/* EINA - EFL data type library * Copyright (C) 2008 Cedric Bail * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; * if not, see . */ #ifndef EINA_MAGIC_H_ #define EINA_MAGIC_H_ #include "eina_config.h" #include "eina_types.h" /** * @page eina_magic_example_01_page * @dontinclude eina_magic_01.c * * Whenever using Eina we must include it: * @skipline #include * * For this example we are going to define two classes, person and pilot, and * since every pilot is a person we use inheritance. To be type safe we are * going to add EINA_MAGIC to our classes: * @until struct _pilot pilot * @note The values of BASETYPE_MAGIC and SUBTYPE_MAGIC have no meaning, the * only important thing about them is that they be unique. * * Here we have a function to create a perso given a name, nothing too fancy: * @until } * * And now the counterpart, a function the free a person. * @until { * Before we start releasing resources we check that the pointer we were given * actually points to a person, and if not we will print an error message and * quit: * @until } * @note EINA_MAGIC_FAIL is a macro that make's it easy to print an appropriate * (and consistent) error message. * Now knowing that ptr is indeed of type person we prooced to set EINA_MAGIC to * EINA_MAGIC_NONE and free alocated memory: * @until } * @note Setting EINA_MAGIC to EINA_MAGIC_NONE is important to prevent the * struct from being used after freed. * * Now we have our function to create a pilot, this one is a little more complex * because we need to set EINA_MAGIC for the pilot and pilot->base, this is very * important so that checking the EINA_MAGIC of (person*)my_pilot will work: * @until } * * The function to free a pilot is not too different from the one that frees a * person: * @until } * @until } * * We also create functions to print a person or a pilot that check the type of * the pointers they receive: * @until } * @until } * * And on to our main function where we declare some variables and initialize * Eina: * @until eina_init * * For Eina to be able to provide more informative error messages we are going * to give names to our EINA_MAGIC types: * @until string_set * * Since our types won't live longer than the scope of the current function we * can set the name without eina making a copy of the string: * @until static_set * * Now we create a person, a pilot and print both as persons: * @until person * * * Now we try to print both as pilots, which will obvisouly not work since base * is not a pilot: * @until pilot(sub * * That's all folks: * @until } * * See full source @ref eina_magic_example_01_c "here". */ /** * @page eina_magic_example_01_c Eina_Magic * @include eina_magic_01.c * @example eina_magic_01.c */ /** * @addtogroup Eina_Tools_Group Tools * * @{ */ /** * @defgroup Eina_Magic_Group Magic * * @brief Eina_Magic provides run-time type-checking. * * C is a weak statically typed language, in other words, it will just check for * types during compile time and any cast will make the compiler believe the * type is correct. * * In real world code we often need to deal with casts, either explicit or * implicit by means of @c void*. We also need to resort to casts when doing * inheritance in C. * * Eina_Magic give us a way to do casts and still be certain of the type we are * opearting on. * * @note It should be noted that it is considered good practice to @b disable * Eina_Magic for production code. The reasoning is that any Eina_Magic errors * should have been caught during testing and therefore there is no reason to * incur the performance downside of Eina_Magic. * * An @ref eina_magic_example_01_page "example" should elucidate matters. * * @{ */ /** * An abstract type for a magic number. */ typedef unsigned int Eina_Magic; /** * @brief Return the string associated to the given magic identifier. * * @param magic The magic identifier. * @return The string associated to the identifier. * * This function returns the string associated to @p magic. Even if none are * found this function still returns non @c NULL, in this case an identifier * such as "(none)", "(undefined)" or "(unknown)". * * The following identifiers may be returned whenever magic is * invalid, with their meanings: * * - (none): no magic was registered exists at all. * - (undefined): magic was registered and found, but no string associated. * - (unknown): magic was not found in the registry. * * @warning The returned value must not be freed. */ EAPI const char *eina_magic_string_get(Eina_Magic magic) EINA_WARN_UNUSED_RESULT; /** * @brief Set the string associated to the given magic identifier. * * @param magic The magic identifier. * @param magic_name The string associated to the identifier, must not * be @c NULL. * * @return #EINA_TRUE on success, #EINA_FALSE on failure. * * This function sets the string @p magic_name to @p magic. It is not * checked if number or string are already set, in which case you will end with * duplicates. Internally, eina will make a copy of @p magic_name. * * @see eina_magic_string_static_set() */ EAPI Eina_Bool eina_magic_string_set(Eina_Magic magic, const char *magic_name) EINA_ARG_NONNULL(2); /** * @brief Set the string associated to the given magic identifier. * * @param magic The magic identifier. * @param magic_name The string associated to the identifier, must not be * @c NULL. * * @return #EINA_TRUE on success, #EINA_FALSE on failure. * * This function sets the string @p magic_name to @p magic. It is not checked if * number or string are already set, in which case you might end with * duplicates. Eina will @b not make a copy of @p magic_name, this means that * @p magic_name has to be a valid pointer for as long as @p magic is used. * * @see eina_magic_string_set() */ EAPI Eina_Bool eina_magic_string_static_set(Eina_Magic magic, const char *magic_name) EINA_ARG_NONNULL(2); /** * @def EINA_MAGIC_NONE * Random value for specifying that a structure using the magic * feature has already been freed. It is used by eina_magic_fail(). * * If the magic feature of Eina is disabled, #EINA_MAGIC_NONE is just * @c 0. */ #define EINA_MAGIC_NONE 0x1234fedc #ifdef EINA_MAGIC_DEBUG /** * @def EINA_MAGIC * Declaration of a variable of type #Eina_Magic. To put in a structure * when one wants to use the magic feature of Eina with the functions * of that structure, like that: * * @code * struct Foo * { * int i; * * EINA_MAGIC * }; * @endcode * * If the magic feature of Eina is disabled, #EINA_MAGIC does nothing. */ #define EINA_MAGIC Eina_Magic __magic; /** * @def EINA_MAGIC_SET(d, m) * Set the magic number of @p d to @p m. @p d must be a valid pointer * to a structure holding an Eina magic number declaration. Use * #EINA_MAGIC to add such declaration. * * If the magic feature of Eina is disabled, #EINA_MAGIC_CHECK is just * the value @c 0. */ #define EINA_MAGIC_SET(d, m) (d)->__magic = (m) /** * @def EINA_MAGIC_CHECK(d, m) * Test if @p d is @c NULL or not, and if not @c NULL, if * @p d->__eina_magic is equal to @p m. @p d must be a structure that * holds an Eina magic number declaration. Use #EINA_MAGIC to add such * declaration. * * If the magic feature of Eina is disabled, #EINA_MAGIC_CHECK is just * the value @c 1. */ #define EINA_MAGIC_CHECK(d, m) ((d) && ((d)->__magic == (m))) /** * @def EINA_MAGIC_FAIL(d, m) * Call eina_magic_fail() with the parameters @p d, @p d->__magic, @p * m, __FILE__, __FUNCTION__ and __LINE__. @p d must be a structure that * holds an Eina magic number declaration. Use #EINA_MAGIC to add such * declaration. * * If the magic feature of Eina is disabled, #EINA_MAGIC_FAIL does * nothing. */ #define EINA_MAGIC_FAIL(d, m) \ eina_magic_fail((void *)(d), \ (d) ? (d)->__magic : 0, \ (m), \ __FILE__, \ __FUNCTION__, \ __LINE__); /** * @brief Display a message or abort if a magic check failed. * * @param d The checked data pointer. * @param m The magic identifer to check. * @param req_m The requested magic identifier to check. * @param file The file in which the magic check failed. * @param fnc The function in which the magic check failed. * @param line The line at which the magic check failed. * * @warning You should @b strongly consider using @ref EINA_MAGIC_FAIL(d, m) * instead. * * This function displays an error message if a magic check has * failed, using the following logic in the following order: * @li If @p d is @c NULL, a message warns about a @c NULL pointer. * @li Otherwise, if @p m is equal to #EINA_MAGIC_NONE, a message * warns about a handle that was already freed. * @li Otherwise, if @p m is equal to @p req_m, a message warns about * a handle that is of wrong type. * @li Otherwise, a message warns you about ab-using that function... * * If the environment variable EINA_LOG_ABORT is set, abort() is * called and the program stops. It is useful for debugging programs * with gdb. */ EAPI void eina_magic_fail(void *d, Eina_Magic m, Eina_Magic req_m, const char *file, const char *fnc, int line) EINA_ARG_NONNULL(4, 5); #else /** * @cond LOCAL */ #define EINA_MAGIC #define EINA_MAGIC_SET(d, m) ((void)0) #define EINA_MAGIC_CHECK(d, m) (1) #define EINA_MAGIC_FAIL(d, m) ((void)0) #define eina_magic_fail(d, m, req_m, file, fnx, line) ((void)0) /** * @endcond */ #endif /** * @} */ /** * @} */ #endif /* EINA_MAGIC_H_ */