/** * @brief Adds a panel object * * @param parent The parent object * * @return The panel object, or NULL on failure * * @ingroup Panel */ EAPI Evas_Object *elm_panel_add(Evas_Object *parent); /** * @brief Sets the orientation of the panel * * @param obj The panel object * @param orient The panel orientation. Can be one of the following: * @li ELM_PANEL_ORIENT_TOP * @li ELM_PANEL_ORIENT_LEFT * @li ELM_PANEL_ORIENT_RIGHT * * Sets from where the panel will (dis)appear. * * @ingroup Panel */ EAPI void elm_panel_orient_set(Evas_Object *obj, Elm_Panel_Orient orient); /** * @brief Get the orientation of the panel. * * @param obj The panel object * @return The Elm_Panel_Orient, or ELM_PANEL_ORIENT_LEFT on failure. * * @ingroup Panel */ EAPI Elm_Panel_Orient elm_panel_orient_get(const Evas_Object *obj); /** * @brief Set the state of the panel. * * @param obj The panel object * @param hidden If true, the panel will run the animation to disappear. * * @ingroup Panel */ EAPI void elm_panel_hidden_set(Evas_Object *obj, Eina_Bool hidden); /** * @brief Get the state of the panel. * * @param obj The panel object * @return EINA_TRUE if it is hidden state * * @ingroup Panel */ EAPI Eina_Bool elm_panel_hidden_get(const Evas_Object *obj); /** * @brief Toggle the hidden state of the panel from code * * @param obj The panel object * * @ingroup Panel */ EAPI void elm_panel_toggle(Evas_Object *obj);