#include "evas_common_private.h" #include "evas_gl_core_private.h" //#define TIMDBG 1 #ifdef TIMDBG # include # include #endif #ifdef HAVE_DLSYM # include /* dlopen,dlclose,etc */ #else # error gl_x11 should not get compiled if dlsym is not found on the system! #endif #include "../gl_common/evas_gl_common.h" #include "Evas_Engine_GL_Generic.h" #ifdef EVAS_CSERVE2 #include "evas_cs2_private.h" #endif #define EVAS_GL_NO_GL_H_CHECK 1 #include "Evas_GL.h" #define EVAS_GL_UPDATE_TILE_SIZE 16 static int _evas_engine_GL_log_dom = -1; static void eng_rectangle_draw(void *data, void *context, void *surface, int x, int y, int w, int h, Eina_Bool do_async EINA_UNUSED) { Evas_Engine_GL_Context *gl_context; Render_Engine_GL_Generic *re = data; re->window_use(re->software.ob); gl_context = re->window_gl_context_get(re->software.ob); evas_gl_common_context_target_surface_set(gl_context, surface); gl_context->dc = context; evas_gl_common_rect_draw(gl_context, x, y, w, h); } static void eng_line_draw(void *data, void *context, void *surface, int p1x, int p1y, int p2x, int p2y, Eina_Bool do_async EINA_UNUSED) { Evas_Engine_GL_Context *gl_context; Render_Engine_GL_Generic *re = data; re->window_use(re->software.ob); gl_context = re->window_gl_context_get(re->software.ob); evas_gl_common_context_target_surface_set(gl_context, surface); gl_context->dc = context; evas_gl_common_line_draw(gl_context, p1x, p1y, p2x, p2y); } static void * eng_polygon_point_add(void *data EINA_UNUSED, void *context EINA_UNUSED, void *polygon, int x, int y) { return evas_gl_common_poly_point_add(polygon, x, y); } static void * eng_polygon_points_clear(void *data EINA_UNUSED, void *context EINA_UNUSED, void *polygon) { return evas_gl_common_poly_points_clear(polygon); } static void eng_polygon_draw(void *data, void *context, void *surface EINA_UNUSED, void *polygon, int x, int y, Eina_Bool do_async EINA_UNUSED) { Evas_Engine_GL_Context *gl_context; Render_Engine_GL_Generic *re = data; re->window_use(re->software.ob); gl_context = re->window_gl_context_get(re->software.ob); evas_gl_common_context_target_surface_set(gl_context, surface); gl_context->dc = context; evas_gl_common_poly_draw(gl_context, polygon, x, y); } static int eng_image_alpha_get(void *data EINA_UNUSED, void *image) { Evas_GL_Image *im; if (!image) return 1; im = image; return im->alpha; } static Evas_Colorspace eng_image_colorspace_get(void *data EINA_UNUSED, void *image) { Evas_GL_Image *im; if (!image) return EVAS_COLORSPACE_ARGB8888; im = image; return im->cs.space; } static void * eng_image_alpha_set(void *data, void *image, int has_alpha) { Render_Engine_GL_Generic *re = data; Evas_GL_Image *im; if (!image) return NULL; im = image; if (im->alpha == has_alpha) return image; if (im->native.data) { im->alpha = has_alpha; return image; } re->window_use(re->software.ob); if ((im->tex) && (im->tex->pt->dyn.img)) { im->alpha = has_alpha; im->tex->alpha = im->alpha; return image; } /* FIXME: can move to gl_common */ if (im->cs.space != EVAS_COLORSPACE_ARGB8888) return im; if ((has_alpha) && (im->im->cache_entry.flags.alpha)) return image; else if ((!has_alpha) && (!im->im->cache_entry.flags.alpha)) return image; if (im->references > 1) { Evas_GL_Image *im_new; if (!im->im->image.data) { #ifdef EVAS_CSERVE2 if (evas_cserve2_use_get() && evas_cache2_image_cached(&im->im->cache_entry)) evas_cache2_image_load_data(&im->im->cache_entry); else #endif evas_cache_image_load_data(&im->im->cache_entry); } evas_gl_common_image_alloc_ensure(im); im_new = evas_gl_common_image_new_from_copied_data (im->gc, im->im->cache_entry.w, im->im->cache_entry.h, im->im->image.data, eng_image_alpha_get(data, image), eng_image_colorspace_get(data, image)); if (!im_new) return im; evas_gl_common_image_free(im); im = im_new; } else evas_gl_common_image_dirty(im, 0, 0, 0, 0); return evas_gl_common_image_alpha_set(im, has_alpha ? 1 : 0); } static void * eng_image_border_set(void *data EINA_UNUSED, void *image, int l EINA_UNUSED, int r EINA_UNUSED, int t EINA_UNUSED, int b EINA_UNUSED) { return image; } static void eng_image_border_get(void *data EINA_UNUSED, void *image EINA_UNUSED, int *l EINA_UNUSED, int *r EINA_UNUSED, int *t EINA_UNUSED, int *b EINA_UNUSED) { } static char * eng_image_comment_get(void *data EINA_UNUSED, void *image, char *key EINA_UNUSED) { Evas_GL_Image *im; if (!image) return NULL; im = image; if (!im->im) return NULL; return im->im->info.comment; } static char * eng_image_format_get(void *data EINA_UNUSED, void *image EINA_UNUSED) { return NULL; } static void eng_image_colorspace_set(void *data, void *image, Evas_Colorspace cspace) { Render_Engine_GL_Generic *re = data; Evas_GL_Image *im; if (!image) return; im = image; if (im->native.data) return; /* FIXME: can move to gl_common */ if (im->cs.space == cspace) return; re->window_use(re->software.ob); evas_gl_common_image_alloc_ensure(im); evas_cache_image_colorspace(&im->im->cache_entry, cspace); switch (cspace) { case EVAS_COLORSPACE_ARGB8888: if (im->cs.data) { if (!im->cs.no_free) free(im->cs.data); im->cs.data = NULL; im->cs.no_free = 0; } break; case EVAS_COLORSPACE_YCBCR422P601_PL: case EVAS_COLORSPACE_YCBCR422P709_PL: case EVAS_COLORSPACE_YCBCR422601_PL: case EVAS_COLORSPACE_YCBCR420NV12601_PL: case EVAS_COLORSPACE_YCBCR420TM12601_PL: if (im->tex) evas_gl_common_texture_free(im->tex, EINA_TRUE); im->tex = NULL; if (im->cs.data) { if (!im->cs.no_free) free(im->cs.data); } if (im->im->cache_entry.h > 0) im->cs.data = calloc(1, im->im->cache_entry.h * sizeof(unsigned char *) * 2); else im->cs.data = NULL; im->cs.no_free = 0; break; default: abort(); break; } im->cs.space = cspace; } static void _native_bind_cb(void *data EINA_UNUSED, void *image) { Evas_GL_Image *im = image; Evas_Native_Surface *n = im->native.data; if (n->type == EVAS_NATIVE_SURFACE_OPENGL) { glBindTexture(GL_TEXTURE_2D, n->data.opengl.texture_id); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); } } static void _native_unbind_cb(void *data EINA_UNUSED, void *image) { Evas_GL_Image *im = image; Evas_Native_Surface *n = im->native.data; if (n->type == EVAS_NATIVE_SURFACE_OPENGL) { glBindTexture(GL_TEXTURE_2D, 0); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); } } static void _native_free_cb(void *data, void *image) { Evas_Engine_GL_Context *gl_context; Render_Engine_GL_Generic *re = data; Evas_GL_Image *im = image; Evas_Native_Surface *n = im->native.data; uint32_t texid; if (n->type == EVAS_NATIVE_SURFACE_OPENGL) { gl_context = re->window_gl_context_get(re->software.ob); texid = n->data.opengl.texture_id; eina_hash_del(gl_context->shared->native_tex_hash, &texid, im); } im->native.data = NULL; im->native.func.data = NULL; im->native.func.bind = NULL; im->native.func.unbind = NULL; im->native.func.free = NULL; free(n); } static void * eng_image_native_set(void *data, void *image, void *native) { Evas_Engine_GL_Context *gl_context; Render_Engine_GL_Generic *re = data; Evas_Native_Surface *ns = native; Evas_GL_Image *im = image, *im2 = NULL; uint32_t texid; Evas_Native_Surface *n; unsigned int tex = 0; unsigned int fbo = 0; gl_context = re->window_gl_context_get(re->software.ob); if (!im) { if ((ns) && (ns->type == EVAS_NATIVE_SURFACE_OPENGL)) { im = evas_gl_common_image_new_from_data(gl_context, ns->data.opengl.w, ns->data.opengl.h, NULL, 1, EVAS_COLORSPACE_ARGB8888); } else return NULL; } if (ns) { if (ns->type == EVAS_NATIVE_SURFACE_OPENGL) { tex = ns->data.opengl.texture_id; fbo = ns->data.opengl.framebuffer_id; if (im->native.data) { Evas_Native_Surface *ens = im->native.data; if ((ens->data.opengl.texture_id == tex) && (ens->data.opengl.framebuffer_id == fbo)) return im; } } } if ((!ns) && (!im->native.data)) return im; re->window_use(re->software.ob); if (im->native.data) { if (im->native.func.free) im->native.func.free(im->native.func.data, im); evas_gl_common_image_native_disable(im); } if (!ns) return im; if (ns->type == EVAS_NATIVE_SURFACE_OPENGL) { texid = tex; im2 = eina_hash_find(gl_context->shared->native_tex_hash, &texid); if (im2 == im) return im; if (im2) { n = im2->native.data; if (n) { evas_gl_common_image_ref(im2); evas_gl_common_image_free(im); return im2; } } } im2 = evas_gl_common_image_new_from_data(gl_context, im->w, im->h, NULL, im->alpha, EVAS_COLORSPACE_ARGB8888); evas_gl_common_image_free(im); im = im2; if (!im) return NULL; if (ns->type == EVAS_NATIVE_SURFACE_OPENGL) { if (native) { n = calloc(1, sizeof(Evas_Native_Surface)); if (n) { memcpy(n, ns, sizeof(Evas_Native_Surface)); eina_hash_add(gl_context->shared->native_tex_hash, &texid, im); im->native.yinvert = 0; im->native.loose = 0; im->native.data = n; im->native.func.data = re; im->native.func.bind = _native_bind_cb; im->native.func.unbind = _native_unbind_cb; im->native.func.free = _native_free_cb; im->native.target = GL_TEXTURE_2D; im->native.mipmap = 0; // FIXME: need to implement mapping sub texture regions // x, y, w, h for possible texture atlasing evas_gl_common_image_native_enable(im); } } } return im; } static void * eng_image_native_get(void *data EINA_UNUSED, void *image) { Evas_GL_Image *im = image; Evas_Native_Surface *n; if (!im) return NULL; n = im->native.data; if (!n) return NULL; return n; } static void * eng_image_load(void *data, const char *file, const char *key, int *error, Evas_Image_Load_Opts *lo) { Evas_Engine_GL_Context *gl_context; Render_Engine_GL_Generic *re = data; *error = EVAS_LOAD_ERROR_NONE; re->window_use(re->software.ob); gl_context = re->window_gl_context_get(re->software.ob); return evas_gl_common_image_load(gl_context, file, key, lo, error); } static void * eng_image_mmap(void *data, Eina_File *f, const char *key, int *error, Evas_Image_Load_Opts *lo) { Evas_Engine_GL_Context *gl_context; Render_Engine_GL_Generic *re = data; *error = EVAS_LOAD_ERROR_NONE; re->window_use(re->software.ob); gl_context = re->window_gl_context_get(re->software.ob); return evas_gl_common_image_mmap(gl_context, f, key, lo, error); } static void * eng_image_new_from_data(void *data, int w, int h, DATA32 *image_data, int alpha, Evas_Colorspace cspace) { Evas_Engine_GL_Context *gl_context; Render_Engine_GL_Generic *re = data; re->window_use(re->software.ob); gl_context = re->window_gl_context_get(re->software.ob); return evas_gl_common_image_new_from_data(gl_context, w, h, image_data, alpha, cspace); } static void * eng_image_new_from_copied_data(void *data, int w, int h, DATA32 *image_data, int alpha, Evas_Colorspace cspace) { Evas_Engine_GL_Context *gl_context; Render_Engine_GL_Generic *re = data; re->window_use(re->software.ob); gl_context = re->window_gl_context_get(re->software.ob); return evas_gl_common_image_new_from_copied_data(gl_context, w, h, image_data, alpha, cspace); } static void eng_image_free(void *data, void *image) { Render_Engine_GL_Generic *re = data; if (!image) return; re->window_use(re->software.ob); evas_gl_common_image_free(image); } static void eng_image_size_get(void *data EINA_UNUSED, void *image, int *w, int *h) { if (!image) { *w = 0; *h = 0; return; } if (w) *w = ((Evas_GL_Image *)image)->w; if (h) *h = ((Evas_GL_Image *)image)->h; } static void * eng_image_size_set(void *data, void *image, int w, int h) { Evas_Engine_GL_Context *gl_context; Render_Engine_GL_Generic *re = data; Evas_GL_Image *im = image; Evas_GL_Image *im_old; if (!im) return NULL; if (im->native.data) { im->w = w; im->h = h; return image; } re->window_use(re->software.ob); gl_context = re->window_gl_context_get(re->software.ob); if ((im->tex) && (im->tex->pt->dyn.img)) { evas_gl_common_texture_free(im->tex, EINA_TRUE); im->tex = NULL; im->w = w; im->h = h; im->tex = evas_gl_common_texture_dynamic_new(im->gc, im); return image; } im_old = image; switch (eng_image_colorspace_get(data, image)) { case EVAS_COLORSPACE_YCBCR422P601_PL: case EVAS_COLORSPACE_YCBCR422P709_PL: case EVAS_COLORSPACE_YCBCR422601_PL: case EVAS_COLORSPACE_YCBCR420NV12601_PL: case EVAS_COLORSPACE_YCBCR420TM12601_PL: w &= ~0x1; break; default: break; } evas_gl_common_image_alloc_ensure(im_old); if ((im_old->im) && ((int)im_old->im->cache_entry.w == w) && ((int)im_old->im->cache_entry.h == h)) return image; im = evas_gl_common_image_new(gl_context, w, h, eng_image_alpha_get(data, image), eng_image_colorspace_get(data, image)); evas_gl_common_image_free(im_old); return im; } static void * eng_image_dirty_region(void *data, void *image, int x, int y, int w, int h) { Render_Engine_GL_Generic *re = data; Evas_GL_Image *im = image; if (!image) return NULL; if (im->native.data) return image; re->window_use(re->software.ob); evas_gl_common_image_dirty(image, x, y, w, h); return image; } static void * eng_image_data_get(void *data, void *image, int to_write, DATA32 **image_data, int *err) { Render_Engine_GL_Generic *re = data; Evas_GL_Image *im; int error; if (!image) { *image_data = NULL; if (err) *err = EVAS_LOAD_ERROR_GENERIC; return NULL; } im = image; if (im->native.data) { *image_data = NULL; if (err) *err = EVAS_LOAD_ERROR_NONE; return im; } #ifdef GL_GLES re->window_use(re->software.ob); if ((im->tex) && (im->tex->pt) && (im->tex->pt->dyn.img) && (im->cs.space == EVAS_COLORSPACE_ARGB8888)) { void *disp; if (im->tex->pt->dyn.checked_out > 0) { im->tex->pt->dyn.checked_out++; *image_data = im->tex->pt->dyn.data; if (err) *err = EVAS_LOAD_ERROR_NONE; return im; } disp = re->window_egl_display_get(re->software.ob); *image_data = im->tex->pt->dyn.data = secsym_eglMapImageSEC(disp, im->tex->pt->dyn.img, EGL_MAP_GL_TEXTURE_DEVICE_CPU_SEC, EGL_MAP_GL_TEXTURE_OPTION_WRITE_SEC); if (!im->tex->pt->dyn.data) { if (err) *err = EVAS_LOAD_ERROR_RESOURCE_ALLOCATION_FAILED; GLERR(__FUNCTION__, __FILE__, __LINE__, ""); return im; } im->tex->pt->dyn.checked_out++; if (err) *err = EVAS_LOAD_ERROR_NONE; return im; } #else if ((im->tex) && (im->tex->pt) && (im->tex->pt->dyn.data)) { *image_data = im->tex->pt->dyn.data; if (err) *err = EVAS_LOAD_ERROR_NONE; return im; } re->window_use(re->software.ob); #endif /* Engine can be fail to create texture after cache drop like eng_image_content_hint_set function, so it is need to add code which check im->im's NULL value*/ if (!im->im) { *image_data = NULL; if (err) *err = EVAS_LOAD_ERROR_RESOURCE_ALLOCATION_FAILED; return NULL; } #ifdef EVAS_CSERVE2 if (evas_cserve2_use_get() && evas_cache2_image_cached(&im->im->cache_entry)) error = evas_cache2_image_load_data(&im->im->cache_entry); else #endif error = evas_cache_image_load_data(&im->im->cache_entry); evas_gl_common_image_alloc_ensure(im); switch (im->cs.space) { case EVAS_COLORSPACE_ARGB8888: case EVAS_COLORSPACE_AGRY88: case EVAS_COLORSPACE_GRY8: if (to_write) { if (im->references > 1) { Evas_GL_Image *im_new; im_new = evas_gl_common_image_new_from_copied_data (im->gc, im->im->cache_entry.w, im->im->cache_entry.h, im->im->image.data, eng_image_alpha_get(data, image), eng_image_colorspace_get(data, image)); if (!im_new) { *image_data = NULL; if (err) *err = EVAS_LOAD_ERROR_RESOURCE_ALLOCATION_FAILED; return NULL; } evas_gl_common_image_free(im); im = im_new; } else evas_gl_common_image_dirty(im, 0, 0, 0, 0); } *image_data = im->im->image.data; break; case EVAS_COLORSPACE_YCBCR422P601_PL: case EVAS_COLORSPACE_YCBCR422P709_PL: case EVAS_COLORSPACE_YCBCR422601_PL: case EVAS_COLORSPACE_YCBCR420NV12601_PL: case EVAS_COLORSPACE_YCBCR420TM12601_PL: *image_data = im->cs.data; break; case EVAS_COLORSPACE_ETC1: case EVAS_COLORSPACE_RGB8_ETC2: case EVAS_COLORSPACE_RGBA8_ETC2_EAC: case EVAS_COLORSPACE_ETC1_ALPHA: ERR("This image is encoded in ETC1 or ETC2, not returning any data"); error = EVAS_LOAD_ERROR_UNKNOWN_FORMAT; *image_data = NULL; break; default: abort(); break; } if (err) *err = error; return im; } static void * eng_image_data_put(void *data, void *image, DATA32 *image_data) { Render_Engine_GL_Generic *re = data; Evas_GL_Image *im, *im2; if (!image) return NULL; im = image; if (im->native.data) return image; re->window_use(re->software.ob); evas_gl_common_image_alloc_ensure(im); if ((im->tex) && (im->tex->pt) && (im->tex->pt->dyn.data) && (im->cs.space == EVAS_COLORSPACE_ARGB8888)) { if (im->tex->pt->dyn.data == image_data) { if (im->tex->pt->dyn.checked_out > 0) { im->tex->pt->dyn.checked_out--; #ifdef GL_GLES if (im->tex->pt->dyn.checked_out == 0) { void *disp; disp = re->window_egl_display_get(re->software.ob); secsym_eglUnmapImageSEC(disp, im->tex->pt->dyn.img, EGL_MAP_GL_TEXTURE_DEVICE_CPU_SEC); } #endif } return image; } im2 = eng_image_new_from_data(data, im->w, im->h, image_data, eng_image_alpha_get(data, image), eng_image_colorspace_get(data, image)); if (!im2) return im; evas_gl_common_image_free(im); im = im2; evas_gl_common_image_dirty(im, 0, 0, 0, 0); return im; } switch (im->cs.space) { case EVAS_COLORSPACE_ARGB8888: if ((!im->im) || (image_data != im->im->image.data)) { im2 = eng_image_new_from_data(data, im->w, im->h, image_data, eng_image_alpha_get(data, image), eng_image_colorspace_get(data, image)); if (!im2) return im; evas_gl_common_image_free(im); im = im2; } break; case EVAS_COLORSPACE_YCBCR422P601_PL: case EVAS_COLORSPACE_YCBCR422P709_PL: case EVAS_COLORSPACE_YCBCR422601_PL: case EVAS_COLORSPACE_YCBCR420NV12601_PL: case EVAS_COLORSPACE_YCBCR420TM12601_PL: if (image_data != im->cs.data) { if (im->cs.data) { if (!im->cs.no_free) free(im->cs.data); } im->cs.data = image_data; } evas_gl_common_image_dirty(im, 0, 0, 0, 0); break; default: abort(); break; } return im; } static void eng_image_data_preload_request(void *data, void *image, const Eo *target) { Evas_GL_Image *gim = image; Render_Engine_GL_Generic *re = data; RGBA_Image *im; if (!gim) return; if (gim->native.data) return; im = (RGBA_Image *)gim->im; if (!im) return; #ifdef EVAS_CSERVE2 if (evas_cserve2_use_get() && evas_cache2_image_cached(&im->cache_entry)) evas_cache2_image_preload_data(&im->cache_entry, target); else #endif evas_cache_image_preload_data(&im->cache_entry, target, NULL, NULL, NULL); if (!gim->tex) { Evas_Engine_GL_Context *gl_context; re->window_use(re->software.ob); gl_context = re->window_gl_context_get(re->software.ob); gim->tex = evas_gl_common_texture_new(gl_context, gim->im); } evas_gl_preload_target_register(gim->tex, (Eo*) target); } static void eng_image_data_preload_cancel(void *data EINA_UNUSED, void *image, const Eo *target) { Evas_GL_Image *gim = image; RGBA_Image *im; if (!gim) return; if (gim->native.data) return; im = (RGBA_Image *)gim->im; if (!im) return; #ifdef EVAS_CSERVE2 if (evas_cserve2_use_get() && evas_cache2_image_cached(&im->cache_entry)) evas_cache2_image_preload_cancel(&im->cache_entry, target); else #endif evas_cache_image_preload_cancel(&im->cache_entry, target); evas_gl_preload_target_unregister(gim->tex, (Eo*) target); } static Eina_Bool eng_image_draw(void *data, void *context, void *surface, void *image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int dst_w, int dst_h, int smooth, Eina_Bool do_async EINA_UNUSED) { Evas_Engine_GL_Context *gl_context; Render_Engine_GL_Generic *re = data; Evas_GL_Image *im = image; Evas_Native_Surface *n; if (!im) return EINA_FALSE; n = im->native.data; gl_context = re->window_gl_context_get(re->software.ob); re->window_use(re->software.ob); if ((n) && (n->type == EVAS_NATIVE_SURFACE_OPENGL) && (n->data.opengl.framebuffer_id == 0) && re->func.get_pixels) { DBG("Rendering Directly to the window: %p", data); gl_context->dc = context; if (re->func.get_pixels) { if ((gl_context->master_clip.enabled) && (gl_context->master_clip.w > 0) && (gl_context->master_clip.h > 0)) { // Pass the preserve flag info the evas_gl evgl_direct_partial_info_set(gl_context->preserve_bit); } // Set necessary info for direct rendering evgl_direct_info_set(gl_context->w, gl_context->h, gl_context->rot, dst_x, dst_y, dst_w, dst_h, gl_context->dc->clip.x, gl_context->dc->clip.y, gl_context->dc->clip.w, gl_context->dc->clip.h); // Call pixel get function re->func.get_pixels(re->func.get_pixels_data, re->func.obj); // Call end tile if it's being used if ((gl_context->master_clip.enabled) && (gl_context->master_clip.w > 0) && (gl_context->master_clip.h > 0)) { evgl_direct_partial_render_end(); evgl_direct_partial_info_clear(); gl_context->preserve_bit = GL_COLOR_BUFFER_BIT0_QCOM; } // Reset direct rendering info evgl_direct_info_clear(); } } else { evas_gl_common_context_target_surface_set(gl_context, surface); gl_context->dc = context; evas_gl_common_image_draw(gl_context, image, src_x, src_y, src_w, src_h, dst_x, dst_y, dst_w, dst_h, smooth); } return EINA_FALSE; } static void eng_image_scale_hint_set(void *data EINA_UNUSED, void *image, int hint) { if (image) evas_gl_common_image_scale_hint_set(image, hint); } static int eng_image_scale_hint_get(void *data EINA_UNUSED, void *image) { Evas_GL_Image *gim = image; if (!gim) return EVAS_IMAGE_SCALE_HINT_NONE; return gim->scale_hint; } static Eina_Bool eng_image_map_draw(void *data, void *context, void *surface, void *image, RGBA_Map *m, int smooth, int level, Eina_Bool do_async) { Evas_Engine_GL_Context *gl_context; Evas_GL_Image *gim = image; Render_Engine_GL_Generic *re = data; if (!image) return EINA_FALSE; re->window_use(re->software.ob); gl_context = re->window_gl_context_get(re->software.ob); evas_gl_common_context_target_surface_set(gl_context, surface); gl_context->dc = context; if (m->count != 4) { // FIXME: nash - you didn't fix this abort(); } if ((m->pts[0].x == m->pts[3].x) && (m->pts[1].x == m->pts[2].x) && (m->pts[0].y == m->pts[1].y) && (m->pts[3].y == m->pts[2].y) && (m->pts[0].x <= m->pts[1].x) && (m->pts[0].y <= m->pts[2].y) && (m->pts[0].u == 0) && (m->pts[0].v == 0) && (m->pts[1].u == (gim->w << FP)) && (m->pts[1].v == 0) && (m->pts[2].u == (gim->w << FP)) && (m->pts[2].v == (gim->h << FP)) && (m->pts[3].u == 0) && (m->pts[3].v == (gim->h << FP)) && (m->pts[0].col == 0xffffffff) && (m->pts[1].col == 0xffffffff) && (m->pts[2].col == 0xffffffff) && (m->pts[3].col == 0xffffffff)) { int dx, dy, dw, dh; dx = m->pts[0].x >> FP; dy = m->pts[0].y >> FP; dw = (m->pts[2].x >> FP) - dx; dh = (m->pts[2].y >> FP) - dy; eng_image_draw(data, context, surface, image, 0, 0, gim->w, gim->h, dx, dy, dw, dh, smooth, do_async); } else { evas_gl_common_image_map_draw(gl_context, image, m->count, &m->pts[0], smooth, level); } return EINA_FALSE; } static void eng_image_map_clean(void *data EINA_UNUSED, RGBA_Map *m EINA_UNUSED) { } static void * eng_image_map_surface_new(void *data, int w, int h, int alpha) { Evas_Engine_GL_Context *gl_context; Render_Engine_GL_Generic *re = data; re->window_use(re->software.ob); gl_context = re->window_gl_context_get(re->software.ob); return evas_gl_common_image_surface_new(gl_context, w, h, alpha); } static void eng_image_map_surface_free(void *data, void *surface) { Render_Engine_GL_Generic *re = data; re->window_use(re->software.ob); evas_gl_common_image_free(surface); } static void eng_image_content_hint_set(void *data, void *image, int hint) { Render_Engine_GL_Generic *re = data; re->window_use(re->software.ob); evas_gl_common_image_content_hint_set(image, hint); } static int eng_image_content_hint_get(void *data EINA_UNUSED, void *image) { Evas_GL_Image *gim = image; if (!gim) return EVAS_IMAGE_CONTENT_HINT_NONE; return gim->content_hint; } static void eng_image_cache_flush(void *data) { Evas_Engine_GL_Context *gl_context; Render_Engine_GL_Generic *re = data; int tmp_size; re->window_use(re->software.ob); gl_context = re->window_gl_context_get(re->software.ob); tmp_size = evas_common_image_get_cache(); evas_common_image_set_cache(0); evas_common_rgba_image_scalecache_flush(); evas_gl_common_image_cache_flush(gl_context); evas_common_image_set_cache(tmp_size); } static void eng_image_cache_set(void *data, int bytes) { Evas_Engine_GL_Context *gl_context; Render_Engine_GL_Generic *re = data; re->window_use(re->software.ob); gl_context = re->window_gl_context_get(re->software.ob); evas_common_image_set_cache(bytes); evas_common_rgba_image_scalecache_size_set(bytes); evas_gl_common_image_cache_flush(gl_context); } static int eng_image_cache_get(void *data EINA_UNUSED) { return evas_common_image_get_cache(); } static void eng_image_stride_get(void *data EINA_UNUSED, void *image, int *stride) { Evas_GL_Image *im = image; if ((im->tex) && (im->tex->pt->dyn.img)) *stride = im->tex->pt->dyn.stride; else { switch (im->cs.space) { case EVAS_COLORSPACE_ARGB8888: *stride = im->w * 4; return; case EVAS_COLORSPACE_AGRY88: *stride = im->w * 2; return; case EVAS_COLORSPACE_GRY8: *stride = im->w * 1; return; case EVAS_COLORSPACE_YCBCR422P601_PL: case EVAS_COLORSPACE_YCBCR422P709_PL: case EVAS_COLORSPACE_YCBCR422601_PL: case EVAS_COLORSPACE_YCBCR420NV12601_PL: case EVAS_COLORSPACE_YCBCR420TM12601_PL: *stride = im->w * 1; return; default: ERR("Requested stride on an invalid format %d", im->cs.space); *stride = 0; return; } } } static Eina_Bool eng_font_draw(void *data, void *context, void *surface, Evas_Font_Set *font EINA_UNUSED, int x, int y, int w EINA_UNUSED, int h EINA_UNUSED, int ow EINA_UNUSED, int oh EINA_UNUSED, Evas_Text_Props *intl_props, Eina_Bool do_async EINA_UNUSED) { Evas_Engine_GL_Context *gl_context; Render_Engine_GL_Generic *re = data; re->window_use(re->software.ob); gl_context = re->window_gl_context_get(re->software.ob); evas_gl_common_context_target_surface_set(gl_context, surface); gl_context->dc = context; { // FIXME: put im into context so we can free it static RGBA_Image *im = NULL; if (!im) im = (RGBA_Image *)evas_cache_image_empty(evas_common_image_cache_get()); im->cache_entry.w = gl_context->shared->w; im->cache_entry.h = gl_context->shared->h; evas_common_draw_context_font_ext_set(context, gl_context, evas_gl_font_texture_new, evas_gl_font_texture_free, evas_gl_font_texture_draw); evas_common_font_draw_prepare(intl_props); evas_common_font_draw(im, context, x, y, intl_props->glyphs); evas_common_draw_context_font_ext_set(context, NULL, NULL, NULL, NULL); } return EINA_FALSE; } //--------------------------------// // Evas GL Related Code static int evgl_init(Render_Engine_GL_Generic *re) { if (re->evgl_initted) return 1; if (!evgl_engine_init(re, re->evgl_funcs)) return 0; re->evgl_initted = EINA_TRUE; return 1; } #define EVGLINIT(_re, _ret) if (!evgl_init(_re)) return _ret static void * eng_gl_surface_create(void *data, void *config, int w, int h) { Evas_GL_Config *cfg = (Evas_GL_Config *)config; EVGLINIT(data, NULL); return evgl_surface_create(data, cfg, w, h); } static int eng_gl_surface_destroy(void *data, void *surface) { EVGL_Surface *sfc = (EVGL_Surface *)surface; EVGLINIT(data, 0); return evgl_surface_destroy(data, sfc); } static void * eng_gl_context_create(void *data, void *share_context) { EVGL_Context *sctx = (EVGL_Context *)share_context; EVGLINIT(data, NULL); return evgl_context_create(data, sctx); } static int eng_gl_context_destroy(void *data, void *context) { EVGL_Context *ctx = (EVGL_Context *)context; EVGLINIT(data, 0); return evgl_context_destroy(data, ctx); } static int eng_gl_make_current(void *data, void *surface, void *context) { Render_Engine_GL_Generic *re = data; EVGL_Surface *sfc = (EVGL_Surface *)surface; EVGL_Context *ctx = (EVGL_Context *)context; // TODO: Add check for main thread before flush EVGLINIT(data, 0); if ((sfc) && (ctx)) { Evas_Engine_GL_Context *gl_context; gl_context = re->window_gl_context_get(re->software.ob); if ((gl_context->havestuff) || (gl_context->master_clip.used)) { re->window_use(re->software.ob); evas_gl_common_context_flush(gl_context); if (gl_context->master_clip.used) evas_gl_common_context_done(gl_context); } } return evgl_make_current(data, sfc, ctx); } static void * eng_gl_current_surface_get(void *data EINA_UNUSED) { EVGL_Context *ctx; ctx = evas_gl_common_current_context_get(); if (!ctx) return NULL; // Note: We could verify with a call to eglGetCurrentSurface return ctx->current_sfc; } static int eng_gl_rotation_angle_get(void *data) { if (!evgl_engine->funcs->rotation_angle_get) return 0; if (!_evgl_direct_enabled()) return 0; return evgl_engine->funcs->rotation_angle_get(data); } static void * eng_gl_string_query(void *data, int name) { EVGLINIT(data, NULL); return (void *)evgl_string_query(name); } // Need to deprecate this function.. static void * eng_gl_proc_address_get(void *data EINA_UNUSED, const char *name EINA_UNUSED) { return NULL; } static int eng_gl_native_surface_get(void *data EINA_UNUSED, void *surface, void *native_surface) { EVGL_Surface *sfc = (EVGL_Surface *)surface; Evas_Native_Surface *ns = (Evas_Native_Surface *)native_surface; return evgl_native_surface_get(sfc, ns); } static void * eng_gl_api_get(void *data) { EVGLINIT(data, NULL); return evgl_api_get(); } static void eng_gl_direct_override_get(void *data, int *override, int *force_off) { EVGLINIT(data, ); evgl_direct_override_get(override, force_off); } static void eng_gl_get_pixels_set(void *data, void *get_pixels, void *get_pixels_data, void *obj) { Render_Engine_GL_Generic *re = data; EVGLINIT(data, ); re->func.get_pixels = get_pixels; re->func.get_pixels_data = get_pixels_data; re->func.obj = (Evas_Object*)obj; } static Eina_Bool eng_gl_surface_lock(void *data, void *surface) { Render_Engine_GL_Generic *re = data; Evas_GL_Image *im = surface; EVGLINIT(re, EINA_FALSE); if (!im->tex || !im->tex->pt) { ERR("Can not lock image that is not a surface!"); return EINA_FALSE; } evas_gl_common_context_flush(im->gc); im->locked = EINA_TRUE; return EINA_TRUE; } static Eina_Bool eng_gl_surface_unlock(void *data, void *surface) { Render_Engine_GL_Generic *re = data; Evas_GL_Image *im = surface; EVGLINIT(re, EINA_FALSE); im->locked = EINA_FALSE; return EINA_TRUE; } static Eina_Bool eng_gl_surface_read_pixels(void *data, void *surface, int x, int y, int w, int h, Evas_Colorspace cspace, void *pixels) { Render_Engine_GL_Generic *re = data; Evas_GL_Image *im = surface; EINA_SAFETY_ON_NULL_RETURN_VAL(pixels, EINA_FALSE); EVGLINIT(re, EINA_FALSE); if (!im->locked) { // For now, this is useless, but let's force clients to lock :) CRI("The surface must be locked before reading its pixels!"); return EINA_FALSE; } if (cspace != EVAS_COLORSPACE_ARGB8888) { ERR("Conversion to colorspace %d is not supported!", (int) cspace); return EINA_FALSE; } #ifdef GL_GLES # ifndef GL_FRAMEBUFFER # define GL_FRAMEBUFFER GL_FRAMEBUFFER_OES # endif #else # ifndef GL_FRAMEBUFFER # define GL_FRAMEBUFFER GL_FRAMEBUFFER_EXT # endif #endif /* Since this is an FBO, the pixels are already in the right Y order. * But some devices don't support GL_BGRA, so we still need to convert. */ glsym_glBindFramebuffer(GL_FRAMEBUFFER, im->tex->pt->fb); if (im->tex->pt->format == GL_BGRA) glReadPixels(x, y, w, h, GL_BGRA, GL_UNSIGNED_BYTE, pixels); else { DATA32 *ptr = pixels; int k; glReadPixels(x, y, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels); for (k = w * h; k; --k) { const DATA32 v = *ptr; *ptr++ = (v & 0xFF00FF00) | ((v & 0x00FF0000) >> 16) | ((v & 0x000000FF) << 16); } } glsym_glBindFramebuffer(GL_FRAMEBUFFER, 0); return EINA_TRUE; } static Eina_Bool eng_gl_surface_query(void *data, void *surface, int attr, void *value) { Render_Engine_GL_Generic *re = data; EVGL_Surface *sfc = surface; #ifdef GL_GLES if (sfc->pbuffer.is_pbuffer) { // This is a real EGL surface, let's just call EGL directly int val; Eina_Bool ok; ok = eglQuerySurface(re->win->egl_disp, sfc->pbuffer.native_surface, attr, &val); if (!ok) return EINA_FALSE; switch (attr) { case EVAS_GL_TEXTURE_FORMAT: if (val == EGL_TEXTURE_RGB) *((int *) value) = EVAS_GL_RGB_888; else if (val == EGL_TEXTURE_RGBA) *((int *) value) = EVAS_GL_RGBA_8888; else // if (val == EGL_NO_TEXTURE) *((int *) value) = EVAS_GL_NO_FBO; break; case EVAS_GL_TEXTURE_TARGET: if (val == EGL_TEXTURE_2D) *((int *) value) = val; else *((int *) value) = 0; break; default: *((int *) value) = val; break; } return EINA_TRUE; } else { // Since this is a fake surface (shared with evas), we must filter the // queries... switch (attr) { // TODO: Add support for whole config get /* case EVAS_GL_CONFIG_ID: *((int *) value) = sfc->cfg_index; return EINA_TRUE; */ case EVAS_GL_WIDTH: *((int *) value) = sfc->w; return EINA_TRUE; case EVAS_GL_HEIGHT: *((int *) value) = sfc->h; return EINA_TRUE; case EVAS_GL_TEXTURE_FORMAT: // FIXME: Check the possible color formats if (sfc->color_buf) { if ((sfc->color_fmt == GL_RGBA) || (sfc->color_fmt == GL_BGRA)) { *((Evas_GL_Color_Format *) value) = EVAS_GL_RGBA_8888; return EINA_TRUE; } else if (sfc->color_fmt == GL_RGB) { *((Evas_GL_Color_Format *) value) = EVAS_GL_RGB_888; return EINA_TRUE; } } *((Evas_GL_Color_Format *) value) = EVAS_GL_NO_FBO; return EINA_TRUE; case EVAS_GL_TEXTURE_TARGET: if (sfc->color_buf) *((int *) value) = EVAS_GL_TEXTURE_2D; else *((int *) value) = 0; return EINA_TRUE; // TODO: Add support for this: /* case EVAS_GL_MULTISAMPLE_RESOLVE: *((int *) value) = sfc->msaa_samples; return EINA_TRUE; */ // TODO: Add support for mipmaps /* case EVAS_GL_MIPMAP_TEXTURE: case EVAS_GL_MIPMAP_LEVEL: return eglQuerySurface(re->win->egl_disp, re->win->egl_surface[0], attr, (int *) value); */ default: break; } _evgl_error_set(EVAS_GL_BAD_ATTRIBUTE); return EINA_FALSE; } #else (void) re; (void) sfc; (void) attr; (void) value; ERR("GLX support for surface_query is not implemented!"); return EINA_FALSE; #endif } //--------------------------------// static int eng_image_load_error_get(void *data EINA_UNUSED, void *image) { Evas_GL_Image *im; if (!image) return EVAS_LOAD_ERROR_NONE; im = image; return im->im->cache_entry.load_error; } static Eina_Bool eng_image_animated_get(void *data EINA_UNUSED, void *image) { Evas_GL_Image *gim = image; Image_Entry *im; if (!gim) return EINA_FALSE; im = (Image_Entry *)gim->im; if (!im) return EINA_FALSE; return im->animated.animated; } static int eng_image_animated_frame_count_get(void *data EINA_UNUSED, void *image) { Evas_GL_Image *gim = image; Image_Entry *im; if (!gim) return -1; im = (Image_Entry *)gim->im; if (!im) return -1; if (!im->animated.animated) return -1; return im->animated.frame_count; } static Evas_Image_Animated_Loop_Hint eng_image_animated_loop_type_get(void *data EINA_UNUSED, void *image) { Evas_GL_Image *gim = image; Image_Entry *im; if (!gim) return EVAS_IMAGE_ANIMATED_HINT_NONE; im = (Image_Entry *)gim->im; if (!im) return EVAS_IMAGE_ANIMATED_HINT_NONE; if (!im->animated.animated) return EVAS_IMAGE_ANIMATED_HINT_NONE; return im->animated.loop_hint; } static int eng_image_animated_loop_count_get(void *data EINA_UNUSED, void *image) { Evas_GL_Image *gim = image; Image_Entry *im; if (!gim) return -1; im = (Image_Entry *)gim->im; if (!im) return -1; if (!im->animated.animated) return -1; return im->animated.loop_count; } static double eng_image_animated_frame_duration_get(void *data EINA_UNUSED, void *image, int start_frame, int frame_num) { Evas_GL_Image *gim = image; Image_Entry *im; if (!gim) return -1; im = (Image_Entry *)gim->im; if (!im) return -1; if (!im->animated.animated) return -1; return evas_common_load_rgba_image_frame_duration_from_file(im, start_frame, frame_num); } static Eina_Bool eng_image_animated_frame_set(void *data EINA_UNUSED, void *image, int frame_index) { Evas_GL_Image *gim = image; Image_Entry *im; if (!gim) return EINA_FALSE; im = (Image_Entry *)gim->im; if (!im) return EINA_FALSE; if (!im->animated.animated) return EINA_FALSE; if (im->animated.cur_frame == frame_index) return EINA_FALSE; im->animated.cur_frame = frame_index; return EINA_TRUE; } static Eina_Bool eng_image_can_region_get(void *data EINA_UNUSED, void *image) { Evas_GL_Image *gim = image; Image_Entry *im; if (!gim) return EINA_FALSE; im = (Image_Entry *)gim->im; if (!im) return EINA_FALSE; return ((Evas_Image_Load_Func*) im->info.loader)->do_region; } static void eng_image_max_size_get(void *data, int *maxw, int *maxh) { Evas_Engine_GL_Context *gl_context; Render_Engine_GL_Generic *re = data; gl_context = re->window_gl_context_get(re->software.ob); if (maxw) *maxw = gl_context->shared->info.max_texture_size; if (maxh) *maxh = gl_context->shared->info.max_texture_size; } static Eina_Bool eng_pixel_alpha_get(void *image, int x, int y, DATA8 *alpha, int src_region_x, int src_region_y, int src_region_w, int src_region_h, int dst_region_x, int dst_region_y, int dst_region_w, int dst_region_h) { Evas_GL_Image *im = image; int px, py, dx, dy, sx, sy, src_w, src_h; double scale_w, scale_h; if (!im) return EINA_FALSE; if ((dst_region_x > x) || (x >= (dst_region_x + dst_region_w)) || (dst_region_y > y) || (y >= (dst_region_y + dst_region_h))) { *alpha = 0; return EINA_FALSE; } evas_gl_common_image_alloc_ensure(im); src_w = im->im->cache_entry.w; src_h = im->im->cache_entry.h; if ((src_w == 0) || (src_h == 0)) { *alpha = 0; return EINA_TRUE; } EINA_SAFETY_ON_TRUE_GOTO(src_region_x < 0, error_oob); EINA_SAFETY_ON_TRUE_GOTO(src_region_y < 0, error_oob); EINA_SAFETY_ON_TRUE_GOTO(src_region_x + src_region_w > src_w, error_oob); EINA_SAFETY_ON_TRUE_GOTO(src_region_y + src_region_h > src_h, error_oob); scale_w = (double)dst_region_w / (double)src_region_w; scale_h = (double)dst_region_h / (double)src_region_h; /* point at destination */ dx = x - dst_region_x; dy = y - dst_region_y; /* point at source */ sx = dx / scale_w; sy = dy / scale_h; /* pixel point (translated) */ px = src_region_x + sx; py = src_region_y + sy; EINA_SAFETY_ON_TRUE_GOTO(px >= src_w, error_oob); EINA_SAFETY_ON_TRUE_GOTO(py >= src_h, error_oob); switch (im->im->cache_entry.space) { case EVAS_COLORSPACE_ARGB8888: { DATA32 *pixel; #ifdef EVAS_CSERVE2 if (evas_cserve2_use_get() && evas_cache2_image_cached(&im->im->cache_entry)) evas_cache2_image_load_data(&im->im->cache_entry); else #endif evas_cache_image_load_data(&im->im->cache_entry); if (!im->im->cache_entry.flags.loaded) { ERR("im %p has no pixels loaded yet", im); return EINA_FALSE; } pixel = im->im->image.data; pixel += ((py * src_w) + px); *alpha = ((*pixel) >> 24) & 0xff; } break; default: ERR("Colorspace %d not supported.", im->im->cache_entry.space); *alpha = 0; } return EINA_TRUE; error_oob: ERR("Invalid region src=(%d, %d, %d, %d), dst=(%d, %d, %d, %d), image=%dx%d", src_region_x, src_region_y, src_region_w, src_region_h, dst_region_x, dst_region_y, dst_region_w, dst_region_h, src_w, src_h); *alpha = 0; return EINA_TRUE; } static void eng_context_flush(void *data) { Evas_Engine_GL_Context *gl_context; Render_Engine_GL_Generic *re = data; gl_context = re->window_gl_context_get(re->software.ob); if ((gl_context->havestuff) || (gl_context->master_clip.used)) { re->window_use(re->software.ob); evas_gl_common_context_flush(gl_context); if (gl_context->master_clip.used) evas_gl_common_context_done(gl_context); } } static void eng_context_3d_use(void *data) { Render_Engine_GL_Generic *re = data; if (!re->context_3d) re->context_3d = re->window_gl_context_new(re->software.ob); if (re->context_3d) re->window_gl_context_use(re->context_3d); } static E3D_Renderer * eng_renderer_3d_get(void *data) { Render_Engine_GL_Generic *re = data; if (!re->renderer_3d) re->renderer_3d = e3d_renderer_new(); return re->renderer_3d; } static void * eng_drawable_new(void *data, int w, int h, int alpha) { eng_context_3d_use(data); #ifdef GL_GLES return e3d_drawable_new(w, h, alpha, GL_DEPTH_STENCIL_OES, GL_NONE); #else return e3d_drawable_new(w, h, alpha, GL_DEPTH24_STENCIL8, GL_NONE); #endif } static void eng_drawable_free(void *data, void *drawable) { eng_context_3d_use(data); e3d_drawable_free(drawable); } static void eng_drawable_size_get(void *data EINA_UNUSED, void *drawable, int *w, int *h) { e3d_drawable_size_get((E3D_Drawable *)drawable, w, h); } static void * eng_image_drawable_set(void *data, void *image, void *drawable) { E3D_Drawable *d = drawable; Evas_Native_Surface ns; int w, h; ns.type = EVAS_NATIVE_SURFACE_OPENGL; ns.data.opengl.texture_id = e3d_drawable_texture_id_get(d); ns.data.opengl.framebuffer_id = 0; ns.data.opengl.internal_format = e3d_drawable_format_get(d); ns.data.opengl.format = e3d_drawable_format_get(d); ns.data.opengl.x = 0; ns.data.opengl.y = 0; e3d_drawable_size_get(d, &w, &h); ns.data.opengl.w = w; ns.data.opengl.h = h; return eng_image_native_set(data, image, &ns); } static void eng_drawable_scene_render(void *data, void *drawable, void *scene_data) { Evas_Engine_GL_Context *gl_context; Render_Engine_GL_Generic *re = data; E3D_Renderer *renderer = NULL; re->window_use(re->software.ob); gl_context = re->window_gl_context_get(re->software.ob); evas_gl_common_context_flush(gl_context); eng_context_3d_use(data); renderer = eng_renderer_3d_get(data); e3d_drawable_scene_render(drawable, renderer, scene_data); } static void * eng_texture_new(void *data EINA_UNUSED) { return e3d_texture_new(); } static void eng_texture_free(void *data EINA_UNUSED, void *texture) { e3d_texture_free((E3D_Texture *)texture); } static void eng_texture_data_set(void *data, void *texture, Evas_3D_Color_Format color_format, Evas_3D_Pixel_Format pixel_format, int w, int h, const void *pixels) { Evas_Engine_GL_Context *gl_context; Render_Engine_GL_Generic *re = data; re->window_use(re->software.ob); gl_context = re->window_gl_context_get(re->software.ob); evas_gl_common_context_flush(gl_context); eng_context_3d_use(data); e3d_texture_data_set((E3D_Texture *)texture, color_format, pixel_format, w, h, pixels); } static void eng_texture_file_set(void *data, void *texture, const char *file, const char *key) { Evas_Engine_GL_Context *gl_context; Render_Engine_GL_Generic *re = data; re->window_use(re->software.ob); gl_context = re->window_gl_context_get(re->software.ob); evas_gl_common_context_flush(gl_context); eng_context_3d_use(data); e3d_texture_file_set((E3D_Texture *)texture, file, key); } static void eng_texture_color_format_get(void *data EINA_UNUSED, void *texture, Evas_3D_Color_Format *format) { *format = e3d_texture_color_format_get((E3D_Texture *)texture); } static void eng_texture_size_get(void *data EINA_UNUSED, void *texture, int *w, int *h) { e3d_texture_size_get((E3D_Texture *)texture, w, h); } static void eng_texture_wrap_set(void *data EINA_UNUSED, void *texture, Evas_3D_Wrap_Mode s, Evas_3D_Wrap_Mode t) { e3d_texture_wrap_set((E3D_Texture *)texture, s, t); } static void eng_texture_wrap_get(void *data EINA_UNUSED, void *texture, Evas_3D_Wrap_Mode *s, Evas_3D_Wrap_Mode *t) { e3d_texture_wrap_get((E3D_Texture *)texture, s, t); } static void eng_texture_filter_set(void *data EINA_UNUSED, void *texture, Evas_3D_Texture_Filter min, Evas_3D_Texture_Filter mag) { e3d_texture_filter_set((E3D_Texture *)texture, min, mag); } static void eng_texture_filter_get(void *data EINA_UNUSED, void *texture, Evas_3D_Texture_Filter *min, Evas_3D_Texture_Filter *mag) { e3d_texture_filter_get((E3D_Texture *)texture, min, mag); } static void eng_texture_image_set(void *data EINA_UNUSED, void *texture, void *image) { Evas_GL_Image *im = (Evas_GL_Image *)image; e3d_texture_import((E3D_Texture *)texture, im->tex->pt->texture); } static Evas_Func func, pfunc; static int module_open(Evas_Module *em) { if (!em) return 0; if (!evas_gl_common_module_open()) return 0; /* get whatever engine module we inherit from */ if (!_evas_module_engine_inherit(&pfunc, "software_generic")) return 0; if (_evas_engine_GL_log_dom < 0) _evas_engine_GL_log_dom = eina_log_domain_register("evas-gl", EVAS_DEFAULT_LOG_COLOR); if (_evas_engine_GL_log_dom < 0) { EINA_LOG_ERR("Can not create a module log domain."); return 0; } /* store it for later use */ func = pfunc; /* now to override methods */ #define ORD(f) EVAS_API_OVERRIDE(f, &func, eng_) ORD(rectangle_draw); ORD(line_draw); ORD(polygon_point_add); ORD(polygon_points_clear); ORD(polygon_draw); ORD(image_load); ORD(image_mmap); ORD(image_new_from_data); ORD(image_new_from_copied_data); ORD(image_free); ORD(image_size_get); ORD(image_size_set); ORD(image_dirty_region); ORD(image_data_get); ORD(image_data_put); ORD(image_data_preload_request); ORD(image_data_preload_cancel); ORD(image_alpha_set); ORD(image_alpha_get); ORD(image_border_set); ORD(image_border_get); ORD(image_draw); ORD(image_comment_get); ORD(image_format_get); ORD(image_colorspace_set); ORD(image_colorspace_get); ORD(image_can_region_get); ORD(image_native_set); ORD(image_native_get); ORD(font_draw); ORD(image_scale_hint_set); ORD(image_scale_hint_get); ORD(image_stride_get); ORD(image_map_draw); ORD(image_map_surface_new); ORD(image_map_surface_free); ORD(image_map_clean); ORD(image_content_hint_set); ORD(image_content_hint_get); ORD(image_cache_flush); ORD(image_cache_set); ORD(image_cache_get); ORD(gl_surface_create); ORD(gl_surface_destroy); ORD(gl_context_create); ORD(gl_context_destroy); ORD(gl_make_current); ORD(gl_string_query); ORD(gl_proc_address_get); ORD(gl_native_surface_get); ORD(gl_api_get); ORD(gl_direct_override_get); ORD(gl_get_pixels_set); ORD(gl_surface_lock); ORD(gl_surface_read_pixels); ORD(gl_surface_unlock); //ORD(gl_error_get); ORD(gl_surface_query); // gl_current_context_get is in engine ORD(gl_current_surface_get); ORD(gl_rotation_angle_get); ORD(image_load_error_get); /* now advertise out own api */ ORD(image_animated_get); ORD(image_animated_frame_count_get); ORD(image_animated_loop_type_get); ORD(image_animated_loop_count_get); ORD(image_animated_frame_duration_get); ORD(image_animated_frame_set); ORD(image_max_size_get); ORD(pixel_alpha_get); ORD(context_flush); /* 3D features */ ORD(drawable_new); ORD(drawable_free); ORD(drawable_size_get); ORD(image_drawable_set); ORD(drawable_scene_render); ORD(texture_new); ORD(texture_free); ORD(texture_data_set); ORD(texture_file_set); ORD(texture_color_format_get); ORD(texture_size_get); ORD(texture_wrap_set); ORD(texture_wrap_get); ORD(texture_filter_set); ORD(texture_filter_get); ORD(texture_image_set); /* now advertise out own api */ em->functions = (void *)(&func); return 1; } static void module_close(Evas_Module *em EINA_UNUSED) { eina_log_domain_unregister(_evas_engine_GL_log_dom); evas_gl_common_module_close(); } static Evas_Module_Api evas_modapi = { EVAS_MODULE_API_VERSION, "gl_generic", "none", { module_open, module_close } }; EVAS_MODULE_DEFINE(EVAS_MODULE_TYPE_ENGINE, engine, gl_generic); #ifndef EVAS_STATIC_BUILD_GL_COMMON EVAS_EINA_MODULE_DEFINE(engine, gl_generic); #endif