#ifndef ECTOR_GL_H_ # define ECTOR_GL_H_ #include #ifdef EAPI # undef EAPI #endif #ifdef _WIN32 # ifdef EFL_ECTOR_BUILD # ifdef DLL_EXPORT # define EAPI __declspec(dllexport) # else # define EAPI # endif /* ! DLL_EXPORT */ # else # define EAPI __declspec(dllimport) # endif /* ! EFL_EO_BUILD */ #else # ifdef __GNUC__ # if __GNUC__ >= 4 # define EAPI __attribute__ ((visibility("default"))) # else # define EAPI # endif # else # define EAPI # endif #endif /* ! _WIN32 */ #ifdef EFL_BETA_API_SUPPORT #ifndef _ECTOR_GL_SURFACE_EO_CLASS_TYPE #define _ECTOR_GL_SURFACE_EO_CLASS_TYPE typedef Eo Ector_Cairo_Surface; #endif typedef unsigned int GLuint; typedef short GLshort; #include "gl/ector_gl_buffer.eo.h" #include "gl/ector_gl_surface.eo.h" #include "gl/ector_renderer_gl.eo.h" #include "gl/ector_renderer_gl_shape.eo.h" #include "gl/ector_renderer_gl_gradient_linear.eo.h" #include "gl/ector_renderer_gl_gradient_radial.eo.h" #endif #undef EAPI #define EAPI #endif