#ifndef _ELM_INWIN_EO_LEGACY_H_ #define _ELM_INWIN_EO_LEGACY_H_ #ifndef _ELM_INWIN_EO_CLASS_TYPE #define _ELM_INWIN_EO_CLASS_TYPE typedef Eo Elm_Inwin; #endif #ifndef _ELM_INWIN_EO_TYPES #define _ELM_INWIN_EO_TYPES #endif /** * @brief Activates an inwin object, ensuring its visibility * * This function will make sure that the inwin @c obj is completely visible by * calling evas_object_show() and evas_object_raise() on it, to bring it to the * front. It also sets the keyboard focus to it, which will be passed onto its * content. * * The object's theme will also receive the signal "elm,action,show" with * source "elm". * @param[in] obj The object. * * @ingroup Elm_Inwin_Group */ EAPI void elm_win_inwin_activate(Elm_Inwin *obj); #endif