#ifndef EMOTION_H #define EMOTION_H #include #ifdef EAPI # undef EAPI #endif #ifdef _WIN32 # ifdef EFL_EMOTION_BUILD # ifdef DLL_EXPORT # define EAPI __declspec(dllexport) # else # define EAPI # endif /* ! DLL_EXPORT */ # else # define EAPI __declspec(dllimport) # endif /* ! EFL_EMOTION_BUILD */ #else # ifdef __GNUC__ # if __GNUC__ >= 4 # define EAPI __attribute__ ((visibility("default"))) # else # define EAPI # endif # else # define EAPI # endif #endif /* ! _WIN32 */ enum _Emotion_Module { EMOTION_MODULE_XINE, EMOTION_MODULE_GSTREAMER }; enum _Emotion_Event { EMOTION_EVENT_MENU1, // Escape Menu EMOTION_EVENT_MENU2, // Title Menu EMOTION_EVENT_MENU3, // Root Menu EMOTION_EVENT_MENU4, // Subpicture Menu EMOTION_EVENT_MENU5, // Audio Menu EMOTION_EVENT_MENU6, // Angle Menu EMOTION_EVENT_MENU7, // Part Menu EMOTION_EVENT_UP, EMOTION_EVENT_DOWN, EMOTION_EVENT_LEFT, EMOTION_EVENT_RIGHT, EMOTION_EVENT_SELECT, EMOTION_EVENT_NEXT, EMOTION_EVENT_PREV, EMOTION_EVENT_ANGLE_NEXT, EMOTION_EVENT_ANGLE_PREV, EMOTION_EVENT_FORCE, EMOTION_EVENT_0, EMOTION_EVENT_1, EMOTION_EVENT_2, EMOTION_EVENT_3, EMOTION_EVENT_4, EMOTION_EVENT_5, EMOTION_EVENT_6, EMOTION_EVENT_7, EMOTION_EVENT_8, EMOTION_EVENT_9, EMOTION_EVENT_10 }; enum _Emotion_Meta_Info { EMOTION_META_INFO_TRACK_TITLE, EMOTION_META_INFO_TRACK_ARTIST, EMOTION_META_INFO_TRACK_ALBUM, EMOTION_META_INFO_TRACK_YEAR, EMOTION_META_INFO_TRACK_GENRE, EMOTION_META_INFO_TRACK_COMMENT, EMOTION_META_INFO_TRACK_DISC_ID, EMOTION_META_INFO_TRACK_COUNT }; enum _Emotion_Vis { EMOTION_VIS_NONE, EMOTION_VIS_GOOM, EMOTION_VIS_LIBVISUAL_BUMPSCOPE, EMOTION_VIS_LIBVISUAL_CORONA, EMOTION_VIS_LIBVISUAL_DANCING_PARTICLES, EMOTION_VIS_LIBVISUAL_GDKPIXBUF, EMOTION_VIS_LIBVISUAL_G_FORCE, EMOTION_VIS_LIBVISUAL_GOOM, EMOTION_VIS_LIBVISUAL_INFINITE, EMOTION_VIS_LIBVISUAL_JAKDAW, EMOTION_VIS_LIBVISUAL_JESS, EMOTION_VIS_LIBVISUAL_LV_ANALYSER, EMOTION_VIS_LIBVISUAL_LV_FLOWER, EMOTION_VIS_LIBVISUAL_LV_GLTEST, EMOTION_VIS_LIBVISUAL_LV_SCOPE, EMOTION_VIS_LIBVISUAL_MADSPIN, EMOTION_VIS_LIBVISUAL_NEBULUS, EMOTION_VIS_LIBVISUAL_OINKSIE, EMOTION_VIS_LIBVISUAL_PLASMA, EMOTION_VIS_LAST /* sentinel */ }; typedef enum _Emotion_Module Emotion_Module; typedef enum _Emotion_Event Emotion_Event; typedef enum _Emotion_Meta_Info Emotion_Meta_Info; typedef enum _Emotion_Vis Emotion_Vis; #define EMOTION_CHANNEL_AUTO -1 #define EMOTION_CHANNEL_DEFAULT 0 #ifdef __cplusplus extern "C" { #endif /* api calls available */ EAPI Evas_Object *emotion_object_add (Evas *evas); EAPI void emotion_object_module_option_set (Evas_Object *obj, const char *opt, const char *val); EAPI Eina_Bool emotion_object_init (Evas_Object *obj, const char *module_filename); EAPI void emotion_object_file_set (Evas_Object *obj, const char *filename); EAPI const char *emotion_object_file_get (Evas_Object *obj); EAPI void emotion_object_play_set (Evas_Object *obj, Eina_Bool play); EAPI Eina_Bool emotion_object_play_get (Evas_Object *obj); EAPI void emotion_object_position_set (Evas_Object *obj, double sec); EAPI double emotion_object_position_get (Evas_Object *obj); EAPI Eina_Bool emotion_object_video_handled_get (Evas_Object *obj); EAPI Eina_Bool emotion_object_audio_handled_get (Evas_Object *obj); EAPI Eina_Bool emotion_object_seekable_get (Evas_Object *obj); EAPI double emotion_object_play_length_get (Evas_Object *obj); EAPI void emotion_object_size_get (Evas_Object *obj, int *iw, int *ih); EAPI void emotion_object_smooth_scale_set (Evas_Object *obj, Eina_Bool smooth); EAPI Eina_Bool emotion_object_smooth_scale_get (Evas_Object *obj); EAPI double emotion_object_ratio_get (Evas_Object *obj); EAPI void emotion_object_event_simple_send (Evas_Object *obj, Emotion_Event ev); EAPI void emotion_object_audio_volume_set (Evas_Object *obj, double vol); EAPI double emotion_object_audio_volume_get (Evas_Object *obj); EAPI void emotion_object_audio_mute_set (Evas_Object *obj, Eina_Bool mute); EAPI Eina_Bool emotion_object_audio_mute_get (Evas_Object *obj); EAPI int emotion_object_audio_channel_count (Evas_Object *obj); EAPI const char *emotion_object_audio_channel_name_get(Evas_Object *obj, int channel); EAPI void emotion_object_audio_channel_set (Evas_Object *obj, int channel); EAPI int emotion_object_audio_channel_get (Evas_Object *obj); EAPI void emotion_object_video_mute_set (Evas_Object *obj, Eina_Bool mute); EAPI Eina_Bool emotion_object_video_mute_get (Evas_Object *obj); EAPI int emotion_object_video_channel_count (Evas_Object *obj); EAPI const char *emotion_object_video_channel_name_get(Evas_Object *obj, int channel); EAPI void emotion_object_video_channel_set (Evas_Object *obj, int channel); EAPI int emotion_object_video_channel_get (Evas_Object *obj); EAPI void emotion_object_spu_mute_set (Evas_Object *obj, Eina_Bool mute); EAPI Eina_Bool emotion_object_spu_mute_get (Evas_Object *obj); EAPI int emotion_object_spu_channel_count (Evas_Object *obj); EAPI const char *emotion_object_spu_channel_name_get (Evas_Object *obj, int channel); EAPI void emotion_object_spu_channel_set (Evas_Object *obj, int channel); EAPI int emotion_object_spu_channel_get (Evas_Object *obj); EAPI int emotion_object_chapter_count (Evas_Object *obj); EAPI void emotion_object_chapter_set (Evas_Object *obj, int chapter); EAPI int emotion_object_chapter_get (Evas_Object *obj); EAPI const char *emotion_object_chapter_name_get (Evas_Object *obj, int chapter); EAPI void emotion_object_play_speed_set (Evas_Object *obj, double speed); EAPI double emotion_object_play_speed_get (Evas_Object *obj); EAPI void emotion_object_eject (Evas_Object *obj); EAPI const char *emotion_object_title_get (Evas_Object *obj); EAPI const char *emotion_object_progress_info_get (Evas_Object *obj); EAPI double emotion_object_progress_status_get (Evas_Object *obj); EAPI const char *emotion_object_ref_file_get (Evas_Object *obj); EAPI int emotion_object_ref_num_get (Evas_Object *obj); EAPI int emotion_object_spu_button_count_get (Evas_Object *obj); EAPI int emotion_object_spu_button_get (Evas_Object *obj); EAPI const char *emotion_object_meta_info_get (Evas_Object *obj, Emotion_Meta_Info meta); EAPI void emotion_object_vis_set (Evas_Object *obj, Emotion_Vis visualization); EAPI Emotion_Vis emotion_object_vis_get (Evas_Object *obj); EAPI Eina_Bool emotion_object_vis_supported (Evas_Object *obj, Emotion_Vis visualization); #ifdef __cplusplus } #endif #endif