#ifdef HAVE_CONFIG_H # include "elementary_config.h" #endif #define EFL_ACCESS_BETA #include #include "elm_suite.h" START_TEST (elm_player_legacy_type_check) { Evas_Object *win, *player; const char *type; char *args[] = { "exe" }; elm_init(1, args); win = elm_win_add(NULL, "player", ELM_WIN_BASIC); player = elm_player_add(win); type = elm_object_widget_type_get(player); ck_assert(type != NULL); ck_assert(!strcmp(type, "Elm_Player")); type = evas_object_type_get(player); ck_assert(type != NULL); ck_assert(!strcmp(type, "elm_player")); elm_shutdown(); } END_TEST START_TEST (elm_atspi_role_get) { Evas_Object *win, *player; Efl_Access_Role role; char *args[] = { "exe" }; elm_init(1, args); win = elm_win_add(NULL, "player", ELM_WIN_BASIC); player = elm_player_add(win); role = efl_access_role_get(player); ck_assert(role == EFL_ACCESS_ROLE_ANIMATION); elm_shutdown(); } END_TEST void elm_test_player(TCase *tc) { tcase_add_test(tc, elm_player_legacy_type_check); tcase_add_test(tc, elm_atspi_role_get); }