#include static Eo *first, *last, *middle; static int timer = 15; static int frames = 0; static double start_time; static void _timer_tick(void *data, const Efl_Event *ev) { if (timer % 2 == 0) { efl_ui_item_container_item_scroll(data, last, EINA_TRUE); } else { efl_ui_item_container_item_scroll(data, first, EINA_TRUE); } timer--; if (timer == 0) { double runtime = ecore_time_get() - start_time; efl_loop_quit(efl_app_main_get(), EINA_VALUE_EMPTY); efl_del(ev->object); printf("We did %d frames in %f s seconds\n", frames, runtime); printf("FPS: %f\n", ((double)frames / runtime)); } } static void _caputure(void *data EINA_UNUSED, const Efl_Event *ev EINA_UNUSED) { frames ++; } static void _started_cb(void *data, const Efl_Event *ev EINA_UNUSED) { efl_add(EFL_LOOP_TIMER_CLASS, efl_main_loop_get(), efl_loop_timer_interval_set(efl_added, 1.0), efl_event_callback_add(efl_added, EFL_LOOP_TIMER_EVENT_TIMER_TICK, _timer_tick, data) ); start_time = ecore_time_get(); efl_event_callback_add(evas_object_evas_get(data), EFL_CANVAS_SCENE_EVENT_RENDER_POST, _caputure, data); efl_del(ev->object); } static void _first_frame_cb(void *data, const Efl_Event *ev EINA_UNUSED) { efl_ui_item_container_item_scroll(data, middle, EINA_FALSE); //give time to stabelize efl_add(EFL_LOOP_TIMER_CLASS, efl_main_loop_get(), efl_loop_timer_interval_set(efl_added, 15.0), efl_event_callback_add(efl_added, EFL_LOOP_TIMER_EVENT_TIMER_TICK, _started_cb, data) ); efl_event_callback_del(ev->object, EFL_CANVAS_SCENE_EVENT_RENDER_POST, _first_frame_cb, data); } EAPI_MAIN void efl_main(void *data EINA_UNUSED, const Efl_Event *ev EINA_UNUSED) { Eo *win, *item_container, *list; win = efl_add(EFL_UI_WIN_CLASS, efl_main_loop_get(), efl_ui_win_type_set(efl_added, EFL_UI_WIN_TYPE_BASIC), efl_text_set(efl_added, "Efl.Ui.Item_Container benchmark"), efl_ui_win_autodel_set(efl_added, EINA_TRUE) ); list = efl_new(EFL_UI_LIST_POSITION_MANAGER_CLASS); item_container = efl_add(EFL_UI_ITEM_CONTAINER_CLASS, win, efl_ui_item_container_position_manager_set(efl_added, list)); efl_content_set(win, item_container); printf("Building 5000 objects\n"); for (int i = 0; i < 5000; ++i) { Eo *il = efl_add(EFL_UI_LIST_DEFAULT_ITEM_CLASS, item_container); double r = 10+((double)190/(double)10)*(i%10); if (i == 0) first = il; else if (i == 2500) middle = il; else if (i == 4999) last = il; efl_gfx_color_set(il, r, 10, 10, 255); efl_gfx_hint_size_min_set(il, EINA_SIZE2D(40, 40+(i%2)*40)); efl_pack_end(item_container, il); } printf("Done!\n"); efl_gfx_entity_size_set(win, EINA_SIZE2D(200, 200)); efl_event_callback_add(evas_object_evas_get(win), EFL_CANVAS_SCENE_EVENT_RENDER_POST, _first_frame_cb, item_container); } EFL_MAIN()