#ifdef HAVE_CONFIG_H # include "config.h" #endif #include #include #ifdef HAVE_EIO # include # include #endif #include "Emotion.h" #include "emotion_private.h" #ifdef _WIN32 # define FMT_UCHAR "%c" #else # define FMT_UCHAR "%hhu" #endif #define E_SMART_OBJ_GET(smart, o, type) \ { \ if (!o) return; \ if (!eo_isa(o, MY_CLASS)) { \ ERR("Tried calling on a non-emotion object."); \ return; \ } \ smart = eo_data_scope_get(o, MY_CLASS); \ if (!smart) return; \ } #define E_SMART_OBJ_GET_RETURN(smart, o, type, ret) \ { \ if (!o) return ret; \ if (!eo_isa(o, MY_CLASS)) { \ ERR("Tried calling on a non-emotion object."); \ return ret; \ } \ smart = eo_data_scope_get(o, MY_CLASS); \ if (!smart) return ret; \ } #define E_OBJ_NAME "emotion_object" #ifdef MY_CLASS # undef MY_CLASS #endif #define MY_CLASS EMOTION_OBJECT_CLASS typedef struct _Emotion_Object_Data Emotion_Object_Data; struct _Emotion_Object_Data { EINA_REFCOUNT; Emotion_Engine_Instance *engine_instance; const char *engine; const char *file; Evas_Object *smartobj; Evas_Object *obj; Evas_Object *bg; Ecore_Job *job; const char *title; #ifdef HAVE_EIO Eio_File *load_xattr; Eio_File *save_xattr; #endif struct { const char *info; double stat; } progress; struct { const char *file; int num; } ref; struct { int button_num; int button; } spu; struct { int l; /* left */ int r; /* right */ int t; /* top */ int b; /* bottom */ Evas_Object *clipper; } crop; struct { int w, h; } video; struct { double w, h; } fill; double ratio; double pos; double remember_jump; double seek_pos; double len; Emotion_Module_Options module_options; Emotion_Suspend state; Emotion_Aspect aspect; Ecore_Animator *anim; Eina_Bool open : 1; Eina_Bool play : 1; Eina_Bool remember_play : 1; Eina_Bool seek : 1; Eina_Bool seeking : 1; }; static void _mouse_move(void *data, Evas *ev, Evas_Object *obj, void *event_info); static void _mouse_down(void *data, Evas *ev, Evas_Object *obj, void *event_info); static void _pos_set_job(void *data); static void _pixels_get(void *data, Evas_Object *obj); /**********************************/ /* Globals for the E Video Object */ /**********************************/ static const char SIG_FRAME_DECODE[] = "frame_decode"; static const char SIG_POSITION_UPDATE[] = "position_update"; static const char SIG_LENGTH_CHANGE[] = "length_change"; static const char SIG_FRAME_RESIZE[] = "frame_resize"; static const char SIG_DECODE_STOP[] = "decode_stop"; static const char SIG_PLAYBACK_STARTED[] = "playback_started"; static const char SIG_PLAYBACK_FINISHED[] = "playback_finished"; static const char SIG_AUDIO_LEVEL_CHANGE[] = "audio_level_change"; static const char SIG_CHANNELS_CHANGE[] = "channels_change"; static const char SIG_TITLE_CHANGE[] = "title_change"; static const char SIG_PROGRESS_CHANGE[] = "progress_change"; static const char SIG_REF_CHANGE[] = "ref_change"; static const char SIG_BUTTON_NUM_CHANGE[] = "button_num_change"; static const char SIG_BUTTON_CHANGE[] = "button_change"; static const char SIG_OPEN_DONE[] = "open_done"; static const char SIG_POSITION_SAVE_SUCCEED[] = "position_save,succeed"; static const char SIG_POSITION_SAVE_FAILED[] = "position_save,failed"; static const char SIG_POSITION_LOAD_SUCCEED[] = "position_load,succeed"; static const char SIG_POSITION_LOAD_FAILED[] = "position_load,failed"; static void _engine_init(Eo *obj, Emotion_Object_Data *sd) { if (sd->engine_instance) return; sd->engine_instance = emotion_engine_instance_new(sd->engine, obj, &(sd->module_options)); } static void _emotion_image_data_zero(Evas_Object *img) { void *data = NULL; data = evas_object_image_data_get(img, 1); if (data) { int w, h, sz = 0; Evas_Colorspace cs; evas_object_image_size_get(img, &w, &h); cs = evas_object_image_colorspace_get(img); if (cs == EVAS_COLORSPACE_ARGB8888) sz = w * h * 4; if ((cs == EVAS_COLORSPACE_YCBCR422P601_PL) || (cs == EVAS_COLORSPACE_YCBCR422P709_PL)) sz = h * 2 * sizeof(unsigned char *); if (sz != 0) memset(data, 0, sz); } evas_object_image_data_set(img, data); } static void _smart_data_free(Emotion_Object_Data *sd) { #ifdef HAVE_EIO /* Only cancel the load_xattr or we will loose ref to time_seek stringshare */ if (sd->load_xattr) eio_file_cancel(sd->load_xattr); sd->load_xattr = NULL; if (sd->save_xattr) eio_file_cancel(sd->save_xattr); sd->save_xattr = NULL; #endif if (sd->engine_instance) { emotion_engine_instance_file_close(sd->engine_instance); emotion_engine_instance_del(sd->engine_instance); sd->engine_instance = NULL; } if (sd->obj) evas_object_del(sd->obj); sd->obj = NULL; if (sd->crop.clipper) evas_object_del(sd->crop.clipper); sd->crop.clipper = NULL; if (sd->bg) evas_object_del(sd->bg); sd->bg = NULL; if (sd->file) eina_stringshare_del(sd->file); sd->file = NULL; if (sd->job) ecore_job_del(sd->job); sd->job = NULL; if (sd->anim) ecore_animator_del(sd->anim); sd->anim = NULL; eina_stringshare_del(sd->progress.info); sd->progress.info = NULL; eina_stringshare_del(sd->ref.file); sd->ref.file = NULL; if (sd->engine) eina_stringshare_del(sd->engine); sd->engine = NULL; /* TODO: remove legacy: emotion used to have no shutdown, call automatically */ emotion_shutdown(); } static void _clipper_position_size_update(Evas_Object *obj, int x, int y, int w, int h, int vid_w, int vid_h) { Emotion_Object_Data *sd; double scale_w, scale_h; E_SMART_OBJ_GET(sd, obj, E_OBJ_NAME); if (vid_w == 0 || vid_h == 0) { evas_object_image_fill_set(sd->obj, 0, 0, 0, 0); evas_object_move(sd->obj, x, y); evas_object_resize(sd->obj, 0, 0); evas_object_move(sd->crop.clipper, x, y); evas_object_resize(sd->crop.clipper, 0, 0); } else { evas_object_move(sd->crop.clipper, x, y); scale_w = (double)w / (double)(vid_w - sd->crop.l - sd->crop.r); scale_h = (double)h / (double)(vid_h - sd->crop.t - sd->crop.b); if (sd->fill.w < 0 && sd->fill.h < 0) evas_object_image_fill_set(sd->obj, 0, 0, vid_w * scale_w, vid_h * scale_h); else evas_object_image_fill_set(sd->obj, 0, 0, sd->fill.w * w, sd->fill.h * h); evas_object_resize(sd->obj, vid_w * scale_w, vid_h * scale_h); evas_object_move(sd->obj, x - sd->crop.l * scale_w, y - sd->crop.t * scale_h); evas_object_resize(sd->crop.clipper, w, h); } } /*******************************/ /* Externally accessible calls */ /*******************************/ EAPI Evas_Object * emotion_object_add(Evas *evas) { Evas_Object *e; e = eo_add(MY_CLASS, evas); return e; } EOLIAN static void _emotion_object_eo_base_constructor(Eo *obj, Emotion_Object_Data *pd EINA_UNUSED) { eo_do_super(obj, MY_CLASS, eo_constructor()); eo_do(obj, evas_obj_type_set(E_OBJ_NAME)); } EAPI Evas_Object * emotion_object_image_get(const Evas_Object *obj) { Emotion_Object_Data *sd; sd = evas_object_smart_data_get(obj); if (!sd) return NULL; return sd->obj; } EOLIAN static void _emotion_object_option_set(Eo *obj EINA_UNUSED, Emotion_Object_Data *pd, const char *opt, const char *val) { Emotion_Object_Data *sd = pd; if ((!opt) || (!val)) return; if (strcmp(opt, "video") == 0) { if (strcmp(val, "off") == 0) sd->module_options.no_video = EINA_TRUE; else if (strcmp(val, "on") == 0) sd->module_options.no_video = EINA_FALSE; else sd->module_options.no_video = !!atoi(val); ERR("Deprecated. Use emotion_object_video_mute_set()"); } else if (strcmp(opt, "audio") == 0) { if (strcmp(val, "off") == 0) sd->module_options.no_audio = EINA_TRUE; else if (strcmp(val, "on") == 0) sd->module_options.no_audio = EINA_FALSE; else sd->module_options.no_audio = !!atoi(val); ERR("Deprecated. Use emotion_object_audio_mute_set()"); } else ERR("Unsupported %s=%s", opt, val); } EOLIAN static Eina_Bool _emotion_object_engine_set(Eo *obj, Emotion_Object_Data *pd, const char *engine) { Emotion_Object_Data *sd = pd; const char *file; E_SMART_OBJ_GET_RETURN(sd, obj, E_OBJ_NAME, 0); if (!engine) engine = "gstreamer1"; if (!strcmp(engine, sd->engine)) return EINA_TRUE; eina_stringshare_replace(&(sd->engine), engine); file = sd->file; sd->file = NULL; eina_stringshare_del(sd->title); sd->title = NULL; eina_stringshare_del(sd->progress.info); sd->progress.info = NULL; sd->progress.stat = 0.0; eina_stringshare_del(sd->ref.file); sd->ref.file = NULL; sd->ref.num = 0; sd->spu.button_num = 0; sd->spu.button = -1; sd->ratio = 1.0; sd->pos = 0; sd->remember_jump = 0; sd->seek_pos = 0; sd->len = 0; sd->remember_play = 0; if (sd->anim) ecore_animator_del(sd->anim); sd->anim = NULL; if (sd->engine_instance) emotion_engine_instance_del(sd->engine_instance); sd->engine_instance = NULL; _engine_init(obj, sd); if (!sd->engine_instance) { sd->file = file; return EINA_FALSE; } if (file) { emotion_object_file_set(obj, file); eina_stringshare_del(file); } return EINA_TRUE; } EAPI Eina_Bool emotion_object_file_set(Evas_Object *obj, const char *file) { Eina_Bool ret; return eo_do_ret(obj, ret, efl_file_set(file, NULL)); } EOLIAN static Eina_Bool _emotion_object_efl_file_file_set(Eo *obj EINA_UNUSED, Emotion_Object_Data *sd, const char *file, const char *key EINA_UNUSED) { DBG("file=%s", file); if (!eina_stringshare_replace(&sd->file, file)) return EINA_TRUE; if (!sd->engine_instance) _engine_init(obj, sd); if (!sd->engine_instance) { WRN("No engine choosen. Please set an engine."); return EINA_FALSE; } sd->video.w = 0; sd->video.h = 0; if ((file) && (file[0] != 0)) { eina_stringshare_replace(&sd->file, file); emotion_engine_instance_file_close(sd->engine_instance); evas_object_image_data_set(sd->obj, NULL); evas_object_image_size_set(sd->obj, 1, 1); _emotion_image_data_zero(sd->obj); sd->open = 0; if (!emotion_engine_instance_file_open(sd->engine_instance, sd->file)) { WRN("Couldn't open file=%s", sd->file); return EINA_FALSE; } DBG("successfully opened file=%s", sd->file); sd->pos = 0.0; if (sd->play) emotion_engine_instance_play(sd->engine_instance, 0.0); } else { emotion_engine_instance_file_close(sd->engine_instance); evas_object_image_data_set(sd->obj, NULL); evas_object_image_size_set(sd->obj, 1, 1); _emotion_image_data_zero(sd->obj); eina_stringshare_replace(&sd->file, NULL); } if (sd->anim) ecore_animator_del(sd->anim); sd->anim = NULL; #ifdef HAVE_EIO /* Only cancel the load_xattr or we will loose ref to time_seek stringshare */ if (sd->load_xattr) eio_file_cancel(sd->load_xattr); sd->load_xattr = NULL; if (sd->save_xattr) eio_file_cancel(sd->save_xattr); sd->save_xattr = NULL; #endif return EINA_TRUE; } EAPI const char * emotion_object_file_get(const Evas_Object *obj) { const char *file = NULL; eo_do(obj, efl_file_get(&file, NULL)); return file; } EOLIAN void _emotion_object_efl_file_file_get(Eo *obj EINA_UNUSED, Emotion_Object_Data *sd, const char **file, const char **key) { if (file) *file = sd->file; if (key) *key = NULL; } static void _emotion_aspect_borders_apply(Evas_Object *obj, Emotion_Object_Data *sd, int w, int h, int iw, int ih) { int x, y; evas_object_geometry_get(obj, &x, &y, NULL, NULL); /* applying calculated borders */ if ((sd->crop.l == 0) && (sd->crop.r == 0) && (sd->crop.t == 0) && (sd->crop.b == 0)) { Evas_Object *old_clipper; if (sd->crop.clipper) { old_clipper = evas_object_clip_get(sd->crop.clipper); evas_object_clip_unset(sd->obj); evas_object_clip_set(sd->obj, old_clipper); evas_object_del(sd->crop.clipper); sd->crop.clipper = NULL; } } else { if (!sd->crop.clipper) { Evas_Object *old_clipper; sd->crop.clipper = evas_object_rectangle_add (evas_object_evas_get(obj)); evas_object_color_set(sd->crop.clipper, 255, 255, 255, 255); evas_object_smart_member_add(sd->crop.clipper, obj); old_clipper = evas_object_clip_get(sd->obj); evas_object_clip_set(sd->obj, sd->crop.clipper); evas_object_clip_set(sd->crop.clipper, old_clipper); if (evas_object_visible_get(sd->obj)) evas_object_show(sd->crop.clipper); } } _clipper_position_size_update(obj, x, y, w, h, iw, ih); } static void _emotion_object_aspect_border_apply(Evas_Object *obj, Emotion_Object_Data *sd, int w, int h) { int iw, ih; double ir; double r; int aspect_opt = 0; iw = sd->video.w; ih = sd->video.h; ir = (double)iw / ih; r = (double)w / h; /* First check if we should fit the width or height of the video inside the * width/height of the object. This check takes into account the original * aspect ratio and the object aspect ratio, if we are keeping both sizes or * cropping the exceding area. */ if (sd->aspect == EMOTION_ASPECT_KEEP_NONE) { sd->crop.l = 0; sd->crop.r = 0; sd->crop.t = 0; sd->crop.b = 0; aspect_opt = 0; // just ignore keep_aspect } else if (sd->aspect == EMOTION_ASPECT_KEEP_WIDTH) { aspect_opt = 1; } else if (sd->aspect == EMOTION_ASPECT_KEEP_HEIGHT) { aspect_opt = 2; } else if (sd->aspect == EMOTION_ASPECT_KEEP_BOTH) { if (ir > r) aspect_opt = 1; else aspect_opt = 2; } else if (sd->aspect == EMOTION_ASPECT_CROP) { if (ir > r) aspect_opt = 2; else aspect_opt = 1; } else if (sd->aspect == EMOTION_ASPECT_CUSTOM) { // nothing to do, just respect the border settings aspect_opt = 0; } /* updating borders based on keep_aspect settings */ if (aspect_opt == 1) // keep width { int th, dh; double scale; sd->crop.l = 0; sd->crop.r = 0; scale = (double)iw / w; th = h * scale; dh = ih - th; sd->crop.t = sd->crop.b = dh / 2; } else if (aspect_opt == 2) // keep height { int tw, dw; double scale; sd->crop.t = 0; sd->crop.b = 0; scale = (double)ih / h; tw = w * scale; dw = iw - tw; sd->crop.l = sd->crop.r = dw / 2; } _emotion_aspect_borders_apply(obj, sd, w, h, iw, ih); } EAPI void emotion_object_border_set(Evas_Object *obj, int l, int r, int t, int b) { Emotion_Object_Data *sd; int w, h; E_SMART_OBJ_GET(sd, obj, E_OBJ_NAME); sd->aspect = EMOTION_ASPECT_CUSTOM; sd->crop.l = -l; sd->crop.r = -r; sd->crop.t = -t; sd->crop.b = -b; evas_object_geometry_get(obj, NULL, NULL, &w, &h); _emotion_object_aspect_border_apply(obj, sd, w, h); } EAPI void emotion_object_border_get(const Evas_Object *obj, int *l, int *r, int *t, int *b) { Emotion_Object_Data *sd; E_SMART_OBJ_GET(sd, obj, E_OBJ_NAME); *l = -sd->crop.l; *r = -sd->crop.r; *t = -sd->crop.t; *b = -sd->crop.b; } EAPI void emotion_object_bg_color_set(Evas_Object *obj, int r, int g, int b, int a) { Emotion_Object_Data *sd; E_SMART_OBJ_GET(sd, obj, E_OBJ_NAME); evas_object_color_set(sd->bg, r, g, b, a); if (!evas_object_visible_get(obj)) return; if (a > 0) evas_object_show(sd->bg); else evas_object_hide(sd->bg); } EAPI void emotion_object_bg_color_get(const Evas_Object *obj, int *r, int *g, int *b, int *a) { Emotion_Object_Data *sd; E_SMART_OBJ_GET(sd, obj, E_OBJ_NAME); evas_object_color_get(sd->bg, r, g, b, a); } EAPI void emotion_object_keep_aspect_set(Evas_Object *obj, Emotion_Aspect a) { Emotion_Object_Data *sd; int w, h; E_SMART_OBJ_GET(sd, obj, E_OBJ_NAME); if (a == sd->aspect) return; sd->aspect = a; evas_object_geometry_get(obj, NULL, NULL, &w, &h); _emotion_object_aspect_border_apply(obj, sd, w, h); } EAPI Emotion_Aspect emotion_object_keep_aspect_get(const Evas_Object *obj) { Emotion_Object_Data *sd; E_SMART_OBJ_GET_RETURN(sd, obj, E_OBJ_NAME, EMOTION_ASPECT_KEEP_NONE); return sd->aspect; } EAPI void emotion_object_play_set(Evas_Object *obj, Eina_Bool play) { eo_do(obj, efl_player_play_set(play)); } EOLIAN static void _emotion_object_efl_player_play_set(Eo *obj, Emotion_Object_Data *sd, Eina_Bool play) { DBG("play=" FMT_UCHAR ", was=" FMT_UCHAR, play, sd->play); if (!sd->engine_instance) return; if (!sd->open) { sd->remember_play = play; return; } if (play == sd->play) return; sd->play = play; sd->remember_play = play; if (sd->state != EMOTION_WAKEUP) emotion_object_suspend_set(obj, EMOTION_WAKEUP); if (sd->play) emotion_engine_instance_play(sd->engine_instance, sd->pos); else emotion_engine_instance_stop(sd->engine_instance); } EAPI Eina_Bool emotion_object_play_get(const Evas_Object *obj) { Eina_Bool ret; return eo_do_ret(obj, ret, efl_player_play_get()); } EOLIAN static Eina_Bool _emotion_object_efl_player_play_get(Eo *obj EINA_UNUSED, Emotion_Object_Data *sd) { if (!sd->engine_instance) return EINA_FALSE; return sd->play; } EAPI void emotion_object_position_set(Evas_Object *obj, double sec) { eo_do(obj, efl_player_position_set(sec)); } EOLIAN static void _emotion_object_efl_player_position_set(Eo *obj, Emotion_Object_Data *sd, double sec) { DBG("sec=%f", sec); if (!sd->engine_instance) return; if (sec < 0.0) sec = 0.0; if (!sd->open) { sd->remember_jump = sec; return; } sd->remember_jump = 0; sd->seek_pos = sec; sd->seek = 1; sd->pos = sd->seek_pos; if (sd->job) ecore_job_del(sd->job); sd->job = ecore_job_add(_pos_set_job, obj); } EAPI double emotion_object_position_get(const Evas_Object *obj) { double ret; return eo_do_ret(obj, ret, efl_player_position_get()); } EOLIAN static double _emotion_object_efl_player_position_get(Eo *obj EINA_UNUSED, Emotion_Object_Data *sd) { if (!sd->engine_instance) return 0.0; sd->pos = emotion_engine_instance_pos_get(sd->engine_instance); return sd->pos; } EAPI double emotion_object_buffer_size_get(const Evas_Object *obj) { Emotion_Object_Data *sd; E_SMART_OBJ_GET_RETURN(sd, obj, E_OBJ_NAME, 1.0); if (!sd->engine_instance) return 0.0; return emotion_engine_instance_buffer_size_get(sd->engine_instance); } EAPI Eina_Bool emotion_object_seekable_get(const Evas_Object *obj) { Emotion_Object_Data *sd; E_SMART_OBJ_GET_RETURN(sd, obj, E_OBJ_NAME, 0); if (!sd->engine_instance) return EINA_FALSE; return emotion_engine_instance_seekable(sd->engine_instance); } EAPI Eina_Bool emotion_object_video_handled_get(const Evas_Object *obj) { Emotion_Object_Data *sd; E_SMART_OBJ_GET_RETURN(sd, obj, E_OBJ_NAME, 0); if (!sd->engine_instance) return EINA_FALSE; return emotion_engine_instance_video_handled(sd->engine_instance); } EAPI Eina_Bool emotion_object_audio_handled_get(const Evas_Object *obj) { Emotion_Object_Data *sd; E_SMART_OBJ_GET_RETURN(sd, obj, E_OBJ_NAME, 0); if (!sd->engine_instance) return EINA_FALSE; return emotion_engine_instance_audio_handled(sd->engine_instance); } EAPI double emotion_object_play_length_get(const Evas_Object *obj) { Emotion_Object_Data *sd; E_SMART_OBJ_GET_RETURN(sd, obj, E_OBJ_NAME, 0.0); if (!sd->engine_instance) return 0.0; sd->len = emotion_engine_instance_len_get(sd->engine_instance); return sd->len; } EAPI void emotion_object_size_get(const Evas_Object *obj, int *iw, int *ih) { if (iw) *iw = 0; if (ih) *ih = 0; eo_do(obj, efl_image_load_size_get(iw, ih)); } EOLIAN static void _emotion_object_efl_image_load_size_get(Eo *obj EINA_UNUSED, Emotion_Object_Data *sd, int *iw, int *ih) { if (iw) *iw = sd->video.w; if (ih) *ih = sd->video.h; } EAPI void emotion_object_smooth_scale_set(Evas_Object *obj, Eina_Bool smooth) { eo_do(obj, efl_image_smooth_scale_set(smooth)); } EOLIAN static void _emotion_object_efl_image_smooth_scale_set(Eo *obj EINA_UNUSED, Emotion_Object_Data *sd, Eina_Bool smooth) { evas_object_image_smooth_scale_set(sd->obj, smooth); } EAPI Eina_Bool emotion_object_smooth_scale_get(const Evas_Object *obj) { Eina_Bool ret; return eo_do_ret(obj, ret, efl_image_smooth_scale_get()); } EOLIAN static Eina_Bool _emotion_object_efl_image_smooth_scale_get(Eo *obj EINA_UNUSED, Emotion_Object_Data *sd) { return evas_object_image_smooth_scale_get(sd->obj); } EAPI double emotion_object_ratio_get(const Evas_Object *obj) { double ret; return eo_do_ret(obj, ret, efl_image_ratio_get()); } EOLIAN static double _emotion_object_efl_image_ratio_get(Eo *obj EINA_UNUSED, Emotion_Object_Data *sd) { if (!sd->engine_instance) return 0.0; return sd->ratio; } /* * Send a control event to the DVD. */ EAPI void emotion_object_event_simple_send(Evas_Object *obj, Emotion_Event ev) { Emotion_Object_Data *sd; E_SMART_OBJ_GET(sd, obj, E_OBJ_NAME); if (!sd->engine_instance) return; emotion_engine_instance_event_feed(sd->engine_instance, ev); } EAPI void emotion_object_audio_volume_set(Evas_Object *obj, double vol) { eo_do(obj, efl_player_audio_volume_set(vol)); } EOLIAN static void _emotion_object_efl_player_audio_volume_set(Eo *obj EINA_UNUSED, Emotion_Object_Data *sd, double vol) { DBG("vol=%f", vol); if (!sd->engine_instance) return; emotion_engine_instance_audio_channel_volume_set(sd->engine_instance, vol); } EAPI double emotion_object_audio_volume_get(const Evas_Object *obj) { double ret; return eo_do_ret(obj, ret, efl_player_audio_volume_get()); } EOLIAN static double _emotion_object_efl_player_audio_volume_get(Eo *obj EINA_UNUSED, Emotion_Object_Data *sd) { if (!sd->engine_instance) return 0.0; return emotion_engine_instance_audio_channel_volume_get(sd->engine_instance); } EAPI void emotion_object_audio_mute_set(Evas_Object *obj, Eina_Bool mute) { eo_do(obj, efl_player_audio_mute_set(mute)); } EOLIAN static void _emotion_object_efl_player_audio_mute_set(Eo *obj EINA_UNUSED, Emotion_Object_Data *sd, Eina_Bool mute) { DBG("mute=" FMT_UCHAR, mute); if (!sd->engine_instance) return; emotion_engine_instance_audio_channel_mute_set(sd->engine_instance, mute); } EAPI Eina_Bool emotion_object_audio_mute_get(const Evas_Object *obj) { Eina_Bool ret; return eo_do_ret(obj, ret, efl_player_audio_mute_get()); } EOLIAN static Eina_Bool _emotion_object_efl_player_audio_mute_get(Eo *obj EINA_UNUSED, Emotion_Object_Data *sd) { if (!sd->engine_instance) return EINA_FALSE; return emotion_engine_instance_audio_channel_mute_get(sd->engine_instance); } EAPI int emotion_object_audio_channel_count(const Evas_Object *obj) { Emotion_Object_Data *sd; E_SMART_OBJ_GET_RETURN(sd, obj, E_OBJ_NAME, 0); if (!sd->engine_instance) return 0; return emotion_engine_instance_audio_channel_count(sd->engine_instance); } EAPI const char * emotion_object_audio_channel_name_get(const Evas_Object *obj, int channel) { Emotion_Object_Data *sd; E_SMART_OBJ_GET_RETURN(sd, obj, E_OBJ_NAME, NULL); if (!sd->engine_instance) return NULL; return emotion_engine_instance_audio_channel_name_get(sd->engine_instance, channel); } EAPI void emotion_object_audio_channel_set(Evas_Object *obj, int channel) { Emotion_Object_Data *sd; E_SMART_OBJ_GET(sd, obj, E_OBJ_NAME); DBG("channel=%d", channel); if (!sd->engine_instance) return; emotion_engine_instance_audio_channel_set(sd->engine_instance, channel); } EAPI int emotion_object_audio_channel_get(const Evas_Object *obj) { Emotion_Object_Data *sd; E_SMART_OBJ_GET_RETURN(sd, obj, E_OBJ_NAME, 0); if (!sd->engine_instance) return 0; return emotion_engine_instance_audio_channel_get(sd->engine_instance); } EAPI void emotion_object_video_mute_set(Evas_Object *obj, Eina_Bool mute) { Emotion_Object_Data *sd; E_SMART_OBJ_GET(sd, obj, E_OBJ_NAME); DBG("mute=" FMT_UCHAR, mute); if (!sd->engine_instance) return; emotion_engine_instance_video_channel_mute_set(sd->engine_instance, mute); } EAPI Eina_Bool emotion_object_video_mute_get(const Evas_Object *obj) { Emotion_Object_Data *sd; E_SMART_OBJ_GET_RETURN(sd, obj, E_OBJ_NAME, 0); if (!sd->engine_instance) return EINA_FALSE; return emotion_engine_instance_video_channel_mute_get(sd->engine_instance); } EAPI void emotion_object_video_subtitle_file_set(Evas_Object *obj, const char *filepath) { Emotion_Object_Data *sd; E_SMART_OBJ_GET(sd, obj, E_OBJ_NAME); DBG("subtitle=%s", filepath); if (!sd->engine_instance) _engine_init(obj, sd); if (!sd->engine_instance) return; emotion_engine_instance_video_subtitle_file_set(sd->engine_instance, filepath); } EAPI const char * emotion_object_video_subtitle_file_get(const Evas_Object *obj) { Emotion_Object_Data *sd; E_SMART_OBJ_GET_RETURN(sd, obj, E_OBJ_NAME, 0); if (!sd->engine_instance) return NULL; return emotion_engine_instance_video_subtitle_file_get(sd->engine_instance); } EAPI int emotion_object_video_channel_count(const Evas_Object *obj) { Emotion_Object_Data *sd; E_SMART_OBJ_GET_RETURN(sd, obj, E_OBJ_NAME, 0); if (!sd->engine_instance) return 0; return emotion_engine_instance_video_channel_count(sd->engine_instance); } EAPI const char * emotion_object_video_channel_name_get(const Evas_Object *obj, int channel) { Emotion_Object_Data *sd; E_SMART_OBJ_GET_RETURN(sd, obj, E_OBJ_NAME, NULL); if (!sd->engine_instance) return NULL; return emotion_engine_instance_video_channel_name_get(sd->engine_instance, channel); } EAPI void emotion_object_video_channel_set(Evas_Object *obj, int channel) { Emotion_Object_Data *sd; E_SMART_OBJ_GET(sd, obj, E_OBJ_NAME); DBG("channel=%d", channel); if (!sd->engine_instance) return; emotion_engine_instance_video_channel_set(sd->engine_instance, channel); } EAPI int emotion_object_video_channel_get(const Evas_Object *obj) { Emotion_Object_Data *sd; E_SMART_OBJ_GET_RETURN(sd, obj, E_OBJ_NAME, 0); if (!sd->engine_instance) return 0; return emotion_engine_instance_video_channel_get(sd->engine_instance); } EAPI void emotion_object_spu_mute_set(Evas_Object *obj, Eina_Bool mute) { Emotion_Object_Data *sd; E_SMART_OBJ_GET(sd, obj, E_OBJ_NAME); DBG("mute=" FMT_UCHAR, mute); if (!sd->engine_instance) return; emotion_engine_instance_spu_channel_mute_set(sd->engine_instance, mute); } EAPI Eina_Bool emotion_object_spu_mute_get(const Evas_Object *obj) { Emotion_Object_Data *sd; E_SMART_OBJ_GET_RETURN(sd, obj, E_OBJ_NAME, 0); if (!sd->engine_instance) return EINA_FALSE; return emotion_engine_instance_spu_channel_mute_get(sd->engine_instance); } EAPI int emotion_object_spu_channel_count(const Evas_Object *obj) { Emotion_Object_Data *sd; E_SMART_OBJ_GET_RETURN(sd, obj, E_OBJ_NAME, 0); if (!sd->engine_instance) return 0; return emotion_engine_instance_spu_channel_count(sd->engine_instance); } EAPI const char * emotion_object_spu_channel_name_get(const Evas_Object *obj, int channel) { Emotion_Object_Data *sd; E_SMART_OBJ_GET_RETURN(sd, obj, E_OBJ_NAME, NULL); if (!sd->engine_instance) return NULL; return emotion_engine_instance_spu_channel_name_get(sd->engine_instance, channel); } EAPI void emotion_object_spu_channel_set(Evas_Object *obj, int channel) { Emotion_Object_Data *sd; E_SMART_OBJ_GET(sd, obj, E_OBJ_NAME); DBG("channel=%d", channel); if (!sd->engine_instance) return; emotion_engine_instance_spu_channel_set(sd->engine_instance, channel); } EAPI int emotion_object_spu_channel_get(const Evas_Object *obj) { Emotion_Object_Data *sd; E_SMART_OBJ_GET_RETURN(sd, obj, E_OBJ_NAME, 0); if (!sd->engine_instance) return 0; return emotion_engine_instance_spu_channel_get(sd->engine_instance); } EAPI int emotion_object_chapter_count(const Evas_Object *obj) { Emotion_Object_Data *sd; E_SMART_OBJ_GET_RETURN(sd, obj, E_OBJ_NAME, 0); if (!sd->engine_instance) return 0; return emotion_engine_instance_chapter_count(sd->engine_instance); } EAPI void emotion_object_chapter_set(Evas_Object *obj, int chapter) { Emotion_Object_Data *sd; E_SMART_OBJ_GET(sd, obj, E_OBJ_NAME); DBG("chapter=%d", chapter); if (!sd->engine_instance) return; emotion_engine_instance_chapter_set(sd->engine_instance, chapter); } EAPI int emotion_object_chapter_get(const Evas_Object *obj) { Emotion_Object_Data *sd; E_SMART_OBJ_GET_RETURN(sd, obj, E_OBJ_NAME, 0); if (!sd->engine_instance) return 0; return emotion_engine_instance_chapter_get(sd->engine_instance); } EAPI const char * emotion_object_chapter_name_get(const Evas_Object *obj, int chapter) { Emotion_Object_Data *sd; E_SMART_OBJ_GET_RETURN(sd, obj, E_OBJ_NAME, NULL); if (!sd->engine_instance) return NULL; return emotion_engine_instance_chapter_name_get(sd->engine_instance, chapter); } EAPI void emotion_object_play_speed_set(Evas_Object *obj, double speed) { Emotion_Object_Data *sd; E_SMART_OBJ_GET(sd, obj, E_OBJ_NAME); DBG("speed=%f", speed); if (!sd->engine_instance) return; emotion_engine_instance_speed_set(sd->engine_instance, speed); } EAPI double emotion_object_play_speed_get(const Evas_Object *obj) { Emotion_Object_Data *sd; E_SMART_OBJ_GET_RETURN(sd, obj, E_OBJ_NAME, 0.0); if (!sd->engine_instance) return 0.0; return emotion_engine_instance_speed_get(sd->engine_instance); } EAPI void emotion_object_eject(Evas_Object *obj) { Emotion_Object_Data *sd; E_SMART_OBJ_GET(sd, obj, E_OBJ_NAME); if (!sd->engine_instance) return; emotion_engine_instance_eject(sd->engine_instance); } EAPI const char * emotion_object_title_get(const Evas_Object *obj) { Emotion_Object_Data *sd; E_SMART_OBJ_GET_RETURN(sd, obj, E_OBJ_NAME, NULL); return sd->title; } EAPI const char * emotion_object_progress_info_get(const Evas_Object *obj) { Emotion_Object_Data *sd; E_SMART_OBJ_GET_RETURN(sd, obj, E_OBJ_NAME, NULL); return sd->progress.info; } EAPI double emotion_object_progress_status_get(const Evas_Object *obj) { double ret; return eo_do_ret(obj, ret, efl_player_progress_get()); } EOLIAN static double _emotion_object_efl_player_progress_get(Eo *obj EINA_UNUSED, Emotion_Object_Data *sd) { return sd->progress.stat; } EAPI const char * emotion_object_ref_file_get(const Evas_Object *obj) { Emotion_Object_Data *sd; E_SMART_OBJ_GET_RETURN(sd, obj, E_OBJ_NAME, NULL); return sd->ref.file; } EAPI int emotion_object_ref_num_get(const Evas_Object *obj) { Emotion_Object_Data *sd; E_SMART_OBJ_GET_RETURN(sd, obj, E_OBJ_NAME, 0); return sd->ref.num; } EAPI int emotion_object_spu_button_count_get(const Evas_Object *obj) { Emotion_Object_Data *sd; E_SMART_OBJ_GET_RETURN(sd, obj, E_OBJ_NAME, 0); return sd->spu.button_num; } EAPI int emotion_object_spu_button_get(const Evas_Object *obj) { Emotion_Object_Data *sd; E_SMART_OBJ_GET_RETURN(sd, obj, E_OBJ_NAME, 0); return sd->spu.button; } EAPI const char * emotion_object_meta_info_get(const Evas_Object *obj, Emotion_Meta_Info meta) { Emotion_Object_Data *sd; int id; E_SMART_OBJ_GET_RETURN(sd, obj, E_OBJ_NAME, NULL); if (!sd->engine_instance) return NULL; switch (meta) { case EMOTION_META_INFO_TRACK_TITLE: id = META_TRACK_TITLE; break; case EMOTION_META_INFO_TRACK_ARTIST: id = META_TRACK_ARTIST; break; case EMOTION_META_INFO_TRACK_ALBUM: id = META_TRACK_ALBUM; break; case EMOTION_META_INFO_TRACK_YEAR: id = META_TRACK_YEAR; break; case EMOTION_META_INFO_TRACK_GENRE: id = META_TRACK_GENRE; break; case EMOTION_META_INFO_TRACK_COMMENT: id = META_TRACK_COMMENT; break; case EMOTION_META_INFO_TRACK_DISC_ID: id = META_TRACK_DISCID; break; default: ERR("Unknown meta info id: %d", meta); return NULL; } return emotion_engine_instance_meta_get(sd->engine_instance, id); } EAPI void emotion_object_vis_set(Evas_Object *obj, Emotion_Vis visualization) { Emotion_Object_Data *sd; E_SMART_OBJ_GET(sd, obj, E_OBJ_NAME); DBG("visualization=%d", visualization); if (!sd->engine_instance) return; emotion_engine_instance_vis_set(sd->engine_instance, visualization); } EAPI Emotion_Vis emotion_object_vis_get(const Evas_Object *obj) { Emotion_Object_Data *sd; E_SMART_OBJ_GET_RETURN(sd, obj, E_OBJ_NAME, EMOTION_VIS_NONE); if (!sd->engine_instance) return EMOTION_VIS_NONE; return emotion_engine_instance_vis_get(sd->engine_instance); } EAPI Eina_Bool emotion_object_vis_supported(const Evas_Object *obj, Emotion_Vis visualization) { Emotion_Object_Data *sd; E_SMART_OBJ_GET_RETURN(sd, obj, E_OBJ_NAME, EINA_FALSE); if (!sd->engine_instance) return EINA_FALSE; return emotion_engine_instance_vis_supported(sd->engine_instance, visualization); } EAPI void emotion_object_priority_set(Evas_Object *obj, Eina_Bool priority) { Emotion_Object_Data *sd; E_SMART_OBJ_GET(sd, obj, E_OBJ_NAME); if (!sd->engine_instance) return; emotion_engine_instance_priority_set(sd->engine_instance, priority); } EAPI Eina_Bool emotion_object_priority_get(const Evas_Object *obj) { Emotion_Object_Data *sd; E_SMART_OBJ_GET_RETURN(sd, obj, E_OBJ_NAME, EINA_FALSE); if (!sd->engine_instance) return EINA_FALSE; return emotion_engine_instance_priority_get(sd->engine_instance); } #ifdef HAVE_EIO static void _eio_load_xattr_cleanup(Emotion_Object_Data *sd, Eio_File *handler) { if (handler == sd->load_xattr) sd->load_xattr = NULL; EINA_REFCOUNT_UNREF(sd) { if (sd->smartobj) evas_object_smart_data_set(sd->smartobj, NULL); sd->smartobj = NULL; _smart_data_free(sd); } } static void _eio_load_xattr_done(void *data, Eio_File *handler, double xattr_double) { Emotion_Object_Data *sd = data; emotion_object_position_set(evas_object_smart_parent_get(sd->obj), xattr_double); evas_object_smart_callback_call(evas_object_smart_parent_get(sd->obj), SIG_POSITION_LOAD_SUCCEED, NULL); _eio_load_xattr_cleanup(sd, handler); } static void _eio_load_xattr_error(void *data, Eio_File *handler, int err EINA_UNUSED) { Emotion_Object_Data *sd = data; evas_object_smart_callback_call(evas_object_smart_parent_get(sd->obj), SIG_POSITION_LOAD_FAILED, NULL); _eio_load_xattr_cleanup(sd, handler); } #endif EAPI void emotion_object_last_position_load(Evas_Object *obj) { Emotion_Object_Data *sd; const char *tmp; #ifndef HAVE_EIO double xattr; #endif E_SMART_OBJ_GET(sd, obj, E_OBJ_NAME); if (!sd->file) return; if (!strncmp(sd->file, "file://", 7)) tmp = sd->file + 7; else if (!strstr(sd->file, "://")) tmp = sd->file; else return; #ifdef HAVE_EIO if (sd->load_xattr) return; EINA_REFCOUNT_REF(sd); sd->load_xattr = eio_file_xattr_double_get(tmp, "user.e.time_seek", _eio_load_xattr_done, _eio_load_xattr_error, sd); #else if (eina_xattr_double_get(tmp, "user.e.time_seek", &xattr)) { emotion_object_position_set(obj, xattr); evas_object_smart_callback_call(obj, SIG_POSITION_LOAD_SUCCEED, NULL); } else evas_object_smart_callback_call(obj, SIG_POSITION_LOAD_FAILED, NULL); #endif } #ifdef HAVE_EIO static void _eio_save_xattr_cleanup(Emotion_Object_Data *sd, Eio_File *handler) { if (handler == sd->save_xattr) sd->save_xattr = NULL; EINA_REFCOUNT_UNREF(sd) { if (sd->smartobj) evas_object_smart_data_set(sd->smartobj, NULL); sd->smartobj = NULL; _smart_data_free(sd); } } static void _eio_save_xattr_done(void *data, Eio_File *handler) { Emotion_Object_Data *sd = data; evas_object_smart_callback_call(sd->obj, SIG_POSITION_SAVE_SUCCEED, NULL); _eio_save_xattr_cleanup(sd, handler); } static void _eio_save_xattr_error(void *data, Eio_File *handler, int err EINA_UNUSED) { Emotion_Object_Data *sd = data; evas_object_smart_callback_call(sd->obj, SIG_POSITION_SAVE_FAILED, NULL); _eio_save_xattr_cleanup(sd, handler); } #endif EAPI void emotion_object_last_position_save(Evas_Object *obj) { Emotion_Object_Data *sd; const char *tmp; E_SMART_OBJ_GET(sd, obj, E_OBJ_NAME); if (!sd->file) return; if (!strncmp(sd->file, "file://", 7)) tmp = sd->file + 7; else if (!strstr(sd->file, "://")) tmp = sd->file; else return; #ifdef HAVE_EIO if (sd->save_xattr) return; EINA_REFCOUNT_REF(sd); sd->save_xattr = eio_file_xattr_double_set(tmp, "user.e.time_seek", emotion_object_position_get(obj), 0, _eio_save_xattr_done, _eio_save_xattr_error, sd); #else if (eina_xattr_double_set(tmp, "user.e.time_seek", emotion_object_position_get(obj), 0)) evas_object_smart_callback_call(obj, SIG_POSITION_SAVE_SUCCEED, NULL); else evas_object_smart_callback_call(obj, SIG_POSITION_SAVE_FAILED, NULL); #endif } EAPI void emotion_object_suspend_set(Evas_Object *obj, Emotion_Suspend state) { Emotion_Object_Data *sd; E_SMART_OBJ_GET(sd, obj, E_OBJ_NAME); switch (state) { case EMOTION_WAKEUP: /* Restore the rendering pipeline, offset and everything back to play again (this will be called automatically by play_set) */ case EMOTION_SLEEP: /* This destroy some part of the rendering pipeline */ case EMOTION_DEEP_SLEEP: /* This destroy all the rendering pipeline and just keep the last rendered image (fullscreen) */ case EMOTION_HIBERNATE: /* This destroy all the rendering pipeline and keep 1/4 of the last rendered image */ default: break; } sd->state = state; } EAPI Emotion_Suspend emotion_object_suspend_get(Evas_Object *obj) { Emotion_Object_Data *sd; E_SMART_OBJ_GET_RETURN(sd, obj, E_OBJ_NAME, EMOTION_WAKEUP); return sd->state; } /*****************************/ /* Utility calls for modules */ /*****************************/ EAPI void * _emotion_video_get(const Evas_Object *obj) { Emotion_Object_Data *sd; E_SMART_OBJ_GET_RETURN(sd, obj, E_OBJ_NAME, NULL); return emotion_engine_instance_data_get(sd->engine_instance); } static Eina_Bool _emotion_frame_anim(void *data) { Evas_Object *obj = data; Emotion_Object_Data *sd; E_SMART_OBJ_GET_RETURN(sd, obj, E_OBJ_NAME, EINA_FALSE); sd->anim = NULL; evas_object_image_pixels_dirty_set(sd->obj, 1); _emotion_video_pos_update(obj, emotion_engine_instance_pos_get(sd->engine_instance), emotion_engine_instance_len_get(sd->engine_instance)); evas_object_smart_callback_call(obj, SIG_FRAME_DECODE, NULL); return EINA_FALSE; } EAPI void _emotion_frame_new(Evas_Object *obj) { Emotion_Object_Data *sd; E_SMART_OBJ_GET(sd, obj, E_OBJ_NAME); if (!sd->anim) sd->anim = ecore_animator_add(_emotion_frame_anim, obj); } EAPI void _emotion_video_pos_update(Evas_Object *obj, double pos, double len) { Emotion_Object_Data *sd; int npos = 0, nlen = 0; E_SMART_OBJ_GET(sd, obj, E_OBJ_NAME); if (pos != sd->pos) npos = 1; if (len != sd->len) nlen = 1; sd->pos = pos; sd->len = len; if (npos) evas_object_smart_callback_call(obj, SIG_POSITION_UPDATE, NULL); if (nlen) evas_object_smart_callback_call(obj, SIG_LENGTH_CHANGE, NULL); } EAPI void _emotion_frame_resize(Evas_Object *obj, int w, int h, double ratio) { Emotion_Object_Data *sd; double tmp; int changed = 0; E_SMART_OBJ_GET(sd, obj, E_OBJ_NAME); if ((w != sd->video.w) || (h != sd->video.h)) { sd->video.w = w; sd->video.h = h; _emotion_image_data_zero(sd->obj); changed = 1; } if (h > 0) tmp = (double)w / (double)h; else tmp = 1.0; if (ratio != tmp) tmp = ratio; if (tmp != sd->ratio) { sd->ratio = tmp; changed = 1; } if (changed) { evas_object_size_hint_request_set(obj, w, h); evas_object_smart_callback_call(obj, SIG_FRAME_RESIZE, NULL); evas_object_geometry_get(obj, NULL, NULL, &w, &h); _emotion_object_aspect_border_apply(obj, sd, w, h); } } EAPI void _emotion_image_reset(Evas_Object *obj) { Emotion_Object_Data *sd; E_SMART_OBJ_GET(sd, obj, E_OBJ_NAME); _emotion_image_data_zero(sd->obj); } EAPI void _emotion_decode_stop(Evas_Object *obj) { Emotion_Object_Data *sd; E_SMART_OBJ_GET(sd, obj, E_OBJ_NAME); if (sd->play) { sd->play = 0; evas_object_smart_callback_call(obj, SIG_DECODE_STOP, NULL); } } EAPI void _emotion_open_done(Evas_Object *obj) { Emotion_Object_Data *sd; E_SMART_OBJ_GET(sd, obj, E_OBJ_NAME); sd->open = 1; if (sd->remember_jump) emotion_object_position_set(obj, sd->remember_jump); if (sd->remember_play != sd->play) emotion_object_play_set(obj, sd->remember_play); evas_object_smart_callback_call(obj, SIG_OPEN_DONE, NULL); } EAPI void _emotion_playback_started(Evas_Object *obj) { evas_object_smart_callback_call(obj, SIG_PLAYBACK_STARTED, NULL); } EAPI void _emotion_playback_finished(Evas_Object *obj) { evas_object_smart_callback_call(obj, SIG_PLAYBACK_FINISHED, NULL); } EAPI void _emotion_audio_level_change(Evas_Object *obj) { evas_object_smart_callback_call(obj, SIG_AUDIO_LEVEL_CHANGE, NULL); } EAPI void _emotion_channels_change(Evas_Object *obj) { Emotion_Object_Data *sd; E_SMART_OBJ_GET(sd, obj, E_OBJ_NAME); evas_object_smart_callback_call(obj, SIG_CHANNELS_CHANGE, NULL); } EAPI void _emotion_title_set(Evas_Object *obj, char *title) { Emotion_Object_Data *sd; E_SMART_OBJ_GET(sd, obj, E_OBJ_NAME); eina_stringshare_replace(&sd->title, title); evas_object_smart_callback_call(obj, SIG_TITLE_CHANGE, NULL); } EAPI void _emotion_progress_set(Evas_Object *obj, char *info, double st) { Emotion_Object_Data *sd; E_SMART_OBJ_GET(sd, obj, E_OBJ_NAME); eina_stringshare_replace(&sd->progress.info, info); sd->progress.stat = st; evas_object_smart_callback_call(obj, SIG_PROGRESS_CHANGE, NULL); } EAPI void _emotion_file_ref_set(Evas_Object *obj, const char *file, int num) { Emotion_Object_Data *sd; E_SMART_OBJ_GET(sd, obj, E_OBJ_NAME); eina_stringshare_replace(&sd->ref.file, file); sd->ref.num = num; evas_object_smart_callback_call(obj, SIG_REF_CHANGE, NULL); } EAPI void _emotion_spu_button_num_set(Evas_Object *obj, int num) { Emotion_Object_Data *sd; E_SMART_OBJ_GET(sd, obj, E_OBJ_NAME); sd->spu.button_num = num; evas_object_smart_callback_call(obj, SIG_BUTTON_NUM_CHANGE, NULL); } EAPI void _emotion_spu_button_set(Evas_Object *obj, int button) { Emotion_Object_Data *sd; E_SMART_OBJ_GET(sd, obj, E_OBJ_NAME); sd->spu.button = button; evas_object_smart_callback_call(obj, SIG_BUTTON_CHANGE, NULL); } EAPI void _emotion_seek_done(Evas_Object *obj) { Emotion_Object_Data *sd; E_SMART_OBJ_GET(sd, obj, E_OBJ_NAME); if (sd->seeking) { sd->seeking = 0; if (sd->seek) emotion_object_position_set(obj, sd->seek_pos); } } EAPI void _emotion_frame_refill(Evas_Object *obj, double w, double h) { Emotion_Object_Data *sd; E_SMART_OBJ_GET(sd, obj, E_OBJ_NAME); if ((sd->fill.w != w) || (sd->fill.h != h)) { Evas_Coord ow, oh; evas_object_geometry_get(obj, NULL, NULL, &ow, &oh); if ((w <= 0) || (h <= 0)) { double scale_w, scale_h; sd->fill.w = -1; sd->fill.h = -1; scale_w = (double)ow / (double)(sd->video.w - sd->crop.l - sd->crop.r); scale_h = (double)oh / (double)(sd->video.h - sd->crop.t - sd->crop.b); evas_object_image_fill_set(sd->obj, 0, 0, scale_w * sd->video.w, scale_h * sd->video.h); } else { sd->fill.w = w; sd->fill.h = h; evas_object_image_fill_set(sd->obj, 0, 0, w * ow, h * oh); } } } /****************************/ /* Internal object routines */ /****************************/ static void _mouse_move(void *data, Evas *ev EINA_UNUSED, Evas_Object *obj, void *event_info) { Evas_Event_Mouse_Move *e; Emotion_Object_Data *sd; int x, y, iw, ih; Evas_Coord ox, oy, ow, oh; e = event_info; sd = data; if (!sd->engine_instance) return; evas_object_geometry_get(obj, &ox, &oy, &ow, &oh); evas_object_image_size_get(obj, &iw, &ih); if ((iw < 1) || (ih < 1)) return; x = (((int)e->cur.canvas.x - ox) * iw) / ow; y = (((int)e->cur.canvas.y - oy) * ih) / oh; emotion_engine_instance_event_mouse_move_feed(sd->engine_instance, x, y); } static void _mouse_down(void *data, Evas *ev EINA_UNUSED, Evas_Object *obj, void *event_info) { Evas_Event_Mouse_Down *e; Emotion_Object_Data *sd; int x, y, iw, ih; Evas_Coord ox, oy, ow, oh; e = event_info; sd = data; if (!sd->engine_instance) return; evas_object_geometry_get(obj, &ox, &oy, &ow, &oh); evas_object_image_size_get(obj, &iw, &ih); if ((iw < 1) || (ih < 1)) return; x = (((int)e->canvas.x - ox) * iw) / ow; y = (((int)e->canvas.y - oy) * ih) / oh; emotion_engine_instance_event_mouse_button_feed(sd->engine_instance, 1, x, y); } static void _pos_set_job(void *data) { Evas_Object *obj; Emotion_Object_Data *sd; obj = data; E_SMART_OBJ_GET(sd, obj, E_OBJ_NAME); sd->job = NULL; if (!sd->engine_instance) return; if (sd->seeking) return; if (sd->seek) { sd->seeking = 1; emotion_engine_instance_pos_set(sd->engine_instance, sd->seek_pos); sd->seek = 0; } } /* called by evas when it needs pixels for the image object */ static void _pixels_get(void *data, Evas_Object *obj) { int iw, ih, w, h; Emotion_Object_Data *sd; Emotion_Format format; unsigned char *bgra_data; sd = data; if (!sd->engine_instance) return; emotion_engine_instance_video_data_size_get(sd->engine_instance, &w, &h); w = (w >> 1) << 1; h = (h >> 1) << 1; evas_object_image_colorspace_set(obj, EVAS_COLORSPACE_YCBCR422P601_PL); evas_object_image_alpha_set(obj, 0); evas_object_image_size_set(obj, w, h); iw = w; ih = h; if ((iw <= 1) || (ih <= 1)) { _emotion_image_data_zero(sd->obj); evas_object_image_pixels_dirty_set(obj, 0); } else { format = emotion_engine_instance_format_get(sd->engine_instance); if ((format == EMOTION_FORMAT_YV12) || (format == EMOTION_FORMAT_I420)) { unsigned char **rows; evas_object_image_colorspace_set(obj, EVAS_COLORSPACE_YCBCR422P601_PL); rows = evas_object_image_data_get(obj, 1); if (rows) { if (emotion_engine_instance_yuv_rows_get(sd->engine_instance, iw, ih, rows, &rows[ih], &rows[ih + (ih / 2)])) evas_object_image_data_update_add(obj, 0, 0, iw, ih); } evas_object_image_data_set(obj, rows); evas_object_image_pixels_dirty_set(obj, 0); } else if (format == EMOTION_FORMAT_BGRA) { evas_object_image_colorspace_set(obj, EVAS_COLORSPACE_ARGB8888); if (emotion_engine_instance_bgra_data_get(sd->engine_instance, &bgra_data)) { evas_object_image_data_set(obj, bgra_data); evas_object_image_pixels_dirty_set(obj, 0); } } } } /*******************************************/ /* Internal smart object required routines */ /*******************************************/ EOLIAN static void _emotion_object_evas_object_smart_add(Evas_Object *obj, Emotion_Object_Data *sd) { unsigned int *pixel; /* TODO: remove legacy: emotion used to have no init, call automatically */ emotion_init(); EINA_REFCOUNT_INIT(sd); sd->state = EMOTION_WAKEUP; sd->smartobj = obj; sd->obj = evas_object_image_add(evas_object_evas_get(obj)); sd->bg = evas_object_rectangle_add(evas_object_evas_get(obj)); sd->engine = eina_stringshare_add("gstreamer1"); evas_object_color_set(sd->bg, 0, 0, 0, 0); evas_object_event_callback_add(sd->obj, EVAS_CALLBACK_MOUSE_MOVE, _mouse_move, sd); evas_object_event_callback_add(sd->obj, EVAS_CALLBACK_MOUSE_DOWN, _mouse_down, sd); evas_object_image_pixels_get_callback_set(sd->obj, _pixels_get, sd); evas_object_smart_member_add(sd->obj, obj); evas_object_smart_member_add(sd->bg, obj); evas_object_lower(sd->bg); sd->ratio = 1.0; sd->spu.button = -1; sd->fill.w = -1; sd->fill.h = -1; evas_object_image_alpha_set(sd->obj, 0); pixel = evas_object_image_data_get(sd->obj, 1); if (pixel) { *pixel = 0xff000000; evas_object_image_data_set(obj, pixel); } evas_object_smart_data_set(obj, sd); } EOLIAN static void _emotion_object_evas_object_smart_del(Evas_Object *obj EINA_UNUSED, Emotion_Object_Data *sd) { if (!sd) return; if (sd->engine_instance) { emotion_engine_instance_file_close(sd->engine_instance); emotion_engine_instance_del(sd->engine_instance); } sd->engine_instance = NULL; if (sd->obj) evas_object_del(sd->obj); sd->obj = NULL; if (sd->crop.clipper) evas_object_del(sd->crop.clipper); sd->crop.clipper = NULL; if (sd->bg) evas_object_del(sd->bg); sd->bg = NULL; if (sd->file) eina_stringshare_del(sd->file); sd->file = NULL; if (sd->job) ecore_job_del(sd->job); sd->job = NULL; if (sd->anim) ecore_animator_del(sd->anim); sd->anim = NULL; eina_stringshare_del(sd->progress.info); sd->progress.info = NULL; eina_stringshare_del(sd->ref.file); sd->ref.file = NULL; if (sd->smartobj) evas_object_smart_data_set(sd->smartobj, NULL); sd->smartobj = NULL; EINA_REFCOUNT_UNREF(sd) _smart_data_free(sd); } EOLIAN static void _emotion_object_evas_object_smart_move(Evas_Object *obj, Emotion_Object_Data *sd, Evas_Coord x, Evas_Coord y) { int w, h; evas_object_geometry_get(obj, NULL, NULL, &w, &h); _clipper_position_size_update(obj, x, y, w, h, sd->video.w, sd->video.h); evas_object_move(sd->bg, x, y); } EOLIAN static void _emotion_object_evas_object_smart_resize(Evas_Object *obj, Emotion_Object_Data *sd, Evas_Coord w, Evas_Coord h) { _emotion_object_aspect_border_apply(obj, sd, w, h); evas_object_resize(sd->bg, w, h); } EOLIAN static void _emotion_object_evas_object_smart_show(Evas_Object *obj EINA_UNUSED, Emotion_Object_Data *sd) { int a; evas_object_show(sd->obj); if (sd->crop.clipper) evas_object_show(sd->crop.clipper); evas_object_color_get(sd->bg, NULL, NULL, NULL, &a); if (a > 0) evas_object_show(sd->bg); } EOLIAN static void _emotion_object_evas_object_smart_hide(Evas_Object *obj EINA_UNUSED, Emotion_Object_Data *sd) { evas_object_hide(sd->obj); if (sd->crop.clipper) evas_object_hide(sd->crop.clipper); evas_object_hide(sd->bg); } EOLIAN static void _emotion_object_evas_object_smart_color_set(Evas_Object *obj EINA_UNUSED, Emotion_Object_Data *sd, int r, int g, int b, int a) { evas_object_color_set(sd->obj, r, g, b, a); evas_object_color_set(sd->crop.clipper, r, g, b, a); } EOLIAN static void _emotion_object_evas_object_smart_clip_set(Evas_Object *obj EINA_UNUSED, Emotion_Object_Data *sd, Evas_Object * clip) { if (sd->crop.clipper) evas_object_clip_set(sd->crop.clipper, clip); else evas_object_clip_set(sd->obj, clip); evas_object_clip_set(sd->bg, clip); } EOLIAN static void _emotion_object_evas_object_smart_clip_unset(Evas_Object *obj EINA_UNUSED, Emotion_Object_Data *sd) { if (sd->crop.clipper) evas_object_clip_unset(sd->crop.clipper); else evas_object_clip_unset(sd->obj); evas_object_clip_unset(sd->bg); } #include "emotion_object.eo.c"