#ifndef EVAS_ENGINE_H #define EVAS_ENGINE_H #include "config.h" #include "evas_common_private.h" #include "evas_private.h" #include "evas_gl_common.h" #include "Evas.h" #include "Evas_Engine_GL_X11.h" #define GL_GLEXT_PROTOTYPES #ifdef GL_GLES # define SUPPORT_X11 1 # include # include # include # include # include # include # include # include // xres - dpi #else # include # include # include # include # include // xres - dpi # include # include # include #endif extern int _evas_engine_GL_X11_log_dom ; #ifdef ERR # undef ERR #endif #define ERR(...) EINA_LOG_DOM_ERR(_evas_engine_GL_X11_log_dom, __VA_ARGS__) #ifdef DBG # undef DBG #endif #define DBG(...) EINA_LOG_DOM_DBG(_evas_engine_GL_X11_log_dom, __VA_ARGS__) #ifdef INF # undef INF #endif #define INF(...) EINA_LOG_DOM_INFO(_evas_engine_GL_X11_log_dom, __VA_ARGS__) #ifdef WRN # undef WRN #endif #define WRN(...) EINA_LOG_DOM_WARN(_evas_engine_GL_X11_log_dom, __VA_ARGS__) #ifdef CRI # undef CRI #endif #define CRI(...) EINA_LOG_DOM_CRIT(_evas_engine_GL_X11_log_dom, __VA_ARGS__) typedef struct _Evas_GL_X11_Window Evas_GL_X11_Window; typedef struct _Evas_GL_X11_Context Evas_GL_X11_Context; struct _Evas_GL_X11_Window { Display *disp; Window win; int w, h; int screen; XVisualInfo *visualinfo; Visual *visual; Colormap colormap; int depth; int alpha; int rot; Evas_Engine_GL_Context *gl_context; struct { int drew : 1; } draw; #ifdef GL_GLES EGLContext egl_context[1]; EGLSurface egl_surface[1]; EGLConfig egl_config; EGLDisplay egl_disp; #else GLXContext context; GLXWindow glxwin; struct { unsigned int loose_binding : 1; } detected; #endif int surf : 1; }; struct _Evas_GL_X11_Context { #ifdef GL_GLES EGLDisplay display; EGLContext context; EGLSurface surface; #else Display *display; GLXContext context; GLXWindow glxwin; Window win; #endif }; Evas_GL_X11_Window *eng_window_new(Display *disp, Window win, int screen, Visual *vis, Colormap cmap, int depth, int w, int h, int indirect, int alpha, int rot); void eng_window_free(Evas_GL_X11_Window *gw); void eng_window_use(Evas_GL_X11_Window *gw); void eng_window_unsurf(Evas_GL_X11_Window *gw); void eng_window_resurf(Evas_GL_X11_Window *gw); void *eng_best_visual_get(Evas_Engine_Info_GL_X11 *einfo); Colormap eng_best_colormap_get(Evas_Engine_Info_GL_X11 *einfo); int eng_best_depth_get(Evas_Engine_Info_GL_X11 *einfo); Evas_GL_X11_Context *eng_gl_context_new(Evas_GL_X11_Window *win); void eng_gl_context_free(Evas_GL_X11_Context *context); void eng_gl_context_use(Evas_GL_X11_Context *context); #endif