#ifdef HAVE_CONFIG_H # include "elementary_config.h" #endif #include #include "efl_ui_suite.h" #ifdef BUILD_VG_LOADER_JSON EFL_START_TEST(vg_anim_playing_control) { Evas_Object *win, *vg_anim; win = efl_add(EFL_UI_WIN_CLASS, efl_main_loop_get(), efl_text_set(efl_added, "Efl_Ui_Vg_Animation demo"), efl_ui_win_autodel_set(efl_added, EINA_TRUE)); vg_anim = efl_add(EFL_UI_VG_ANIMATION_CLASS, win, efl_content_set(win, efl_added)); ck_assert_int_eq(efl_ui_vg_animation_state_get(vg_anim), EFL_UI_VG_ANIMATION_STATE_NOT_READY); // File load efl_file_simple_load(vg_anim, TESTS_SRC_DIR"/emoji_wink.json", NULL); ck_assert(efl_file_loaded_get(vg_anim)); ck_assert_int_eq(efl_ui_vg_animation_state_get(vg_anim), EFL_UI_VG_ANIMATION_STATE_STOPPED); // Play start efl_player_playing_set(vg_anim, EINA_TRUE); ck_assert_int_eq(efl_ui_vg_animation_state_get(vg_anim), EFL_UI_VG_ANIMATION_STATE_PLAYING); // Play pause efl_player_paused_set(vg_anim, EINA_TRUE); ck_assert_int_eq(efl_ui_vg_animation_state_get(vg_anim), EFL_UI_VG_ANIMATION_STATE_PAUSED); // Play resume efl_player_paused_set(vg_anim, EINA_FALSE); ck_assert_int_eq(efl_ui_vg_animation_state_get(vg_anim), EFL_UI_VG_ANIMATION_STATE_PLAYING); // Playback speed efl_player_playback_speed_set(vg_anim, 2.0); ck_assert(EINA_DBL_EQ(efl_player_playback_speed_get(vg_anim), 2.0)); efl_player_playback_speed_set(vg_anim, -2.0); ck_assert(EINA_DBL_EQ(efl_player_playback_speed_get(vg_anim), -2.0)); // playing backwards ck_assert_int_eq(efl_ui_vg_animation_state_get(vg_anim), EFL_UI_VG_ANIMATION_STATE_PLAYING_BACKWARDS); // Play stop efl_player_playing_set(vg_anim, EINA_FALSE); ck_assert_int_eq(efl_ui_vg_animation_state_get(vg_anim), EFL_UI_VG_ANIMATION_STATE_STOPPED); // Auto repeat efl_ui_vg_animation_looping_set(vg_anim, EINA_TRUE); ck_assert_int_eq(efl_ui_vg_animation_looping_get(vg_anim), EINA_TRUE); // Auto play efl_ui_vg_animation_autoplay_set(vg_anim, EINA_TRUE); ck_assert_int_eq(efl_ui_vg_animation_autoplay_get(vg_anim), EINA_TRUE); } EFL_END_TEST EFL_START_TEST(vg_anim_frame_control) { Evas_Object *win, *vg_anim; int frame_count = 0; win = efl_add(EFL_UI_WIN_CLASS, efl_main_loop_get(), efl_text_set(efl_added, "Efl_Ui_Vg_Animation demo"), efl_ui_win_autodel_set(efl_added, EINA_TRUE)); vg_anim = efl_add(EFL_UI_VG_ANIMATION_CLASS, win, efl_content_set(win, efl_added)); ck_assert_int_eq(efl_ui_vg_animation_state_get(vg_anim), EFL_UI_VG_ANIMATION_STATE_NOT_READY); // File load // emoji_wink.json is 60 frames sample. efl_file_simple_load(vg_anim, TESTS_SRC_DIR"/emoji_wink.json", NULL); ck_assert(efl_file_loaded_get(vg_anim)); ck_assert_int_eq(efl_ui_vg_animation_state_get(vg_anim), EFL_UI_VG_ANIMATION_STATE_STOPPED); // Total frame frame_count = efl_ui_vg_animation_frame_count_get(vg_anim); ck_assert_int_eq(frame_count, 60); // Frame set, get efl_ui_vg_animation_frame_set(vg_anim, 30); ck_assert_int_eq(efl_ui_vg_animation_frame_get(vg_anim), 30); // Frame set, get efl_player_playback_progress_set(vg_anim, 0.3); ck_assert(EINA_DBL_EQ(efl_player_playback_progress_get(vg_anim), 0.3)); // Min/Max frame set,get efl_ui_vg_animation_min_frame_set(vg_anim, 5); ck_assert_int_eq(efl_ui_vg_animation_min_frame_get(vg_anim), 5); efl_ui_vg_animation_frame_set(vg_anim, 1); ck_assert_int_eq(efl_ui_vg_animation_frame_get(vg_anim), 5); efl_ui_vg_animation_max_frame_set(vg_anim, 55); ck_assert_int_eq(efl_ui_vg_animation_max_frame_get(vg_anim), 55); efl_ui_vg_animation_frame_set(vg_anim, 60); ck_assert_int_eq(efl_ui_vg_animation_frame_get(vg_anim), 55); // Min/Max progress set,get efl_ui_vg_animation_min_progress_set(vg_anim, 0.2); ck_assert(EINA_DBL_EQ(efl_ui_vg_animation_min_progress_get(vg_anim), 0.2)); efl_ui_vg_animation_max_progress_set(vg_anim, 0.8); ck_assert(EINA_DBL_EQ(efl_ui_vg_animation_max_progress_get(vg_anim), 0.8)); } EFL_END_TEST #endif void efl_ui_test_vg_animation(TCase *tc) { tcase_add_checked_fixture(tc, fail_on_errors_setup, fail_on_errors_teardown); #ifdef BUILD_VG_LOADER_JSON tcase_add_test(tc, vg_anim_playing_control); tcase_add_test(tc, vg_anim_frame_control); #endif }