#ifndef _ELM_LIST_ITEM_EO_H_ #define _ELM_LIST_ITEM_EO_H_ #ifndef _ELM_LIST_ITEM_EO_CLASS_TYPE #define _ELM_LIST_ITEM_EO_CLASS_TYPE typedef Eo Elm_List_Item; #endif #ifndef _ELM_LIST_ITEM_EO_TYPES #define _ELM_LIST_ITEM_EO_TYPES #endif /** Elementary list item class * * @ingroup Elm_List_Item */ #define ELM_LIST_ITEM_CLASS elm_list_item_class_get() EWAPI const Efl_Class *elm_list_item_class_get(void); /** * @brief Set or unset item as a separator. * * Items aren't set as separator by default. * * If set as separator it will display separator theme, so won't display icons * or label. * * @param[in] obj The object. * @param[in] setting @c true means item @c it is a separator. @c false * indicates it's not. * * @ingroup Elm_List_Item */ EOAPI void elm_obj_list_item_separator_set(Eo *obj, Eina_Bool setting); /** * @brief Get a value whether item is a separator or not. * * @param[in] obj The object. * * @return @c true means item @c it is a separator. @c false indicates it's * not. * * @ingroup Elm_List_Item */ EOAPI Eina_Bool elm_obj_list_item_separator_get(const Eo *obj); /** * @brief Set the selected state of an item. * * This sets the selected state of the given item. * * If a new item is selected the previously selected will be unselected, unless * multiple selection is enabled with @ref elm_list_multi_select_set. * Previously selected item can be get with function @ref * elm_list_selected_item_get. * * Selected items will be highlighted. * * @param[in] obj The object. * @param[in] selected The selected state. * * @ingroup Elm_List_Item */ EOAPI void elm_obj_list_item_selected_set(Eo *obj, Eina_Bool selected); /** * @brief Get whether the item is selected or not. * * @param[in] obj The object. * * @return The selected state. * * @ingroup Elm_List_Item */ EOAPI Eina_Bool elm_obj_list_item_selected_get(const Eo *obj); /** * @brief Get the real Evas(Edje) object created to implement the view of a * given list item. * * Base object is the @c Evas_Object that represents that item. * * @param[in] obj The object. * * @return The base Edje object associated with the item. * * @ingroup Elm_List_Item */ EOAPI Efl_Canvas_Object *elm_obj_list_item_object_get(const Eo *obj); /** * @brief Get the item before the item in list. * * @note If it is the first item, @c null will be returned. * * @param[in] obj The object. * * @return The item before or @c null. * * @ingroup Elm_List_Item */ EOAPI Elm_Widget_Item *elm_obj_list_item_prev_get(const Eo *obj); /** * @brief Get the item after the item in list. * * @note If it is the last item, @c null will be returned. * * @param[in] obj The object. * * @return The item after or @c null. * * @ingroup Elm_List_Item */ EOAPI Elm_Widget_Item *elm_obj_list_item_next_get(const Eo *obj); /** * @brief Show item in the list view. * * It won't animate list until item is visible. If such behavior is wanted, use * @ref elm_obj_list_item_bring_in instead. * @param[in] obj The object. * * @ingroup Elm_List_Item */ EOAPI void elm_obj_list_item_show(Eo *obj); /** * @brief Bring in the given item to list view. * * This causes list to jump to the given item and show it (by scrolling), if it * is not fully visible. * * This may use animation to do so and take a period of time. * * If animation isn't wanted, @ref elm_obj_list_item_show can be used. * @param[in] obj The object. * * @ingroup Elm_List_Item */ EOAPI void elm_obj_list_item_bring_in(Eo *obj); #endif