#ifndef _ELM_BUBBLE_EO_LEGACY_H_ #define _ELM_BUBBLE_EO_LEGACY_H_ #ifndef _ELM_BUBBLE_EO_CLASS_TYPE #define _ELM_BUBBLE_EO_CLASS_TYPE typedef Eo Elm_Bubble; #endif #ifndef _ELM_BUBBLE_EO_TYPES #define _ELM_BUBBLE_EO_TYPES /** * @brief Defines the corner values for a bubble. * * The corner will be used to determine where the arrow of the bubble points * to. * * @ingroup Elm_Bubble */ typedef enum { ELM_BUBBLE_POS_INVALID = -1 /* +1 */, /**< Invalid corner. */ ELM_BUBBLE_POS_TOP_LEFT, /**< The arrow of the bubble points to the top left * corner. */ ELM_BUBBLE_POS_TOP_RIGHT, /**< The arrow of the bubble points to the top right * corner. */ ELM_BUBBLE_POS_BOTTOM_LEFT, /**< The arrow of the bubble points to the bottom * left corner. */ ELM_BUBBLE_POS_BOTTOM_RIGHT /**< The arrow of the bubble points to the bottom * right corner. */ } Elm_Bubble_Pos; #endif /** * @brief The corner of the bubble * * This function sets the corner of the bubble. The corner will be used to * determine where the arrow in the frame points to and where label, icon and * info are shown. See @ref Elm_Bubble_Pos * * @param[in] obj The object. * @param[in] pos The given corner for the bubble. * * @ingroup Elm_Bubble_Group */ EAPI void elm_bubble_pos_set(Elm_Bubble *obj, Elm_Bubble_Pos pos); /** * @brief The corner of the bubble * * This function sets the corner of the bubble. The corner will be used to * determine where the arrow in the frame points to and where label, icon and * info are shown. See @ref Elm_Bubble_Pos * * @param[in] obj The object. * * @return The given corner for the bubble. * * @ingroup Elm_Bubble_Group */ EAPI Elm_Bubble_Pos elm_bubble_pos_get(const Elm_Bubble *obj); #endif