#include "evas_common.h" #include "evas_private.h" /* evas internal stuff */ Evas_Object * evas_object_new(void) { Evas_Object *obj; obj = calloc(1, sizeof(Evas_Object)); if (!obj) return NULL; obj->magic = MAGIC_OBJ; return obj; } void evas_object_free(Evas_Object *obj, int clean_layer) { int was_smart_child = 0; evas_object_grabs_cleanup(obj); evas_object_intercept_cleanup(obj); if (obj->smart.parent) was_smart_child = 1; evas_object_smart_cleanup(obj); obj->func->free(obj); if (obj->name) evas_object_name_set(obj, NULL); if (!was_smart_child) evas_object_release(obj, clean_layer); if (obj->clip.clipees) evas_list_free(obj->clip.clipees); while (obj->clip.changes) { Evas_Rectangle *r; r = (Evas_Rectangle *)obj->clip.changes->data; obj->clip.changes = evas_list_remove(obj->clip.changes, r); free(r); } evas_object_event_callback_cleanup(obj); while (obj->data.elements) { Evas_Data_Node *node; node = obj->data.elements->data; obj->data.elements = evas_list_remove(obj->data.elements, node); free(node); } obj->magic = 0; free(obj); } void evas_object_change(Evas_Object *obj) { Evas_List *l; obj->layer->evas->changed = 1; if (obj->changed) return; obj->changed = 1; /* set changed flag on all objects this one clips too */ for (l = obj->clip.clipees; l; l = l->next) { Evas_Object *o; o = (Evas_Object *)l->data; evas_object_change(o); } if (obj->smart.parent) evas_object_change(obj->smart.parent); } Evas_List * evas_object_render_pre_visible_change(Evas_List *updates, Evas_Object *obj, int is_v, int was_v) { Evas_Rectangle *r; if (obj->smart.smart) return updates; if (is_v == was_v) return updates; if (is_v) { NEW_RECT(r, obj->cur.cache.clip.x, obj->cur.cache.clip.y, obj->cur.cache.clip.w, obj->cur.cache.clip.h); if (r) updates = evas_list_append(updates, r); } else { NEW_RECT(r, obj->prev.cache.clip.x, obj->prev.cache.clip.y, obj->prev.cache.clip.w, obj->prev.cache.clip.h); if (r) updates = evas_list_append(updates, r); } return updates; } Evas_List * evas_object_render_pre_clipper_change(Evas_List *updates, Evas_Object *obj) { Evas_Rectangle *r; Evas_List *rl; if (obj->smart.smart) return updates; if (obj->cur.clipper == obj->prev.clipper) return updates; if ((obj->cur.clipper) && (obj->prev.clipper)) { /* get difference rects between clippers */ rl = evas_rects_return_difference_rects(obj->cur.clipper->cur.cache.clip.x, obj->cur.clipper->cur.cache.clip.y, obj->cur.clipper->cur.cache.clip.w, obj->cur.clipper->cur.cache.clip.h, obj->prev.clipper->prev.cache.clip.x, obj->prev.clipper->prev.cache.clip.y, obj->prev.clipper->prev.cache.clip.w, obj->prev.clipper->prev.cache.clip.h); /* go thru every difference rect */ while (rl) { r = rl->data; rl = evas_list_remove(rl, r); updates = evas_list_append(updates, r); } } else if (obj->cur.clipper) { rl = evas_rects_return_difference_rects(obj->cur.cache.geometry.x, obj->cur.cache.geometry.y, obj->cur.cache.geometry.w, obj->cur.cache.geometry.h, obj->cur.clipper->cur.cache.clip.x, obj->cur.clipper->cur.cache.clip.y, obj->cur.clipper->cur.cache.clip.w, obj->cur.clipper->cur.cache.clip.h); while (rl) { r = rl->data; rl = evas_list_remove(rl, r); updates = evas_list_append(updates, r); } } else if (obj->prev.clipper) { rl = evas_rects_return_difference_rects(obj->prev.cache.geometry.x, obj->prev.cache.geometry.y, obj->prev.cache.geometry.w, obj->prev.cache.geometry.h, obj->prev.clipper->prev.cache.clip.x, obj->prev.clipper->prev.cache.clip.y, obj->prev.clipper->prev.cache.clip.w, obj->prev.clipper->prev.cache.clip.h); while (rl) { r = rl->data; rl = evas_list_remove(rl, r); updates = evas_list_append(updates, r); } } return updates; } Evas_List * evas_object_render_pre_prev_cur_add(Evas_List *updates, Evas_Object *obj) { Evas_Rectangle *r; NEW_RECT(r, obj->cur.cache.geometry.x, obj->cur.cache.geometry.y, obj->cur.cache.geometry.w, obj->cur.cache.geometry.h); if (r) updates = evas_list_append(updates, r); NEW_RECT(r, obj->prev.cache.geometry.x, obj->prev.cache.geometry.y, obj->prev.cache.geometry.w, obj->prev.cache.geometry.h); if (r) updates = evas_list_append(updates, r); return updates; } void evas_object_render_pre_effect_updates(Evas_List *updates, Evas_Object *obj, int is_v, int was_v) { Evas_Rectangle *r; int x, y, w, h; Evas_Object *clipper; Evas_List *l; if (obj->smart.smart) return; /* FIXME: was_v isn't used... why? */ was_v = 0; if (!obj->clip.clipees) { while (updates) { r = (Evas_Rectangle *)(updates->data); updates = evas_list_remove(updates, r); /* get updates and clip to current clip */ x = r->x; y = r->y; w = r->w; h = r->h; RECTS_CLIP_TO_RECT(x, y, w, h, obj->cur.cache.clip.x, obj->cur.cache.clip.y, obj->cur.cache.clip.w, obj->cur.cache.clip.h); if ((w > 0) && (h > 0)) obj->layer->evas->engine.func->output_redraws_rect_add(obj->layer->evas->engine.data.output, x, y, w, h); /* get updates and clip to previous clip */ x = r->x; y = r->y; w = r->w; h = r->h; RECTS_CLIP_TO_RECT(x, y, w, h, obj->prev.cache.clip.x, obj->prev.cache.clip.y, obj->prev.cache.clip.w, obj->prev.cache.clip.h); if ((w > 0) && (h > 0)) obj->layer->evas->engine.func->output_redraws_rect_add(obj->layer->evas->engine.data.output, x, y, w, h); free(r); r = NULL; } /* if the object is actually visible, take any parent clip changes */ if (is_v) { clipper = obj->cur.clipper; while (clipper) { for (l = clipper->clip.changes; l; l = l->next) { r = (Evas_Rectangle *)(l->data); /* get updates and clip to current clip */ x = r->x; y = r->y; w = r->w; h = r->h; RECTS_CLIP_TO_RECT(x, y, w, h, obj->cur.cache.clip.x, obj->cur.cache.clip.y, obj->cur.cache.clip.w, obj->cur.cache.clip.h); if ((w > 0) && (h > 0)) obj->layer->evas->engine.func->output_redraws_rect_add(obj->layer->evas->engine.data.output, x, y, w, h); /* get updates and clip to previous clip */ x = r->x; y = r->y; w = r->w; h = r->h; RECTS_CLIP_TO_RECT(x, y, w, h, obj->prev.cache.clip.x, obj->prev.cache.clip.y, obj->prev.cache.clip.w, obj->prev.cache.clip.h); if ((w > 0) && (h > 0)) obj->layer->evas->engine.func->output_redraws_rect_add(obj->layer->evas->engine.data.output, x, y, w, h); } clipper = clipper->cur.clipper; } } } else { while (obj->clip.changes) { free(obj->clip.changes->data); obj->clip.changes = evas_list_remove(obj->clip.changes, obj->clip.changes->data); } obj->clip.changes = updates; } } void evas_object_coords_recalc(Evas_Object *obj) { if (obj->smart.smart) return; if (obj->cur.cache.geometry.validity == obj->layer->evas->output_validity) return; obj->cur.cache.geometry.x = evas_coord_world_x_to_screen(obj->layer->evas, obj->cur.geometry.x); obj->cur.cache.geometry.y = evas_coord_world_y_to_screen(obj->layer->evas, obj->cur.geometry.y); obj->cur.cache.geometry.w = evas_coord_world_x_to_screen(obj->layer->evas, obj->cur.geometry.w) - evas_coord_world_x_to_screen(obj->layer->evas, 0); obj->cur.cache.geometry.h = evas_coord_world_y_to_screen(obj->layer->evas, obj->cur.geometry.h) - evas_coord_world_y_to_screen(obj->layer->evas, 0); if (obj->func->coords_recalc) obj->func->coords_recalc(obj); obj->cur.cache.geometry.validity = obj->layer->evas->output_validity; } int evas_object_is_active(Evas_Object *obj) { if (obj->smart.smart) return 0; if ((evas_object_is_visible(obj) || evas_object_was_visible(obj)) && (evas_object_is_in_output_rect(obj, 0, 0, obj->layer->evas->output.w, obj->layer->evas->output.h) || evas_object_was_in_output_rect(obj, 0, 0, obj->layer->evas->output.w, obj->layer->evas->output.h))) return 1; return 0; } int evas_object_is_in_output_rect(Evas_Object *obj, int x, int y, int w, int h) { if (obj->smart.smart) return 0; /* assumes coords have been recalced */ if ((RECTS_INTERSECT(x, y, w, h, obj->cur.cache.clip.x, obj->cur.cache.clip.y, obj->cur.cache.clip.w, obj->cur.cache.clip.h))) return 1; return 0; } int evas_object_was_in_output_rect(Evas_Object *obj, int x, int y, int w, int h) { if (obj->smart.smart) return 0; /* assumes coords have been recalced */ if ((RECTS_INTERSECT(x, y, w, h, obj->prev.cache.clip.x, obj->prev.cache.clip.y, obj->prev.cache.clip.w, obj->prev.cache.clip.h))) return 1; return 0; } int evas_object_is_visible(Evas_Object *obj) { if (obj->smart.smart) return 0; if ((obj->cur.visible) && (obj->cur.cache.clip.visible) && (obj->cur.cache.clip.a > 0)) { if (obj->func->is_visible) return obj->func->is_visible(obj); return 1; } return 0; } int evas_object_was_visible(Evas_Object *obj) { if (obj->smart.smart) return 0; if ((obj->prev.visible) && (obj->prev.cache.clip.visible) && (obj->prev.cache.clip.a > 0)) { if (obj->func->was_visible) return obj->func->was_visible(obj); return 1; } return 0; } int evas_object_is_opaque(Evas_Object *obj) { if (obj->smart.smart) return 0; if (obj->cur.cache.clip.a == 255) { if (obj->func->is_opaque) return obj->func->is_opaque(obj); return 1; } return 0; } int evas_object_was_opaque(Evas_Object *obj) { if (obj->smart.smart) return 0; if (obj->prev.cache.clip.a == 255) { if (obj->func->was_opaque) return obj->func->was_opaque(obj); return 1; } return 0; } /* routines apps will call */ /** * @defgroup Evas_Object_Group Generic Object Functions * * Functions that manipulate generic evas objects. */ /** * Deletes the given evas object and frees its memory. * * The object's 'free' callback is called when this function is called. * If the object currently has the focus, its 'focus out' callback is * also called. * * @param obj The given evas object. * @ingroup Evas_Object_Group */ EAPI void evas_object_del(Evas_Object *obj) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return; MAGIC_CHECK_END(); if (obj->delete_me) return; if (!obj->layer) { evas_object_free(obj, 1); return; } if (obj->focused) { obj->focused = 0; obj->layer->evas->focused = NULL; evas_object_event_callback_call(obj, EVAS_CALLBACK_FOCUS_OUT, NULL); } evas_object_hide(obj); evas_object_event_callback_call(obj, EVAS_CALLBACK_FREE, NULL); evas_object_grabs_cleanup(obj); while (obj->clip.clipees) evas_object_clip_unset(obj->clip.clipees->data); if (obj->cur.clipper) evas_object_clip_unset(obj); if (obj->smart.smart) evas_object_smart_del(obj); evas_object_smart_cleanup(obj); obj->delete_me = 1; evas_object_change(obj); } /** * Moves the given evas object to the given location. * @param obj The given evas object. * @param x X position to move the object to, in canvas units. * @param y Y position to move the object to, in canvas units. * @ingroup Evas_Object_Group */ EAPI void evas_object_move(Evas_Object *obj, Evas_Coord x, Evas_Coord y) { int is, was = 0, pass = 0; MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return; MAGIC_CHECK_END(); if (obj->delete_me) return; if (evas_object_intercept_call_move(obj, x, y)) return; if (obj->smart.smart) { if (obj->smart.smart->smart_class->move) obj->smart.smart->smart_class->move(obj, x, y); } if ((obj->cur.geometry.x == x) && (obj->cur.geometry.y == y)) { evas_object_inform_call_move(obj); return; } if (obj->layer->evas->events_frozen <= 0) { pass = evas_event_passes_through(obj); if (!pass) was = evas_object_is_in_output_rect(obj, obj->layer->evas->pointer.x, obj->layer->evas->pointer.y, 1, 1); } obj->cur.geometry.x = x; obj->cur.geometry.y = y; obj->cur.cache.geometry.validity = 0; evas_object_change(obj); evas_object_clip_dirty(obj); if (obj->layer->evas->events_frozen <= 0) { evas_object_recalc_clippees(obj); if (!pass) { if (!obj->smart.smart) { is = evas_object_is_in_output_rect(obj, obj->layer->evas->pointer.x, obj->layer->evas->pointer.y, 1, 1); if ((is ^ was) && obj->cur.visible) evas_event_feed_mouse_move(obj->layer->evas, obj->layer->evas->pointer.x, obj->layer->evas->pointer.y, obj->layer->evas->last_timestamp, NULL); } } } evas_object_inform_call_move(obj); } /** * Changes the size of the given evas object. * @param obj The given evas object. * @param w The new width of the evas object. * @param h The new height of the evas object. * @ingroup Evas_Object_Group */ EAPI void evas_object_resize(Evas_Object *obj, Evas_Coord w, Evas_Coord h) { int is, was = 0, pass = 0; MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return; MAGIC_CHECK_END(); if (obj->delete_me) return; if (w < 0.0) w = 0.0; if (h < 0.0) h = 0.0; if (evas_object_intercept_call_resize(obj, w, h)) return; if (obj->smart.smart) { if (obj->smart.smart->smart_class->resize) obj->smart.smart->smart_class->resize(obj, w, h); } if ((obj->cur.geometry.w == w) && (obj->cur.geometry.h == h)) { evas_object_inform_call_resize(obj); return; } if (obj->layer->evas->events_frozen <= 0) { pass = evas_event_passes_through(obj); if (!pass) was = evas_object_is_in_output_rect(obj, obj->layer->evas->pointer.x, obj->layer->evas->pointer.y, 1, 1); } obj->cur.geometry.w = w; obj->cur.geometry.h = h; obj->cur.cache.geometry.validity = 0; evas_object_change(obj); evas_object_clip_dirty(obj); evas_object_recalc_clippees(obj); if (obj->layer->evas->events_frozen <= 0) { // if (obj->func->coords_recalc) obj->func->coords_recalc(obj); if (!pass) { if (!obj->smart.smart) { is = evas_object_is_in_output_rect(obj, obj->layer->evas->pointer.x, obj->layer->evas->pointer.y, 1, 1); if ((is ^ was) && (obj->cur.visible)) evas_event_feed_mouse_move(obj->layer->evas, obj->layer->evas->pointer.x, obj->layer->evas->pointer.y, obj->layer->evas->last_timestamp, NULL); } } } evas_object_inform_call_resize(obj); } /** * Retrieves the position and rectangular size of the given evas object. * * Note that if any of @p x, @p y, @p w or @p h are @c NULL, the @c NULL * parameters are ignored. * * @param obj The given evas object. * @param x Pointer to an integer in which to store the X coordinate of * the object. * @param y Pointer to an integer in which to store the Y coordinate of * the object. * @param w Pointer to an integer in which to store the width of the * object. * @param h Pointer to an integer in which to store the height of the * object. * @ingroup Evas_Object_Group */ EAPI void evas_object_geometry_get(Evas_Object *obj, Evas_Coord *x, Evas_Coord *y, Evas_Coord *w, Evas_Coord *h) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); if (x) *x = 0; if (y) *y = 0; if (w) *w = 0; if (h) *h = 0; return; MAGIC_CHECK_END(); if (obj->delete_me) { if (x) *x = 0; if (y) *y = 0; if (w) *w = 0; if (h) *h = 0; return; } if (x) *x = obj->cur.geometry.x; if (y) *y = obj->cur.geometry.y; if (w) *w = obj->cur.geometry.w; if (h) *h = obj->cur.geometry.h; } /** * @defgroup Evas_Object_Visibility_Group Generic Object Visibility Functions * * Functions that deal with the visibility of evas objects. */ /** * Makes the given evas object visible. * @param obj The given evas object. * @ingroup Evas_Object_Visibility_Group */ EAPI void evas_object_show(Evas_Object *obj) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return; MAGIC_CHECK_END(); if (obj->delete_me) return; if (evas_object_intercept_call_show(obj)) return; if (obj->smart.smart) { if (obj->smart.smart->smart_class->show) obj->smart.smart->smart_class->show(obj); } if (obj->cur.visible) { evas_object_inform_call_show(obj); return; } obj->cur.visible = 1; evas_object_change(obj); evas_object_clip_dirty(obj); if (obj->layer->evas->events_frozen <= 0) { evas_object_recalc_clippees(obj); if (!evas_event_passes_through(obj)) { if (!obj->smart.smart) { if (evas_object_is_in_output_rect(obj, obj->layer->evas->pointer.x, obj->layer->evas->pointer.y, 1, 1)) evas_event_feed_mouse_move(obj->layer->evas, obj->layer->evas->pointer.x, obj->layer->evas->pointer.y, obj->layer->evas->last_timestamp, NULL); } } } evas_object_inform_call_show(obj); } /** * Makes the given evas object invisible. * @param obj The given evas object. * @ingroup Evas_Object_Visibility_Group */ EAPI void evas_object_hide(Evas_Object *obj) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return; MAGIC_CHECK_END(); if (obj->delete_me) return; if (evas_object_intercept_call_hide(obj)) return; if (obj->smart.smart) { if (obj->smart.smart->smart_class->hide) obj->smart.smart->smart_class->hide(obj); } if (!obj->cur.visible) { evas_object_inform_call_hide(obj); return; } obj->cur.visible = 0; evas_object_change(obj); evas_object_clip_dirty(obj); if (obj->layer->evas->events_frozen <= 0) { evas_object_recalc_clippees(obj); if (!evas_event_passes_through(obj)) { if (!obj->smart.smart) { if (evas_object_is_in_output_rect(obj, obj->layer->evas->pointer.x, obj->layer->evas->pointer.y, 1, 1)) evas_event_feed_mouse_move(obj->layer->evas, obj->layer->evas->pointer.x, obj->layer->evas->pointer.y, obj->layer->evas->last_timestamp, NULL); if (obj->delete_me) return; if (obj->mouse_grabbed > 0) { if (obj->layer->evas->pointer.mouse_grabbed >= obj->mouse_grabbed) obj->layer->evas->pointer.mouse_grabbed -= obj->mouse_grabbed; } { if ((obj->mouse_in) || (obj->mouse_grabbed > 0)) { obj->layer->evas->pointer.object.in = evas_list_remove(obj->layer->evas->pointer.object.in, obj); } obj->mouse_grabbed = 0; if (obj->layer->evas->events_frozen > 0) { obj->mouse_in = 0; return; } if (obj->mouse_in) { Evas_Event_Mouse_Out ev; obj->mouse_in = 0; ev.buttons = obj->layer->evas->pointer.button; ev.output.x = obj->layer->evas->pointer.x; ev.output.y = obj->layer->evas->pointer.y; ev.canvas.x = obj->layer->evas->pointer.canvas_x; ev.canvas.y = obj->layer->evas->pointer.canvas_y; ev.data = NULL; ev.modifiers = &(obj->layer->evas->modifiers); ev.locks = &(obj->layer->evas->locks); evas_object_event_callback_call(obj, EVAS_CALLBACK_MOUSE_OUT, &ev); } } } } } else { if ((obj->mouse_in) || (obj->mouse_grabbed > 0)) obj->layer->evas->pointer.object.in = evas_list_remove(obj->layer->evas->pointer.object.in, obj); obj->mouse_grabbed = 0; obj->mouse_in = 0; } evas_object_inform_call_hide(obj); } /** * Retrieves whether or not the given evas object is visible. * @param obj The given evas object. * @return @c 1 if the object is visible. @c 0 otherwise. * @ingroup Evas_Object_Visibility_Group */ EAPI Evas_Bool evas_object_visible_get(Evas_Object *obj) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return 0; MAGIC_CHECK_END(); if (obj->delete_me) return 0; return obj->cur.visible; } /** * Sets the general colour of the given evas object to the given colour. * @param obj The given evas object. * @param r The red component of the given colour. * @param g The green component of the given colour. * @param b The blue component of the given colour. * @param a The alpha component of the given colour. * @ingroup Evas_Object_Group */ EAPI void evas_object_color_set(Evas_Object *obj, int r, int g, int b, int a) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return; MAGIC_CHECK_END(); if (obj->delete_me) return; if (r > 255) r = 255; if (r < 0) r = 0; if (g > 255) g = 255; if (g < 0) g = 0; if (b > 255) b = 255; if (b < 0) b = 0; if (a > 255) a = 255; if (a < 0) a = 0; if (obj->smart.smart) { if (obj->smart.smart->smart_class->color_set) obj->smart.smart->smart_class->color_set(obj, r, g, b, a); } if ((obj->cur.color.r == r) && (obj->cur.color.g == g) && (obj->cur.color.b == b) && (obj->cur.color.a == a)) return; obj->cur.color.r = r; obj->cur.color.g = g; obj->cur.color.b = b; if ((obj->cur.color.a == 0) && (a == 0)) return; obj->cur.color.a = a; evas_object_change(obj); } /** * Retrieves the general colour of the given evas object. * * Note that if any of @p r, @p g, @p b or @p a are @c NULL, then the * @c NULL parameters are ignored. * * @param obj The given evas object. * @param r Pointer to an integer in which to store the red component of * the colour. * @param g Pointer to an integer in which to store the green component of * the colour. * @param b Pointer to an integer in which to store the blue component of * the colour. * @param a Pointer to an integer in which to store the alpha component of * the colour. * @ingroup Evas_Object_Group */ EAPI void evas_object_color_get(Evas_Object *obj, int *r, int *g, int *b, int *a) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); if (r) *r = 0; if (g) *g = 0; if (b) *b = 0; if (a) *a = 0; return; MAGIC_CHECK_END(); if (obj->delete_me) { if (r) *r = 0; if (g) *g = 0; if (b) *b = 0; if (a) *a = 0; return; } if (r) *r = obj->cur.color.r; if (g) *g = obj->cur.color.g; if (b) *b = obj->cur.color.b; if (a) *a = obj->cur.color.a; } /** * Sets whether or not the given evas object is to be drawn anti_aliased. * @param obj The given evas object. * @param anti_alias. 1 if the object is to be anti_aliased, 0 otherwise. * @ingroup Evas_Object_Group */ EAPI void evas_object_anti_alias_set(Evas_Object *obj, Evas_Bool anti_alias) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return; MAGIC_CHECK_END(); if (obj->delete_me) return; if (obj->cur.anti_alias == !!anti_alias) return; obj->cur.anti_alias = !!anti_alias; evas_object_change(obj); } /** * Retrieves whether or not the given evas object is to be drawn anti_aliased. * @param obj The given evas object. * @return @c 1 if the object is to be anti_aliased. @c 0 otherwise. * @ingroup Evas_Object_Group */ EAPI Evas_Bool evas_object_anti_alias_get(Evas_Object *obj) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return 0; MAGIC_CHECK_END(); if (obj->delete_me) return 0; return obj->cur.anti_alias; } /** * Sets the color_space to be used for linear interpolation of colors. * @param obj The given evas object. * @param color_space, one of EVAS_COLOR_SPACE_ARGB or EVAS_COLOR_SPACE_AHSV. * @ingroup Evas_Object_Group */ EAPI void evas_object_color_interpolation_set(Evas_Object *obj, int color_space) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return; MAGIC_CHECK_END(); if (obj->delete_me) return; if (obj->cur.interpolation.color_space == color_space) return; obj->cur.interpolation.color_space = color_space; evas_object_change(obj); } /** * Retrieves the current value of the color space used for linear interpolation. * @param obj The given evas object. * @return @c EVAS_COLOR_SPACE_ARGB or EVAS_COLOR_SPACE_AHSV. * @ingroup Evas_Object_Group */ EAPI int evas_object_color_interpolation_get(Evas_Object *obj) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return 0; MAGIC_CHECK_END(); if (obj->delete_me) return 0; return obj->cur.interpolation.color_space; } /** * Retrieves the evas that the given evas object is on. * @param obj The given evas object. * @return The evas that the object is on. * @ingroup Evas_Object_Group */ EAPI Evas * evas_object_evas_get(Evas_Object *obj) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return NULL; MAGIC_CHECK_END(); if (obj->delete_me) return 0; return obj->layer->evas; } /** * @defgroup Evas_Object_Finders Object Finder Functions * * Functions that determine what evas objects are at a given location * or within a given region of an evas. */ /** * To be documented. * * FIXME: To be fixed. * @ingroup Evas_Object_Finders */ EAPI Evas_Object * evas_object_top_at_xy_get(Evas *e, Evas_Coord x, Evas_Coord y, Evas_Bool include_pass_events_objects, Evas_Bool include_hidden_objects) { Evas_Object_List *l; int xx, yy; MAGIC_CHECK(e, Evas, MAGIC_EVAS); return NULL; MAGIC_CHECK_END(); xx = evas_coord_world_x_to_screen(e, x); yy = evas_coord_world_y_to_screen(e, y); for (l = ((Evas_Object_List *)(e->layers))->last; l; l = l->prev) { Evas_Object_List *l2; Evas_Layer *lay; lay = (Evas_Layer *)l; for (l2 = ((Evas_Object_List *)(lay->objects))->last; l2; l2 = l2->prev) { Evas_Object *obj; obj = (Evas_Object *)l2; if (obj->delete_me) continue; if ((!include_pass_events_objects) && (evas_event_passes_through(obj))) continue; if ((!include_hidden_objects) && (!obj->cur.visible)) continue; evas_object_clip_recalc(obj); if ((evas_object_is_in_output_rect(obj, xx, yy, 1, 1)) && (!obj->clip.clipees)) return obj; } } return NULL; } /** * To be documented. * * FIXME: To be fixed. * @ingroup Evas_Object_Finders */ EAPI Evas_Object * evas_object_top_at_pointer_get(Evas *e) { return evas_object_top_at_xy_get(e, e->pointer.canvas_x, e->pointer.canvas_y, 0, 0); } /** * To be documented. * * FIXME: To be fixed. * @ingroup Evas_Object_Finders */ EAPI Evas_Object * evas_object_top_in_rectangle_get(Evas *e, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h, Evas_Bool include_pass_events_objects, Evas_Bool include_hidden_objects) { Evas_Object_List *l; int xx, yy, ww, hh; MAGIC_CHECK(e, Evas, MAGIC_EVAS); return NULL; MAGIC_CHECK_END(); xx = evas_coord_world_x_to_screen(e, x); yy = evas_coord_world_y_to_screen(e, y); ww = evas_coord_world_x_to_screen(e, w); hh = evas_coord_world_y_to_screen(e, h); if (ww < 1) ww = 1; if (hh < 1) hh = 1; for (l = ((Evas_Object_List *)(e->layers))->last; l; l = l->prev) { Evas_Object_List *l2; Evas_Layer *lay; lay = (Evas_Layer *)l; for (l2 = ((Evas_Object_List *)(lay->objects))->last; l2; l2 = l2->prev) { Evas_Object *obj; obj = (Evas_Object *)l2; if (obj->delete_me) continue; if ((!include_pass_events_objects) && (evas_event_passes_through(obj))) continue; if ((!include_hidden_objects) && (!obj->cur.visible)) continue; evas_object_clip_recalc(obj); if ((evas_object_is_in_output_rect(obj, xx, yy, ww, hh)) && (!obj->clip.clipees)) return obj; } } return NULL; } /** * To be documented. * * FIXME: To be fixed. * @ingroup Evas_Object_Finders */ EAPI Evas_List * evas_objects_at_xy_get(Evas *e, Evas_Coord x, Evas_Coord y, Evas_Bool include_pass_events_objects, Evas_Bool include_hidden_objects) { Evas_List *in = NULL; Evas_Object_List *l; int xx, yy; MAGIC_CHECK(e, Evas, MAGIC_EVAS); return NULL; MAGIC_CHECK_END(); xx = evas_coord_world_x_to_screen(e, x); yy = evas_coord_world_y_to_screen(e, y); for (l = ((Evas_Object_List *)(e->layers))->last; l; l = l->prev) { Evas_Object_List *l2; Evas_Layer *lay; lay = (Evas_Layer *)l; for (l2 = ((Evas_Object_List *)(lay->objects))->last; l2; l2 = l2->prev) { Evas_Object *obj; obj = (Evas_Object *)l2; if (obj->delete_me) continue; if ((!include_pass_events_objects) && (evas_event_passes_through(obj))) continue; if ((!include_hidden_objects) && (!obj->cur.visible)) continue; evas_object_clip_recalc(obj); if ((evas_object_is_in_output_rect(obj, xx, yy, 1, 1)) && (!obj->clip.clipees)) in = evas_list_prepend(in, obj); } } return in; } /** * To be documented. * * FIXME: To be fixed. * @ingroup Evas_Object_Finders */ EAPI Evas_List * evas_objects_in_rectangle_get(Evas *e, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h, Evas_Bool include_pass_events_objects, Evas_Bool include_hidden_objects) { Evas_List *in = NULL; Evas_Object_List *l; int xx, yy, ww, hh; MAGIC_CHECK(e, Evas, MAGIC_EVAS); return NULL; MAGIC_CHECK_END(); xx = evas_coord_world_x_to_screen(e, x); yy = evas_coord_world_y_to_screen(e, y); ww = evas_coord_world_x_to_screen(e, w); hh = evas_coord_world_y_to_screen(e, h); if (ww < 1) ww = 1; if (hh < 1) hh = 1; for (l = ((Evas_Object_List *)(e->layers))->last; l; l = l->prev) { Evas_Object_List *l2; Evas_Layer *lay; lay = (Evas_Layer *)l; for (l2 = ((Evas_Object_List *)(lay->objects))->last; l2; l2 = l2->prev) { Evas_Object *obj; obj = (Evas_Object *)l2; if (obj->delete_me) continue; if ((!include_pass_events_objects) && (evas_event_passes_through(obj))) continue; if ((!include_hidden_objects) && (!obj->cur.visible)) continue; evas_object_clip_recalc(obj); if ((evas_object_is_in_output_rect(obj, xx, yy, ww, hh)) && (!obj->clip.clipees)) in = evas_list_prepend(in, obj); } } return in; } /** * Retrieves the name of the type of the given evas object. * @param obj The given object. * @return The name. * @ingroup Evas_Object_Group */ EAPI const char * evas_object_type_get(Evas_Object *obj) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return NULL; MAGIC_CHECK_END(); if (obj->delete_me) return ""; return obj->type; }