#ifndef EMOTION_H #define EMOTION_H #include #include enum _Emotion_Event { EMOTION_EVENT_MENU1, // Escape Menu EMOTION_EVENT_MENU2, // Title Menu EMOTION_EVENT_MENU3, // Root Menu EMOTION_EVENT_MENU4, // Subpicture Menu EMOTION_EVENT_MENU5, // Audio Menu EMOTION_EVENT_MENU6, // Angle Menu EMOTION_EVENT_MENU7, // Part Menu EMOTION_EVENT_UP, EMOTION_EVENT_DOWN, EMOTION_EVENT_LEFT, EMOTION_EVENT_RIGHT, EMOTION_EVENT_SELECT, EMOTION_EVENT_NEXT, EMOTION_EVENT_PREV, EMOTION_EVENT_ANGLE_NEXT, EMOTION_EVENT_ANGLE_PREV, EMOTION_EVENT_FORCE, EMOTION_EVENT_0, EMOTION_EVENT_1, EMOTION_EVENT_2, EMOTION_EVENT_3, EMOTION_EVENT_4, EMOTION_EVENT_5, EMOTION_EVENT_6, EMOTION_EVENT_7, EMOTION_EVENT_8, EMOTION_EVENT_9, EMOTION_EVENT_10 }; enum _Emotion_Meta_Info { EMOTION_META_INFO_TRACK_TITLE, EMOTION_META_INFO_TRACK_ARTIST, EMOTION_META_INFO_TRACK_ALBUM, EMOTION_META_INFO_TRACK_YEAR, EMOTION_META_INFO_TRACK_GENRE, EMOTION_META_INFO_TRACK_COMMENT, EMOTION_META_INFO_TRACK_DISC_ID }; typedef enum _Emotion_Event Emotion_Event; typedef enum _Emotion_Meta_Info Emotion_Meta_Info; #define EMOTION_CHANNEL_AUTO -1 #define EMOTION_CHANNEL_DEFAULT 0 /* api calls available */ Evas_Object *emotion_object_add (Evas *evas); Evas_Bool emotion_object_init (Evas_Object *obj); void emotion_object_file_set (Evas_Object *obj, const char *file); const char *emotion_object_file_get (Evas_Object *obj); void emotion_object_play_set (Evas_Object *obj, Evas_Bool play); Evas_Bool emotion_object_play_get (Evas_Object *obj); void emotion_object_position_set (Evas_Object *obj, double sec); double emotion_object_position_get (Evas_Object *obj); Evas_Bool emotion_object_video_handled_get (Evas_Object *obj); Evas_Bool emotion_object_audio_handled_get (Evas_Object *obj); Evas_Bool emotion_object_seekable_get (Evas_Object *obj); double emotion_object_play_length_get (Evas_Object *obj); void emotion_object_size_get (Evas_Object *obj, int *iw, int *ih); void emotion_object_smooth_scale_set (Evas_Object *obj, Evas_Bool smooth); Evas_Bool emotion_object_smooth_scale_get (Evas_Object *obj); double emotion_object_ratio_get (Evas_Object *obj); void emotion_object_event_simple_send (Evas_Object *obj, Emotion_Event ev); void emotion_object_audio_volume_set (Evas_Object *obj, double vol); double emotion_object_audio_volume_get (Evas_Object *obj); void emotion_object_audio_mute_set (Evas_Object *obj, Evas_Bool mute); Evas_Bool emotion_object_audio_mute_get (Evas_Object *obj); int emotion_object_audio_channel_count (Evas_Object *obj); const char *emotion_object_audio_channel_name_get(Evas_Object *obj, int channel); void emotion_object_audio_channel_set (Evas_Object *obj, int channel); int emotion_object_audio_channel_get (Evas_Object *obj); void emotion_object_video_mute_set (Evas_Object *obj, Evas_Bool mute); Evas_Bool emotion_object_video_mute_get (Evas_Object *obj); int emotion_object_video_channel_count (Evas_Object *obj); const char *emotion_object_video_channel_name_get(Evas_Object *obj, int channel); void emotion_object_video_channel_set (Evas_Object *obj, int channel); int emotion_object_video_channel_get (Evas_Object *obj); void emotion_object_spu_mute_set (Evas_Object *obj, Evas_Bool mute); Evas_Bool emotion_object_spu_mute_get (Evas_Object *obj); int emotion_object_spu_channel_count (Evas_Object *obj); const char *emotion_object_spu_channel_name_get (Evas_Object *obj, int channel); void emotion_object_spu_channel_set (Evas_Object *obj, int channel); int emotion_object_spu_channel_get (Evas_Object *obj); int emotion_object_chapter_count (Evas_Object *obj); void emotion_object_chapter_set (Evas_Object *obj, int chapter); int emotion_object_chapter_get (Evas_Object *obj); const char *emotion_object_chapter_name_get (Evas_Object *obj, int chapter); void emotion_object_play_speed_set (Evas_Object *obj, double speed); double emotion_object_play_speed_get (Evas_Object *obj); void emotion_object_eject (Evas_Object *obj); const char *emotion_object_title_get (Evas_Object *obj); const char *emotion_object_progress_info_get (Evas_Object *obj); double emotion_object_progress_status_get (Evas_Object *obj); const char *emotion_object_ref_file_get (Evas_Object *obj); int emotion_object_ref_num_get (Evas_Object *obj); int emotion_object_spu_button_count_get (Evas_Object *obj); int emotion_object_spu_button_get (Evas_Object *obj); const char *emotion_object_meta_info_get (Evas_Object *obj, Emotion_Meta_Info meta); #endif