#ifdef HAVE_CONFIG_H # include "elementary_config.h" #endif #include typedef struct _App_Data { Efl_Animation *show_anim; Efl_Animation *hide_anim; Efl_Animation_Object *anim_obj; Eina_Bool is_btn_visible; } App_Data; static void _anim_started_cb(void *data EINA_UNUSED, const Efl_Event *event EINA_UNUSED) { printf("Animation has been started!\n"); } static void _anim_ended_cb(void *data, const Efl_Event *event EINA_UNUSED) { App_Data *ad = data; printf("Animation has been ended!\n"); ad->anim_obj = NULL; } static void _anim_running_cb(void *data EINA_UNUSED, const Efl_Event *event) { Efl_Animation_Object_Running_Event_Info *event_info = event->info; double progress = event_info->progress; printf("Animation is running! Current progress(%lf)\n", progress); } static void _btn_clicked_cb(void *data, Evas_Object *obj, void *event_info EINA_UNUSED) { App_Data *ad = data; if (ad->anim_obj) efl_animation_object_cancel(ad->anim_obj); ad->is_btn_visible = !(ad->is_btn_visible); if (ad->is_btn_visible) { //Create Animation Object from Animation ad->anim_obj = efl_animation_object_create(ad->show_anim); elm_object_text_set(obj, "Start Alpha Animation from 1.0 to 0.0"); } else { //Create Animation Object from Animation ad->anim_obj = efl_animation_object_create(ad->hide_anim); elm_object_text_set(obj, "Start Alpha Animation from 0.0 to 1.0"); } //Register callback called when animation starts efl_event_callback_add(ad->anim_obj, EFL_ANIMATION_OBJECT_EVENT_STARTED, _anim_started_cb, NULL); //Register callback called when animation ends efl_event_callback_add(ad->anim_obj, EFL_ANIMATION_OBJECT_EVENT_ENDED, _anim_ended_cb, ad); //Register callback called while animation is executed efl_event_callback_add(ad->anim_obj, EFL_ANIMATION_OBJECT_EVENT_RUNNING, _anim_running_cb, NULL); //Let Animation Object start animation efl_animation_object_start(ad->anim_obj); } static void _win_del_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED) { App_Data *ad = data; free(ad); } void test_efl_anim_alpha(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED) { App_Data *ad = calloc(1, sizeof(App_Data)); if (!ad) return; Evas_Object *win = elm_win_add(NULL, "Efl Animation Alpha", ELM_WIN_BASIC); elm_win_title_set(win, "Efl Animation Alpha"); elm_win_autodel_set(win, EINA_TRUE); evas_object_smart_callback_add(win, "delete,request", _win_del_cb, ad); //Button to be animated Evas_Object *btn = elm_button_add(win); elm_object_text_set(btn, "Button"); evas_object_size_hint_weight_set(btn, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND); evas_object_resize(btn, 200, 200); evas_object_move(btn, 100, 50); evas_object_show(btn); //Show Animation Efl_Animation *show_anim = efl_add(EFL_ANIMATION_ALPHA_CLASS, NULL); efl_animation_alpha_set(show_anim, 0.0, 1.0); efl_animation_duration_set(show_anim, 1.0); efl_animation_target_set(show_anim, btn); efl_animation_final_state_keep_set(show_anim, EINA_TRUE); //Hide Animation Efl_Animation *hide_anim = efl_add(EFL_ANIMATION_ALPHA_CLASS, NULL); efl_animation_alpha_set(hide_anim, 1.0, 0.0); efl_animation_duration_set(hide_anim, 1.0); efl_animation_target_set(hide_anim, btn); efl_animation_final_state_keep_set(hide_anim, EINA_TRUE); //Initialize App Data ad->show_anim = show_anim; ad->hide_anim = hide_anim; ad->anim_obj = NULL; ad->is_btn_visible = EINA_TRUE; //Button to start animation Evas_Object *btn2 = elm_button_add(win); elm_object_text_set(btn2, "Start Alpha Animation from 1.0 to 0.0"); evas_object_smart_callback_add(btn2, "clicked", _btn_clicked_cb, ad); evas_object_size_hint_weight_set(btn2, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND); evas_object_resize(btn2, 200, 50); evas_object_move(btn2, 100, 300); evas_object_show(btn2); evas_object_resize(win, 400, 400); evas_object_show(win); }