object_smart_callback_add(win, "delete,request", _win_del_cb, ad); //Button to start all animations Evas_Object *start_all_btn = elm_button_add(win); elm_object_text_set(start_all_btn, "Start All"); evas_object_resize(start_all_btn, WIN_W, BTN_H); evas_object_move(start_all_btn, 0, (WIN_H - BTN_H)); evas_object_show(start_all_btn); evas_object_smart_callback_add(start_all_btn, "clicked", _anim_start_all, ad); ad->start_all_btn = start_all_btn; int i; for (i = 0; i < INTERP_NUM; i++) { Evas_Object *label = elm_label_add(win); elm_object_text_set(label, modes[i]); evas_object_resize(label, WIN_W, BTN_H); evas_object_move(label, 0, (i * BTN_H)); evas_object_show(label); //Button to be animated Evas_Object *btn = elm_button_add(win); evas_object_data_set(btn, "index", (void *)(uintptr_t)i); elm_object_text_set(btn, "Start"); evas_object_resize(btn, BTN_W, BTN_H); evas_object_move(btn, 0, (i * BTN_H)); evas_object_show(btn); evas_object_smart_callback_add(btn, "clicked", _anim_start, ad); ad->btn[i] = btn; Efl_Canvas_Animation *anim = efl_add(EFL_CANVAS_ANIMATION_TRANSLATE_CLASS, win); efl_animation_translate_set(anim, 0, 0, (WIN_W - BTN_W), 0); efl_animation_duration_set(anim, 2.0); efl_animation_final_state_keep_set(anim, EINA_FALSE); Efl_Interpolator *interp = _interpolator_create(i, win); efl_animation_interpolator_set(anim, interp); ad->anim[i] = anim; //Create Animation Object from Animation Efl_Canvas_Animation_Player *anim_obj = efl_add(EFL_CANVAS_ANIMATION_PLAYER_CLASS, win, efl_animation_player_animation_set(efl_added, anim), efl_animation_player_target_set(efl_added, btn)); ad->anim_obj[i] = anim_obj; //Register callback called when animation starts efl_event_callback_add(anim_obj, EFL_ANIMATION_PLAYER_EVENT_STARTED, _anim_started_cb, ad); //Register callback called when animation ends efl_event_callback_add(anim_obj, EFL_ANIMATION_PLAYER_EVENT_ENDED, _anim_ended_cb, ad); //Register callback called while animation is executed efl_event_callback_add(anim_obj, EFL_ANIMATION_PLAYER_EVENT_RUNNING, _anim_running_cb, NULL); } ad->running_anim_cnt = 0; evas_object_resize(win, WIN_W, WIN_H); evas_object_show(win); }