#ifdef HAVE_CONFIG_H # include "elementary_config.h" #endif #include typedef struct _App_Data { Efl_Canvas_Animation *parallel_show_anim; Efl_Canvas_Animation *parallel_hide_anim; Efl_Canvas_Animation_Player *anim_obj; Eina_Bool is_btn_visible; } App_Data; static void _anim_started_cb(void *data EINA_UNUSED, const Efl_Event *event EINA_UNUSED) { printf("Animation has been started!\n"); } static void _anim_ended_cb(void *data EINA_UNUSED, const Efl_Event *event EINA_UNUSED) { printf("Animation has been ended!\n"); } static void _anim_running_cb(void *data EINA_UNUSED, const Efl_Event *event) { Efl_Canvas_Animation_Player_Event_Running *event_running = event->info; double progress = event_running->progress; printf("Animation is running! Current progress(%lf)\n", progress); } static void _btn_clicked_cb(void *data, Evas_Object *obj, void *event_info EINA_UNUSED) { App_Data *ad = data; ad->is_btn_visible = !(ad->is_btn_visible); if (ad->is_btn_visible) { //Create Animation Object from Animation efl_animation_player_animation_set(ad->anim_obj, ad->parallel_show_anim); efl_text_set(obj, "Start Parallel Group Animation to hide button"); } else { //Create Animation Object from Animation efl_animation_player_animation_set(ad->anim_obj, ad->parallel_hide_anim); efl_text_set(obj, "Start Parallel Group Animation to show button"); } //Let Animation Object start animation efl_player_start(ad->anim_obj); } static void _win_del_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED) { App_Data *ad = data; free(ad); } void test_efl_anim_group_parallel(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED) { App_Data *ad = calloc(1, sizeof(App_Data)); if (!ad) return; Evas_Object *win = elm_win_add(NULL, "Efl Animation Group Parallel", ELM_WIN_BASIC); elm_win_title_set(win, "Efl Animation Group Parallel"); elm_win_autodel_set(win, EINA_TRUE); evas_object_smart_callback_add(win, "delete,request", _win_del_cb, ad); //Button to be animated Evas_Object *btn = elm_button_add(win); elm_object_text_set(btn, "Target"); evas_object_size_hint_weight_set(btn, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND); evas_object_resize(btn, 150, 150); evas_object_move(btn, 125, 100); evas_object_show(btn); //Show Animation Efl_Canvas_Animation *show_anim = efl_add(EFL_CANVAS_ANIMATION_ALPHA_CLASS, win); efl_animation_alpha_set(show_anim, 0.0, 1.0); //Rotate from 45 to 0 degrees Animation Efl_Canvas_Animation *ccw_45_degrees_anim = efl_add(EFL_CANVAS_ANIMATION_ROTATE_CLASS, win); efl_animation_rotate_set(ccw_45_degrees_anim, 45.0, 0.0, NULL, 0.5, 0.5); //Scale Animation to zoom out Efl_Canvas_Animation *scale_half_anim = efl_add(EFL_CANVAS_ANIMATION_SCALE_CLASS, win); efl_animation_scale_set(scale_half_anim, 2.0, 2.0, 1.0, 1.0, NULL, 0.5, 0.5); //Show Parallel Group Animation Efl_Canvas_Animation *parallel_show_anim = efl_add(EFL_CANVAS_ANIMATION_GROUP_PARALLEL_CLASS, win); efl_animation_duration_set(parallel_show_anim, 1.0); efl_animation_final_state_keep_set(parallel_show_anim, EINA_TRUE); //Add animations to group animation efl_animation_group_animation_add(parallel_show_anim, show_anim); efl_animation_group_animation_add(parallel_show_anim, ccw_45_degrees_anim); efl_animation_group_animation_add(parallel_show_anim, scale_half_anim); //Hide Animation Efl_Canvas_Animation *hide_anim = efl_add(EFL_CANVAS_ANIMATION_ALPHA_CLASS, win); efl_animation_alpha_set(hide_anim, 1.0, 0.0); //Rotate from 0 to 45 degrees Animation Efl_Canvas_Animation *cw_45_degrees_anim = efl_add(EFL_CANVAS_ANIMATION_ROTATE_CLASS, win); efl_animation_rotate_set(cw_45_degrees_anim, 0.0, 45.0, NULL, 0.5, 0.5); //Scale Animation to zoom in Efl_Canvas_Animation *scale_double_anim = efl_add(EFL_CANVAS_ANIMATION_SCALE_CLASS, win); efl_animation_scale_set(scale_double_anim, 1.0, 1.0, 2.0, 2.0, NULL, 0.5, 0.5); //Hide Parallel Group Animation Efl_Canvas_Animation *parallel_hide_anim = efl_add(EFL_CANVAS_ANIMATION_GROUP_PARALLEL_CLASS, win); efl_animation_duration_set(parallel_hide_anim, 1.0); efl_animation_final_state_keep_set(parallel_hide_anim, EINA_TRUE); //Add animations to group animation efl_animation_group_animation_add(parallel_hide_anim, hide_anim); efl_animation_group_animation_add(parallel_hide_anim, cw_45_degrees_anim); efl_animation_group_animation_add(parallel_hide_anim, scale_double_anim); //Initialize App Data ad->parallel_show_anim = parallel_show_anim; ad->parallel_hide_anim = parallel_hide_anim; ad->anim_obj = efl_add(EFL_CANVAS_ANIMATION_PLAYER_CLASS, win, efl_animation_player_target_set(efl_added, btn)); //Register callback called when animation starts efl_event_callback_add(ad->anim_obj, EFL_ANIMATION_PLAYER_EVENT_STARTED, _anim_started_cb, NULL); //Register callback called when animation ends efl_event_callback_add(ad->anim_obj, EFL_ANIMATION_PLAYER_EVENT_ENDED, _anim_ended_cb, NULL); //Register callback called while animation is executed efl_event_callback_add(ad->anim_obj, EFL_ANIMATION_PLAYER_EVENT_RUNNING, _anim_running_cb, NULL); ad->is_btn_visible = EINA_TRUE; //Button to start animation Evas_Object *btn2 = elm_button_add(win); elm_object_text_set(btn2, "Start Parallel Group Animation to hide button"); evas_object_smart_callback_add(btn2, "clicked", _btn_clicked_cb, ad); evas_object_size_hint_weight_set(btn2, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND); evas_object_resize(btn2, 300, 50); evas_object_move(btn2, 50, 300); evas_object_show(btn2); evas_object_resize(win, 400, 400); evas_object_show(win); }